# Still time to change the new Mythic

**URL:** <https://community.gemsofwar.com/t/still-time-to-change-the-new-mythic/55531>\
**Category:** Uncategorized\
**Created:** [June 4, 2019, 10:55pm UTC](https://community.gemsofwar.com/t/still-time-to-change-the-new-mythic/55531 "2019-06-04T22:55:22Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [June 4, 2019, 11:41pm UTC](https://community.gemsofwar.com/t/still-time-to-change-the-new-mythic/55531/2 "2019-06-04T23:41:04Z")

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Gargantaur might still be weaker. Really sucks to have two bottom tier mythics in the same kingdom, though, particularly where they are outclassed by so many of the lower rarity options in the same kingdom, which are in and of themselves not even _that_ good.

Relevant idea on how to buff him:

> [@(!) Spoiler Alert (!) -- \[Any Details Provided are Subject to Change\] (Part 1)](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change/1280/8056):
>
> Lethal requirement to get summons is a mechanic that is generally too narrow to be a viable part of any strategy. Also, since his boost ratio is based on static elements, hitting that lethal damage mark will get harder and harder. Hes another mythic that will always drop the turn and the traits nonsensically conflict with each other. One good point about him is he has completely zero conflict with both the thing he summons and the legendary that boosts him to 50% start and is fed by one of …

Doubt anything will change this close to release, though. And after release, even if it does get buffed, we are more than likely going to see a pure numbers buff than any significant redesign, unfortunately.

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_[View the full topic](https://community.gemsofwar.com/t/still-time-to-change-the-new-mythic/55531)._
