# Stellarix is stupidly overpowered. Change the 3x back to 2.1

**URL:** <https://community.gemsofwar.com/t/stellarix-is-stupidly-overpowered-change-the-3x-back-to-2-1/83770>\
**Category:** Feature Requests and Game feedback\
**Created:** [April 2, 2024, 9:13pm UTC](https://community.gemsofwar.com/t/stellarix-is-stupidly-overpowered-change-the-3x-back-to-2-1/83770 "2024-04-02T21:13:32Z")\
**Posts on this page:** 1\
**Showing post:** 354

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**Author:** ![Marbles](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/marbles/32/97615_2.png) [@Marbles](https://community.gemsofwar.com/u/Marbles)\
**Post date:** [May 2, 2024, 6:33am UTC](https://community.gemsofwar.com/t/stellarix-is-stupidly-overpowered-change-the-3x-back-to-2-1/83770/354 "2024-05-02T06:33:25Z")

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> [@Tresk](#):
>
> I’m gonna ask this again… a slightly different way.
> 
> Too strong FOR WHAT?! (…)
> 
> I’m starting to think the only way to fix pvp, wiithout bricking the rest of the game (seriously people, quit asking for that!!! 😡) is to make it like Arena, without the draft. In other words, no classes and no weapons, but everything else is fair game if it fits the restrictions.

I edited to clarify: too strong for fairly balanced PvP that _does not use Elementalist and Wand of Stars_. I understand people playing level 500 delves may need an uber team. But when you are facing Johnny from Kentucky who just wants to have fun on his lunch break you shouldn’t need to be set up as if fighting level 500 NPCs in a delve.

It is fully possible to have PvP have it’s own rules. Things can be weaker, restricted to “anything goes” areas, or even banned if need be. Just removing heroes outside of the Spire could fix a lot of headaches. There’s an entire thread of ideas that can fix the PvP mode itself. **Nerfs don’t need to be the only answer.** And any answers made for PvP don’t have to affect the rest of the game. I have **not** asked for the entire game to be bricked. Nor do I think changing one or two things _(especially inside of one mode only)_ would brick the entire game.

PvP can be fixed.

> [@LittleWombat](#):
>
> Elementalist is a brown elemental troop from Nexus. Maybe the hero should have to fit in to PvP restrictions as well.

I love this idea. Hero classes could be restricted in PvP by color/type and not allowed if they aren’t level 20 yet. It makes logical sense, IMHO. I’ll add it to the Fix PvP ideas list in a bit.

> [@Sylwani](#):
>
> Without elementalist blood frenzy would be impossible

Depends on the area and why you “need” elementalist. As examples, Snap freeze is a very common low level ability if you need that freeze for a head start. Tidecaller, Corsair, ect. Purify on your leader is available from early game, just look at Priest. There are options. Really. I did fairly well in Mystic Blood Frenzy with SpiritWalker. Very useful against magic spam.

> [@Hayabusa](#):
>
> The pathfinder nerf already made 100s of active people leave on every platform. Nerfing another beloved troop, class or weapon will only lead to 1 thing. The end of GoW even earlier, because there are no players left …

But leaving things like this is not helping. Since the dragons were updated in January, the numbers of players have kept dropping. I think it’s less troops and more gameplay that people are taking issue with. The heavily promoted yet poorly executed PvP has been a major sore spot for many players. PvP needs to be fixed up one way or another, especially if they are going to promote PvP heavily in app stores.

Dragon update thread for reference: [Cosmic Dragon Rebalance](https://community.gemsofwar.com/t/cosmic-dragon-rebalance/83001)

And the charts since that time:

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/b/9/b95d13afa5767d51fe7091091e6201535caa5d45.jpeg)

Chart source: [Gems of War - Steam Charts](https://steamcharts.com/app/329110)

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