# Stormcaller Hero Class spoiler

**URL:** <https://community.gemsofwar.com/t/stormcaller-hero-class-spoiler/56508>\
**Category:** Feature Requests and Game feedback\
**Created:** [July 19, 2019, 10:08am UTC](https://community.gemsofwar.com/t/stormcaller-hero-class-spoiler/56508 "2019-07-19T10:08:37Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Queenofevrythng](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/queenofevrythng/32/55138_2.png) [@Queenofevrythng](https://community.gemsofwar.com/u/Queenofevrythng)\
**Post date:** [August 6, 2019, 7:47pm UTC](https://community.gemsofwar.com/t/stormcaller-hero-class-spoiler/56508/22 "2019-08-06T19:47:55Z")

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> [@TheIdleOne](#):
>
> > [@Starlite](#):
> >
> > I actually think it’s so bad, I’m planning to skip the trait until I’ve finished leveling the class. A random storm will interfere even with fast farming teams.
> 
> They just need to change the trait period. Its the level 1 Elemental talent choice, which occurs after one battle.
> 
> I think it’d be interesting if the 3rd trait was do double spell damage if there’s a storm active.

Agree with this wholeheartedly, something that is available as a first tier talent should never, ever be the third trait. I was looking forward to this class, as I ran Stryx early game and Bard class with great results, thought perhaps it would bring something that would breathe new life into Taloca… this on the other hand, will insure that I continue using Bard or Titan when I get the whim to use my Stryx.

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [September 10, 2019, 4:39am UTC](https://community.gemsofwar.com/t/stormcaller-hero-class-spoiler/56508/23 "2019-09-10T04:39:10Z")

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Thought I’d revive this topic since there’s been a bit more recent discussion and to avoid derailing and respect the topic of Salty’s [Gems of Streaming](https://community.gemsofwar.com/t/gems-of-streaming/30463) thread.

Recent relevant context:

> [@Gems of Streaming](https://community.gemsofwar.com/t/gems-of-streaming/30463/2840):
>
> > **16th September 6 30 PM PDT:** Stormcaller preview. Weapon, affixes, class, talents, etc etc. \<3
> 
> Trait #3: Storm Soul  
> _Conjure a random Storm when matching 4 or more Gems._
> 
> Talent #1 from Storms talent tree (available after 1 fight with that class)  
> _Summon a random storm on 4 or 5 Gem matches._
> 
> Please, change the 3rd trait. You still have a time to do that. We don’t need that trait - all players will be able to choose it from lvl1 talent if they will need it.

> [@Gems of Streaming](https://community.gemsofwar.com/t/gems-of-streaming/30463/2841):
>
> I knew this was going to get brought up. And I’m ready for the heat on stream. 😛

> [@Gems of Streaming](https://community.gemsofwar.com/t/gems-of-streaming/30463/2842):
>
> I don’t think people want to give you heat for it; we just want to have slightly more creative go into this 3rd trait, the same creativity that has kept this game afloat for as long as it has.

> [@Gems of Streaming](https://community.gemsofwar.com/t/gems-of-streaming/30463/2843):
>
> > I knew this was going to get brought up. And I’m ready for the heat on stream. 😛
> 
> If you knew people didn’t like it and will complain about it why not change it?

> [@Gems of Streaming](https://community.gemsofwar.com/t/gems-of-streaming/30463/2844):
>
> > I knew this was going to get brought up. And I’m ready for the heat on stream.
> 
> That does sound like pretty awful work conditions. “Yeah, adding the opening to the top and the bottom of the coffee mug is a pretty questionable design decision. Our roadmap gets set in stone half a year ahead though, so there’s no way to possibly get this changed. Not all is lost though, my stream will provide some handy advice on how to dress up as pirate, you’ll be able to use our coffee mug as telescope. Please don’t flame the messenger too much.”

> [@Gems of Streaming](https://community.gemsofwar.com/t/gems-of-streaming/30463/2846):
>
> Yikes. I kind of agree. Now I really want to hear what Salty says about it.
> 
> I can understand a lot of things about the publisher pushing events but I can’t understand why badly-designed hero classes that are _supposed_ to promote spending in said events are part of that plan. ☹ I wish Salty didn’t have to expect heat in her streams.

> [@Gems of Streaming](https://community.gemsofwar.com/t/gems-of-streaming/30463/2847):
>
> I think the real reason is the stryx hero must be bad because you hate birds. Does Cyrup know?
> 
> In all seriousness, I do hope it gets changed to be storm related in a different way such as a team buff if a storm starts or during a storm.

