# Suggestion: New maximum guild member capacity

**URL:** <https://community.gemsofwar.com/t/suggestion-new-maximum-guild-member-capacity/59635>\
**Category:** Feature Requests and Game feedback\
**Created:** [November 29, 2019, 6:42pm UTC](https://community.gemsofwar.com/t/suggestion-new-maximum-guild-member-capacity/59635 "2019-11-29T18:42:14Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![BelethS](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/beleths/32/53407_2.png) [@BelethS](https://community.gemsofwar.com/u/BelethS)\
**Post date:** [November 30, 2019, 1:32pm UTC](https://community.gemsofwar.com/t/suggestion-new-maximum-guild-member-capacity/59635/21 "2019-11-30T13:32:27Z")

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Not true. Events are made so you can’t complete them without spending gems. That’s a subtle but important difference.

You can complete events without spending a $ of irl money, if you rely on ingame aquired gems (aka on free gems). It is doable but it requires some resource management.

The more you play (per day/week/etc) the more free gems you can get (as from tributes and treasure maps). So the game’s not going p2w as in pay2win, but rather p2w as in play2win. You actually have access to basically unlimited gems, via treasure maps, that are not limited by anything except time.

Pay2win would require a crucial resource/item/etc locked behind cash gating. There’s 0 such things in GoW, beside the 50$ armor, that is nowhere near so gamechanging to be counted as pay2win.

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**Author:** ![BelethS](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/beleths/32/53407_2.png) [@BelethS](https://community.gemsofwar.com/u/BelethS)\
**Post date:** [November 30, 2019, 1:40pm UTC](https://community.gemsofwar.com/t/suggestion-new-maximum-guild-member-capacity/59635/22 "2019-11-30T13:40:22Z")

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For my part, I say no to higher guild member limit, based on human nature issues.

In every type of gathering of humans, larger than 2 members, there is a certain chance (and even a certain probability) of issues, drama, infighting, lies, betrayals, etc. The larger the gathering, the higher the chances.

Raising guild member limit to 45 guaratees higher chances for dramaqueens/kings, toxic people, liars/scammers, etc, joining already estabilished guilds and farking them up from inside.

Not quite worth the hassle, if you ask me. Especially if the guild’s set to reach all new goals, and 1-2 members can easily destroy it for all others.

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**Author:** ![oninowon](https://avatars.discourse-cdn.com/v4/letter/o/50afbb/32.png) [@oninowon](https://community.gemsofwar.com/u/oninowon)\
**Post date:** [November 30, 2019, 4:52pm UTC](https://community.gemsofwar.com/t/suggestion-new-maximum-guild-member-capacity/59635/23 "2019-11-30T16:52:54Z")

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Wow, many of the complaints against increasing # of membership seem from players too lazy to recruit or wanting to deal with the hassle of managing a larger guild. If you look at the environment now, successful guilds have gone around the problem of membership limitation by starting up sister guilds. I think it is much more of a hassle trying to run 2 or 3 guilds then it is to run a single guild. Increasing the # of members would allow GMs to not have to turn away as many potential recruits as our current 30 member limit.

For those GMs who are complaining of going through the trouble of recruiting and/or managing a larger guild, there is something called delegation. Use the resources at your disposal.

I, for one, would love to see the limit on membership increase. It would definately help guilds deal with the increase in tasks 4.7 would bring.

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**Author:** ![MeghatroN](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/meghatron/32/50678_2.png) [@MeghatroN](https://community.gemsofwar.com/u/MeghatroN)\
**Post date:** [November 30, 2019, 6:38pm UTC](https://community.gemsofwar.com/t/suggestion-new-maximum-guild-member-capacity/59635/24 "2019-11-30T18:38:43Z")

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Unfortunately, from what I noticed in the comments, most do not want to have the job of recruiting anymore, preferring to divide tasks by the current 30 members, increasing their daily hours of play. Consequently, those who do not meet the guild’s weekly goals will leave and another will take their place.

I saw through a sensible comment (which was not just a recruitment complaint) that increasing membership would imply countless other adaptive changes in the game. But we are already facing these changes and like or not, they will come.

Even with all the cons, I think a bigger guild would be the same as more “manpower” and with more members, the chances of reaching bigger goals would be closer.

But that certainly will not happen. I don’t even want to see when we are overloaded with tasks and have to deal with them with only 30 members.  
The highest rank guilds with 30 active players will be able to survive this without any major problems, however the smaller rank guilds will never see a Legendary Task again.

