# 'Stun on being hit' not working consistently with troops doing something on hit

**URL:** <https://community.gemsofwar.com/t/stun-on-being-hit-not-working-consistently-with-troops-doing-something-on-hit/43940>\
**Category:** Bug Reports\
**Created:** [August 11, 2018, 2:50pm UTC](https://community.gemsofwar.com/t/stun-on-being-hit-not-working-consistently-with-troops-doing-something-on-hit/43940 "2018-08-11T14:50:27Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Avathar](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/avathar/32/33071_2.png) [@Avathar](https://community.gemsofwar.com/u/Avathar)\
**Post date:** [August 12, 2018, 10:00pm UTC](https://community.gemsofwar.com/t/stun-on-being-hit-not-working-consistently-with-troops-doing-something-on-hit/43940/4 "2018-08-12T22:00:26Z")

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> [@Jainus](#):
>
> What about Webspinner or something with extra damage vs status or troop slayer…?

Troop slayer seems to go before stun is applied, my hero was just one-shotted by an archer hero before he got stunned, same as psion’s mana steal… Right now I assume the double/triple damage traits like the one on webspinner will work in the same way, I’ll pay attention whenever I cross upon one!

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