> [@Gems of Streaming](https://community.gemsofwar.com/t/gems-of-streaming/30463/2851):
>
> It could be the champion of (random) storms like Skadi or the Sunspear hero class.
> 
> Storm Soul: Create a random storm at the start of every turn.

> [@Gems of Streaming](https://community.gemsofwar.com/t/gems-of-streaming/30463/2854):
>
> Unfortunately I wasn’t involved with the design of this class, or any other class! I’d recommend asking Steve and Nim on our next Q & A stream. 😛

> [@Gems of Streaming](https://community.gemsofwar.com/t/gems-of-streaming/30463/2855):
>
> Didn’t people try to ask sirrian and nim in the previous Q & A and you answered the question without letting the question reach them?

> [@Gems of Streaming](https://community.gemsofwar.com/t/gems-of-streaming/30463/2856):
>
> We’re still talking about Stormcaller right? That was already asked about several times during the last dev Q&A and were given the “No plans to change it at this time.” answer.

> [@Gems of Streaming](https://community.gemsofwar.com/t/gems-of-streaming/30463/2857):
>
> The lack of creativity given to hero classes and troops is shocking and the responses to the concerns raised by the community from the devs is disappointing.

> [@Gems of Streaming](https://community.gemsofwar.com/t/gems-of-streaming/30463/2859):
>
> Well, there are no changes being made at this time.
> 
> I don’t know else you want me to say or do. So yeah, there you go.

> [@Gems of Streaming](https://community.gemsofwar.com/t/gems-of-streaming/30463/2860):
>
> I advise everybody not to get the 3rd trait on this class. Remember, once you upgrade it you can’t undo it. Talents can be changed whenever you want but traits can’t.

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**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [September 10, 2019, 4:58am UTC](https://community.gemsofwar.com/t/stormcaller-hero-class-spoiler/56508/24 "2019-09-10T04:58:41Z")

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You’ll need all 3 traits for a hero class to complete kingdom power 13 demands. But as long as you do not have 22 Suncrest troops and any Suncrest pet at level 20, you may postpone buying 3rd trait.

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**Author:** ![Slypenslyde](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/slypenslyde/32/30373_2.png) [@Slypenslyde](https://community.gemsofwar.com/u/Slypenslyde)\
**Post date:** [September 10, 2019, 12:02pm UTC](https://community.gemsofwar.com/t/stormcaller-hero-class-spoiler/56508/25 "2019-09-10T12:02:51Z")

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The stream was fun but Salty’s response was disappointing considering she made it sound like she’d prepared a response.

The gist of her response was something like this PARAPHRASE, you can go scrub through the stream if you want the quote:

> “Sorry, not my problem. I’m not the person who designs things. I passed along your feedback to this person who I cannot name. They shrugged. That’s the extent of my powers so stop talking to me about it.”

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**Author:** ![Neritar](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/neritar/32/39263_2.png) [@Neritar](https://community.gemsofwar.com/u/Neritar)\
**Post date:** [September 10, 2019, 1:08pm UTC](https://community.gemsofwar.com/t/stormcaller-hero-class-spoiler/56508/26 "2019-09-10T13:08:05Z")

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> [@Slypenslyde](#):
>
> They shrugged.

That’s a very bad sign for me that a person who responsible for game design does not understand players, does not care about players experience and completely ignores reasonable feedback from players.  
I care about the game and while I don’t agree with some of the Devs/publishers decisions (e.g. Deeds in flash offers) I can understand their reasons. But I’m completely discouraged how they handled unreleased obvious bad design decision which is not related to any purchases. Even if that class went through QA stage and not in the current pipeline just admit the mistake and promise to fix in the future. But no, despite feedback from players, nothing going to change.  
I’m emotionally down after it.

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**Author:** ![covertmuffin123](https://avatars.discourse-cdn.com/v4/letter/c/5daacb/32.png) [@covertmuffin123](https://community.gemsofwar.com/u/covertmuffin123)\
**Post date:** [September 10, 2019, 1:32pm UTC](https://community.gemsofwar.com/t/stormcaller-hero-class-spoiler/56508/27 "2019-09-10T13:32:40Z")

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I agree; this sends the message that there’s no point in players providing feedback on upcoming changes.

This is so obviously a mistake/bad design, was pointed out months in advance, and could be fixed so easily - just paste in any third trait that already exists on another troop. Something like +1 mana when matching X gems would be fine. If a situation that’s so black and white doesn’t warrant a change or explanation, more subjective things like delve issues (+50% to hoard stats doesn’t change underlying problems) are a lost cause.

