# Stat boosting talents/traits

**URL:** <https://community.gemsofwar.com/t/stat-boosting-talents-traits/58016>\
**Category:** Feature Requests and Game feedback\
**Created:** [September 18, 2019, 12:59am UTC](https://community.gemsofwar.com/t/stat-boosting-talents-traits/58016 "2019-09-18T00:59:55Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Hullo](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/hullo/32/69219_2.png) [@Hullo](https://community.gemsofwar.com/u/Hullo)\
**Post date:** [September 18, 2019, 12:59am UTC](https://community.gemsofwar.com/t/stat-boosting-talents-traits/58016/1 "2019-09-18T00:59:55Z")

</div>

It seems like talents or traits that boost stats would be more relevant to mid to late game if they boosted stats by a percentage and not just a static (low) number. That way they would scale to match your progression in the game and wouldn’t be completely irrelevant. I’m thinking of classes but this could also be applied to troop traits perhaps