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**Author:** ![The\_Freak](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/the_freak/32/32738_2.png) [@The\_Freak](https://community.gemsofwar.com/u/The_Freak)\
**Post date:** [November 30, 2019, 7:11pm UTC](https://community.gemsofwar.com/t/suggestion-new-maximum-guild-member-capacity/59635/25 "2019-11-30T19:11:57Z")

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I don’t support this idea. What do you think will happen if the member limit is raised by 50%?

_The minimums for every task and guild event rewards level will go up by 50% as well._

These devs never give anything without “rebalancing” and it would be naive to believe otherwise.

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**Author:** ![FeelTheBern](https://avatars.discourse-cdn.com/v4/letter/f/2bfe46/32.png) [@FeelTheBern](https://community.gemsofwar.com/u/FeelTheBern)\
**Post date:** [December 1, 2019, 3:04am UTC](https://community.gemsofwar.com/t/suggestion-new-maximum-guild-member-capacity/59635/26 "2019-12-01T03:04:29Z")

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Let’s just all be one guild  
End all events, be given the same rewards and play using a balloon and pillows while hugging each other  
I call it Sarcastagems 🤪

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**Author:** ![en9nhcet](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/en9nhcet/32/1673_2.png) [@en9nhcet](https://community.gemsofwar.com/u/en9nhcet)\
**Post date:** [December 1, 2019, 11:59am UTC](https://community.gemsofwar.com/t/suggestion-new-maximum-guild-member-capacity/59635/27 "2019-12-01T11:59:00Z")

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how about new type of guild can choose to join the reg or one thats based on your pvp ranking on lb from week before say 50 spots per guild haha

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**Author:** ![LucianoPoa78](https://avatars.discourse-cdn.com/v4/letter/l/c5a1d2/32.png) [@LucianoPoa78](https://community.gemsofwar.com/u/LucianoPoa78)\
**Post date:** [December 2, 2019, 2:45pm UTC](https://community.gemsofwar.com/t/suggestion-new-maximum-guild-member-capacity/59635/28 "2019-12-02T14:45:40Z")

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I agree with the increase in guild members.

> [@MeghatroN](#):
>
> I know many may not agree with this suggestion, but I believe that with the arrival of new Guild Guardians and with them, 12 weekly tasks, only 30 guild members would have to suffer a lot to meet the gold demand needed to complete all tasks and still get some Legendary Task, be it the competitive or casual guild.
> 
> I have suggested, like other veteran players, that the Devs implement a donation control system where the leader would set an “order of importance” in the Weekly Tasks and members would make their donations in that order.
> 
> That would solve part of the problem, which would be the waste of gold by donating at random, but not the bigger problem, which is the difficulty for a guild to collect a large amount of gold weekly to complete all 12 Weekly Tasks and perhaps some Legendary Tasks.
> 
> Some may say that it would be more difficult to run a guild with more members, but honestly, I think it’s all a matter of adaptation. The game is changing and we have to adapt to those changes.
> 
> I would suggest that the maximum member capacity in a guild be increased by 50%, ie from 30 to 45 members.  
> This readjustment would definitely bring many benefits to guilds. First, we would have 50% more members helping with donations. Perhaps the value of the weekly seals collection needed to be increased from 40 to 50k, but the guild would still be able to complete it.
> 
> Not only in terms of donation benefit, more guild members would also help more easily get weekly rewards for Raid Boss, Invasion and Tower of Doom events (as long as there was no absurd readjustment to the requirements). More guild members would still mean stronger active guilds and fewer dead guilds polluting the guild wars.
> 
> After 5 years, what we see most are countless tasks, making the game a challenge for hardcore gamers. Why not increase the number of guild members to help us overcome these challenges more easily?

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**Author:** ![LucianoPoa78](https://avatars.discourse-cdn.com/v4/letter/l/c5a1d2/32.png) [@LucianoPoa78](https://community.gemsofwar.com/u/LucianoPoa78)\
**Post date:** [December 2, 2019, 3:00pm UTC](https://community.gemsofwar.com/t/suggestion-new-maximum-guild-member-capacity/59635/29 "2019-12-02T15:00:47Z")

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How much will the game pay to play longer?

I’d rather stop playing than use more time for this.

I have work and family.

