# Status effect should increase the chance of canceling out their polar opposit

**URL:** <https://community.gemsofwar.com/t/status-effect-should-increase-the-chance-of-canceling-out-their-polar-opposit/60956>\
**Category:** Feature Requests and Game feedback\
**Created:** [January 25, 2020, 8:38pm UTC](https://community.gemsofwar.com/t/status-effect-should-increase-the-chance-of-canceling-out-their-polar-opposit/60956 "2020-01-25T20:38:11Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![Voq](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/voq/32/54089_2.png) [@Voq](https://community.gemsofwar.com/u/Voq)\
**Post date:** [January 28, 2020, 8:38pm UTC](https://community.gemsofwar.com/t/status-effect-should-increase-the-chance-of-canceling-out-their-polar-opposit/60956/10 "2020-01-28T20:38:18Z")

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It’s an interesting idea but I’d want clear documentation, either from the devs or extensive player testing, of the mechanics of all the _current_ status effects before introducing even more complicated mechanics.

[This recent thread about Reflect](https://community.gemsofwar.com/t/reflect-is-inconsistent-in-how-it-treats-incoming-damage/61009/13) is a great example of how unclear mechanics can be. Other older status effects might be more well understood, but there’s no single resource I’ve seen that documents how they all work. You have to dig through the forums if you want to find details.

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_[View the full topic](https://community.gemsofwar.com/t/status-effect-should-increase-the-chance-of-canceling-out-their-polar-opposit/60956)._
