# Stellarix is stupidly overpowered. Change the 3x back to 2.1

**URL:** <https://community.gemsofwar.com/t/stellarix-is-stupidly-overpowered-change-the-3x-back-to-2-1/83770>\
**Category:** Feature Requests and Game feedback\
**Created:** [April 2, 2024, 9:13pm UTC](https://community.gemsofwar.com/t/stellarix-is-stupidly-overpowered-change-the-3x-back-to-2-1/83770 "2024-04-02T21:13:32Z")\
**Posts on this page:** 1\
**Showing post:** 210

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**Author:** ![Marbles](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/marbles/32/97615_2.png) [@Marbles](https://community.gemsofwar.com/u/Marbles)\
**Post date:** [April 9, 2024, 12:22am UTC](https://community.gemsofwar.com/t/stellarix-is-stupidly-overpowered-change-the-3x-back-to-2-1/83770/210 "2024-04-09T00:22:44Z")

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> [@allthatisjosh](#):
>
> I was always the 4 firebomb defense guy before. Why? Because revenge battles get double gold, so more revenge battles was better. I’m not saying we need people taking the L on purpose, but that illustrates some of the incentive model I’m talking about.

I miss the “cute” defenders. The all gnomes guy. The Leprechaun rampage. The fluffy baby animals team (Ursky, Manticore cub, ect). Things like that. It was a fun break from something more serious.

By the way, we have a thread where we can talk about changes to the PVP mode! This way ideas like having defense separate from offense can be discussed without derailing the discussion on Wand of Stars/Stellarix/Elementalist. Thread is here: [Fixing PvP (the mode itself)](https://community.gemsofwar.com/t/fixing-pvp-the-mode-itself/83812)

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