> [@Micio](#):
>
> Vanyel already made some points about why is never going to happen and that above you consider a “pros” is actually another reason why wont happen, also events would need a total rework to keep up the gems spent on events.
> 
> To make it short, something like that will never happen cuz mean a LOT of work for the devs for something that dont bother them a little bit (in fact they added those Epic (Fail) Tasks already knowing there’s 30 ppls each guild).
> 
> And yes, some players (all those on the triple digit LT’s guilds right now) will be happy about 4.7 that’s gonna give them a nice boost, all others imo got 2 choices, either move to 1 of those guilds and play more hardcore (cuz i doubt they take leechs) or go casual a lot without really gaff about completing (and competing on) everything.

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**Author:** ![Thevc](https://avatars.discourse-cdn.com/v4/letter/t/a8b319/32.png) [@Thevc](https://community.gemsofwar.com/u/Thevc)\
**Post date:** [December 3, 2019, 8:04pm UTC](https://community.gemsofwar.com/t/suggestion-new-maximum-guild-member-capacity/59635/30 "2019-12-03T20:04:12Z")

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What you are suggesting in a roundabout way is to maintain access to LTs following the update. Your suggestion to increase guild size is a means to offset the new task expense. The devs could easily do this by adjusting the proposed gold commitment of new tasks or by scaling down current basic task expense and proposed epic task expense to make them remotely affordable. 30 players in top guilds could deal with such an approach but as things stand, the plan is to ignore at least 50% of the epics except during wars week. I get your point totally but it’s just a case of adjust and adapt. Bigger guilds would be a nightmare for GMs and freeloading ALTS would become even more problematic. The devs would have to scale events etc to take into account the increased availability of event completion and so on. I think GMS must be able to lock out tasks as others have said. We’ve had the only compromise we are likely to get; how the update pans out in real terms remains to be seen.

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**Author:** ![jerry\_a](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jerry_a/32/7309_2.png) [@jerry\_a](https://community.gemsofwar.com/u/jerry_a)\
**Post date:** [December 3, 2019, 9:06pm UTC](https://community.gemsofwar.com/t/suggestion-new-maximum-guild-member-capacity/59635/31 "2019-12-03T21:06:45Z")

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I agree with your post. I am in one of the top guilds and a lot of members are ready to bail on GOW…it is too much of a grind and members are losing interest in this game FAST.

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**Author:** ![rojo](https://avatars.discourse-cdn.com/v4/letter/r/5f9b8f/32.png) [@rojo](https://community.gemsofwar.com/u/rojo)\
**Post date:** [December 4, 2019, 11:45pm UTC](https://community.gemsofwar.com/t/suggestion-new-maximum-guild-member-capacity/59635/32 "2019-12-04T23:45:20Z")

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I think they should make guilds 25 and reduce costs accordingly.

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**Author:** ![Graeme](https://avatars.discourse-cdn.com/v4/letter/g/50afbb/32.png) [@Graeme](https://community.gemsofwar.com/u/Graeme)\
**Post date:** [December 5, 2019, 12:48am UTC](https://community.gemsofwar.com/t/suggestion-new-maximum-guild-member-capacity/59635/33 "2019-12-05T00:48:58Z")

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Max guild member numbers will never change.

This thread is pointless.

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**Author:** ![Slypenslyde](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/slypenslyde/32/30373_2.png) [@Slypenslyde](https://community.gemsofwar.com/u/Slypenslyde)\
**Post date:** [December 5, 2019, 1:10am UTC](https://community.gemsofwar.com/t/suggestion-new-maximum-guild-member-capacity/59635/34 "2019-12-05T01:10:39Z")

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The problem with implementing this idea is it’s based on the false premise, “The devs want everyone to finish everything”.

They don’t. They want to frustrate you. It’s their job. They need you to feel like you can _almost_ get what you want out of GoW, but if you’d just buy a few gems you’d get _everything_ you want. Every week. To get there, they need to make sure that to be competitive you have to spend more resources, because players today have better opportunities to farm than they had before.

The economy isn’t based solely what the average guild does. The devs also have to keep in mind what guilds like Anonymous and TUF are generating in terms of income every week. Most of the game’s top guilds might be agitated, but they’ll still spend what they usually spend and still get multiple LTs.

