# Synergy thought of when designing troops or weapons

**URL:** <https://community.gemsofwar.com/t/synergy-thought-of-when-designing-troops-or-weapons/73247>\
**Category:** Feature Requests and Game feedback\
**Created:** [December 10, 2021, 8:50pm UTC](https://community.gemsofwar.com/t/synergy-thought-of-when-designing-troops-or-weapons/73247 "2021-12-10T20:50:23Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [December 10, 2021, 8:50pm UTC](https://community.gemsofwar.com/t/synergy-thought-of-when-designing-troops-or-weapons/73247/1 "2021-12-10T20:50:23Z")

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Blue and Yellow  
Or  
Brown and Yellow

Would of worked tremendously better than releasing a blue and brown siege troop with a blue and brown weapon.

 ![Screenshot_20211210-144743](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/4/8/48c7cf90fdd682e3ec4e67d37de8c4110c68619c.jpeg)  
 ![Screenshot_20211210-144728](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/a/c/ac0c64fee3eb778fd73b183edd4e2736d5a2a4de.jpeg)

But I can’t help but think that mana blocking wasn’t even considered when releasing the weapon.

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**Author:** ![G0blin0verL0rd7](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/g0blin0verl0rd7/32/72891_2.png) [@G0blin0verL0rd7](https://community.gemsofwar.com/u/G0blin0verL0rd7)\
**Post date:** [December 10, 2021, 11:41pm UTC](https://community.gemsofwar.com/t/synergy-thought-of-when-designing-troops-or-weapons/73247/2 "2021-12-10T23:41:58Z")

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Ikr, but its not like devs are gonna release a Hotfix just to change the Mana designation of the weapon. At least we still have weapons like MC or Jar of Eyes to fall back on

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**Author:** ![Fleg](https://avatars.discourse-cdn.com/v4/letter/f/5e9695/32.png) [@Fleg](https://community.gemsofwar.com/u/Fleg)\
**Post date:** [December 11, 2021, 2:58am UTC](https://community.gemsofwar.com/t/synergy-thought-of-when-designing-troops-or-weapons/73247/3 "2021-12-11T02:58:39Z")

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I was very disappointed with that recent true scatter damage weapon that uses blue and red (Tesla) 😫

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**Author:** ![kamosloki](https://avatars.discourse-cdn.com/v4/letter/k/cdc98d/32.png) [@kamosloki](https://community.gemsofwar.com/u/kamosloki)\
**Post date:** [December 11, 2021, 6:26am UTC](https://community.gemsofwar.com/t/synergy-thought-of-when-designing-troops-or-weapons/73247/4 "2021-12-11T06:26:11Z")

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At least Scarab Blade wasn’t yet another blue green explode and summon weapon

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**Author:** ![Kezef](https://avatars.discourse-cdn.com/v4/letter/k/8e8cbc/32.png) [@Kezef](https://community.gemsofwar.com/u/Kezef)\
**Post date:** [December 11, 2021, 2:54pm UTC](https://community.gemsofwar.com/t/synergy-thought-of-when-designing-troops-or-weapons/73247/5 "2021-12-11T14:54:10Z")

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> [@Fleg](#):
>
> I was very disappointed with that recent true scatter damage weapon that uses blue and red (Tesla)

The good news is that Tesla still has higher damage potential because his/her spell scales and in a way where that scaling bonus can get very, very large.

The bad news is that the new weapon in question is objectively more powerful than every similar-ish Hero weapon that came before it. Because Tide’s Lash is the first Hero weapon that deals damage off a base number of “Magic x2”.

For that matter, there are very few troops whose damage scales off of “Magic x 2”. (If I’m sorting the database properly over at Taransworld, it’s 4.) Other than Queen Beetrix – whose nerfing could be an entirely separate discussion on a number of fronts – every one of those troops in question is a (base) mythic.

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**Author:** ![Qoob](https://avatars.discourse-cdn.com/v4/letter/q/a3d4f5/32.png) [@Qoob](https://community.gemsofwar.com/u/Qoob)\
**Post date:** [December 11, 2021, 3:25pm UTC](https://community.gemsofwar.com/t/synergy-thought-of-when-designing-troops-or-weapons/73247/6 "2021-12-11T15:25:54Z")

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Tide’s Lash is certainly very good, but it does have precedent in Crescendo, its closest counterpart. Higher multipliers are not uncommon for scatter damage, Rowanne being the typical example, and [Magic x 2] scatter damage is comparable to [Magic / 2] damage to all.

Incidentally, I doubt I would be using Tesla and Tide’s Lash in the same team anyway, so their color overlap doesn’t really bother me.
