# Stag Party

**URL:** <https://community.gemsofwar.com/t/stag-party/65354>\
**Category:** Official News\
**Created:** [August 9, 2020, 11:00pm UTC](https://community.gemsofwar.com/t/stag-party/65354 "2020-08-09T23:00:06Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [August 10, 2020, 7:33am UTC](https://community.gemsofwar.com/t/stag-party/65354/5 "2020-08-10T07:33:55Z")

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> [@Graeme](#):
>
> I understand that the scoring mechanism keeps being altered every week to keep things ‘fresh,’ but is this really that important? Personally I would rather one single mechanism was retained like previous guild events.

I’m okay with it being mixed up a little, as long as it’s thoughtful and clear.

I guess that first criterion can be a bit subjective – I’ve definitely found a couple of the scoring mechanisms thus far to be a bit unenjoyable and demotivating, whilst some others have been okay.

There do seem to be some clear preferences emerging, e.g. in particular increasing scores with difficulty, as motivation to go further (or for a sense of progress/rewarding that), and minimal randomisation in scoring.

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