Right now it costs 30 players an average of ~1.6 million gold to complete all tasks and start LTs. It would take 35 players an average of 1.4m, which means if they donate at the same level as before they get 200k \* 35 players = 7 LTs out of those +5 players. Meanwhile, if you’re in a lower guild averaging only 700k per player, you go from 21m (not even halfway) to 24.5m (still not even halfway). And if your guild is donating less than that, you get even less. A guild donating 700k needs ~70 players to reach LTs. A guild donating 1.6m per player would get _60 LTs_ out of 70 players. Or they could drop their average donation to 1m per player and still get 20 LTs. 1m per week is _very_ sustainable if you play frequently.

So while this would make it a little easier for lower-ranked guilds to get more tasks completed, it’d disproportionately reward the higher-ranked players.

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**Author:** ![Redi1](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/redi1/32/63215_2.png) [@Redi1](https://community.gemsofwar.com/u/Redi1)\
**Post date:** [December 5, 2019, 1:18am UTC](https://community.gemsofwar.com/t/suggestion-new-maximum-guild-member-capacity/59635/35 "2019-12-05T01:18:48Z")

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> [@The\_Freak](#):
>
> I don’t support this idea. What do you think will happen if the member limit is raised by 50%?
> 
> _The minimums for every task and guild event rewards level will go up by 50% as well._
> 
> These devs never give anything without “rebalancing” and it would be naive to believe otherwise.

This is all that needs to be said and variations of it have been said by multiple people.

We may as well have gold and gems doubled in every mode. That would solve the same “problems” talked about in the original post and involve significantly less actual work for the devs.

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**Author:** ![MeghatroN](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/meghatron/32/50678_2.png) [@MeghatroN](https://community.gemsofwar.com/u/MeghatroN)\
**Post date:** [December 5, 2019, 1:32am UTC](https://community.gemsofwar.com/t/suggestion-new-maximum-guild-member-capacity/59635/36 "2019-12-05T01:32:12Z")

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Reducing members is something that would never happen. There are guilds that have 30 long-standing members. It’s important to respect groups like this and breaking them up goes against that, puts the leader in a position to choose who to keep and who to remove.

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**Author:** ![MeghatroN](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/meghatron/32/50678_2.png) [@MeghatroN](https://community.gemsofwar.com/u/MeghatroN)\
**Post date:** [December 5, 2019, 1:40am UTC](https://community.gemsofwar.com/t/suggestion-new-maximum-guild-member-capacity/59635/37 "2019-12-05T01:40:09Z")

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In this I agree. I imagine a rebalancing of tasks in the future. Or at least a more organized control system than the current one, with random donations on any Weekly Task.

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**Author:** ![MeghatroN](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/meghatron/32/50678_2.png) [@MeghatroN](https://community.gemsofwar.com/u/MeghatroN)\
**Post date:** [December 5, 2019, 1:49am UTC](https://community.gemsofwar.com/t/suggestion-new-maximum-guild-member-capacity/59635/38 "2019-12-05T01:49:56Z")

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I agree with you on this point. It really is difficult to balance the game to the middle guilds without greatly favoring the guilds of the higher ranks. It makes me think that the game is increasingly focused on top guilds with its hardcore players, making the lives of others very complicated.

Now I understand a little better some friends I have, who stopped after years of playing for not having so much time to spare playing. Fulfilling the main daily tasks does not require as many hours and is accessible to most players. However, collecting medals has proved extremely difficult for players with less free time and now, I feel that the weekly tasks will require many to spend even more time in the game if they want to stay in a good guild.

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**Author:** ![Thevc](https://avatars.discourse-cdn.com/v4/letter/t/a8b319/32.png) [@Thevc](https://community.gemsofwar.com/u/Thevc)\
**Post date:** [December 5, 2019, 2:56pm UTC](https://community.gemsofwar.com/t/suggestion-new-maximum-guild-member-capacity/59635/39 "2019-12-05T14:56:27Z")

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The additional tasks and increased gold levy reqd to hit LTs is a gambit forcing players who can afford it to buy ring of plunder every month. Simple as.

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**Author:** ![rojo](https://avatars.discourse-cdn.com/v4/letter/r/5f9b8f/32.png) [@rojo](https://community.gemsofwar.com/u/rojo)\
**Post date:** [December 6, 2019, 2:54am UTC](https://community.gemsofwar.com/t/suggestion-new-maximum-guild-member-capacity/59635/40 "2019-12-06T02:54:02Z")

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Ring of wonder is not worth the price. With the added tasks it’s even more not worth it. Unless you want to live on game for a month and if that’s the case you probably don’t need Ring.

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