I think it’s important to not single out any one dev here. It seems likely that fixing this just wasn’t specifically any person’s job, and so it kept getting overlooked as everyone worked on assigned deadlines. That happens all the time when teams work on projects, especially ones that release continuously as a service.

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**Author:** ![xolid99](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/xolid99/32/66856_2.png) [@xolid99](https://community.gemsofwar.com/u/xolid99)\
**Post date:** [September 10, 2019, 1:55pm UTC](https://community.gemsofwar.com/t/stormcaller-hero-class-spoiler/56508/28 "2019-09-10T13:55:09Z")

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Disdain…

I think the name ‘stormcaller’ and storms is the issue here though. It’s going to have some storm scenario.

I’m probably going to trait it, just not using it in pvp or gw, unless it’s got other things going for it, prolly be levelled in challenges or delves.

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**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [September 10, 2019, 1:58pm UTC](https://community.gemsofwar.com/t/stormcaller-hero-class-spoiler/56508/29 "2019-09-10T13:58:55Z")

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Basically IP2 is becoming like Bethesda.  
They feel their players enjoy the game enough that they won’t care about bugs to a certain extent nor poor design choices.  
Basically they just expect you’ll complain, but continue to play and/or pay. 🤷‍♂️  
(That’s clear to me now given the stubborn choice not to alter Storm Caller.)

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**Author:** ![Fleg](https://avatars.discourse-cdn.com/v4/letter/f/5e9695/32.png) [@Fleg](https://community.gemsofwar.com/u/Fleg)\
**Post date:** [September 10, 2019, 10:29pm UTC](https://community.gemsofwar.com/t/stormcaller-hero-class-spoiler/56508/30 "2019-09-10T22:29:55Z")

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How about “Gain 1 to all stats each turn while a storm is active”?

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**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [September 10, 2019, 10:39pm UTC](https://community.gemsofwar.com/t/stormcaller-hero-class-spoiler/56508/31 "2019-09-10T22:39:57Z")

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> [@Fleg](#):
>
> How about “Gain 1 to all stats each turn while a storm is active”?

Or hell, what every type needs…  
Stryx start battle with 50% Mana.  
 ![27fo1v](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/a/1/a10c03c126544264e53bc0d8d5d399e70ae5a14a.gif)

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**Author:** ![Fleg](https://avatars.discourse-cdn.com/v4/letter/f/5e9695/32.png) [@Fleg](https://community.gemsofwar.com/u/Fleg)\
**Post date:** [September 10, 2019, 10:59pm UTC](https://community.gemsofwar.com/t/stormcaller-hero-class-spoiler/56508/32 "2019-09-10T22:59:32Z")

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I think it just comes down to laziness. They wanted a storm related trait (which is a nice idea) but instead of creating a new one which would take some time and coding, just did a copy/paste.

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**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [September 10, 2019, 11:25pm UTC](https://community.gemsofwar.com/t/stormcaller-hero-class-spoiler/56508/33 "2019-09-10T23:25:47Z")

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> [@Fleg](#):
>
> I think it just comes down to laziness. They wanted a storm related trait (which is a nice idea) but instead of creating a new one which would take some time and coding, just did a copy/paste.

“Thundersnow”  
All Stryx start with 75% Mana  
(Stryx will still be worthless, but may make Phoenicia an okay Mythic.)

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<div class="post-metadata">

**Author:** ![Crow](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/crow/32/44074_2.png) [@Crow](https://community.gemsofwar.com/u/Crow)\
**Post date:** [September 11, 2019, 12:41am UTC](https://community.gemsofwar.com/t/stormcaller-hero-class-spoiler/56508/34 "2019-09-11T00:41:13Z")

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King of the flock

Deal 5 damage to a ramdom enemy on 4 or 5 matches, boosted by ally and enemies stryx x1.

Or make it true damage hehe

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<div class="post-metadata">

**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [September 11, 2019, 12:58am UTC](https://community.gemsofwar.com/t/stormcaller-hero-class-spoiler/56508/35 "2019-09-11T00:58:27Z")

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The absolute most bare minimum change they’d need to do that isn’t just a copy/paste job:

Trait #3: Storm Soul  
_Conjure a random Storm at the start of every turn._

Is it an ideal trait? no  
Is it at least something unique? yes

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<div class="post-metadata">

**Author:** ![UKresistance](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ukresistance/32/7558_2.png) [@UKresistance](https://community.gemsofwar.com/u/UKresistance)\
**Post date:** [September 11, 2019, 2:26am UTC](https://community.gemsofwar.com/t/stormcaller-hero-class-spoiler/56508/36 "2019-09-11T02:26:59Z")

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Match THREE or more gems, summon a storm of that color.

With cascades, it’d still be random 🧐 But at least it’d be funny.

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**Author:** ![PsyTech](https://avatars.discourse-cdn.com/v4/letter/p/779978/32.png) [@PsyTech](https://community.gemsofwar.com/u/PsyTech)\
**Post date:** [September 12, 2019, 2:52am UTC](https://community.gemsofwar.com/t/stormcaller-hero-class-spoiler/56508/37 "2019-09-12T02:52:46Z")

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So a question to Salty: what would it take for this to actually change? Is there any feedback, actions, or anything that we as players can do or say?

We know that Salty didn’t design this, or has actual influence over a change, but we know that she knows the people who do.

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**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [September 13, 2019, 12:02pm UTC](https://community.gemsofwar.com/t/stormcaller-hero-class-spoiler/56508/38 "2019-09-13T12:02:21Z")

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According to the latest spoiler, the 3rd trait was changed to “Storm Soul: Conjure a Lightstorm when my turn begins”.

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<div class="post-metadata">

**Author:** ![Slypenslyde](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/slypenslyde/32/30373_2.png) [@Slypenslyde](https://community.gemsofwar.com/u/Slypenslyde)\
**Post date:** [September 13, 2019, 12:27pm UTC](https://community.gemsofwar.com/t/stormcaller-hero-class-spoiler/56508/39 "2019-09-13T12:27:50Z")

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Historically speaking, there’s only been two things that get something changed.

The first is a forum thread with 500+ posts that spans six months or longer. These are long and laborious. They’re where at least half the reason I apparently can’t not be an asshole on the forums come from. It doesn’t matter if you’re fighting to get a game crash fixed, a handful of people are going to appear and violently oppose you with nothing but ad hominem and never stop.

The second is new, we’ve only done it once, and I worry it’s got an even heavier price. It involves completely hijacking the hype for a new version. We did this for 4.4.5. When Salty’s preview stream ended, the very first posts started the campaign to address old weapons. Half a dozen spin-off threads were spawned. I still meet people who aren’t aware of features that 4.4.5 brought because nobody had any chance to see the release.

There are a lot of bad feelings that come out of either approach. It’d be so much nicer if the devs and players had a constructive relationship built out of early previews and iterative feedback cycles. Stormcaller didn’t need to be an OP class. We just needed some dev to tell us, “We don’t intend for this to be a powerhouse class so yes, we picked bad talents for it. Keep in mind sometimes things just exist to be a resource sink. We’re working on some new and cool hero talents for some future classes, but for now expect moderately disappointing ones.”

We _rarely_ get thoughtful comments about game design like that. We just get vague gestures at things like “long pipelines” or “the difficulty of supporting multiple platforms”. Those aren’t things I asked for as a player, so I don’t like hearing them. Something I’ve learned about working with people is they deal with “no” better if instead of outright saying it, you present a good alternative instead. That’s what I did above. “Stormcaller’s a dud, but I promise this quarter there’s a class you’re going to be excited about.”

(The trick there is you HAVE to deliver once you make the statement.)

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<div class="post-metadata">

**Author:** ![Maxx](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/maxx/32/50891_2.png) [@Maxx](https://community.gemsofwar.com/u/Maxx)\
**Post date:** [September 13, 2019, 12:33pm UTC](https://community.gemsofwar.com/t/stormcaller-hero-class-spoiler/56508/40 "2019-09-13T12:33:25Z")

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Third trait has been changed

![Untitled%20picture%201](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/8/6/86d960cb562d5d583233da5db7417422d558e2c0.png)

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<div class="post-metadata">

**Author:** ![Tuaya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/tuaya/32/56254_2.png) [@Tuaya](https://community.gemsofwar.com/u/Tuaya)\
**Post date:** [September 13, 2019, 1:43pm UTC](https://community.gemsofwar.com/t/stormcaller-hero-class-spoiler/56508/41 "2019-09-13T13:43:27Z")

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It got changed? Oh, and I was coming here with the best idea but I guess I am late! (though I’m happy it _got_ changed)

Third trait: if a storm is active, give all allies that match the color of the storm +1 to all stats

[Previous page](https://community.gemsofwar.com/t/stormcaller-hero-class-spoiler/56508.md?page=1)

[Next page](https://community.gemsofwar.com/t/stormcaller-hero-class-spoiler/56508.md?page=3)
