# Stag Party

**URL:** <https://community.gemsofwar.com/t/stag-party/65354>\
**Category:** Official News\
**Created:** [August 9, 2020, 11:00pm UTC](https://community.gemsofwar.com/t/stag-party/65354 "2020-08-09T23:00:06Z")\
**Posts on this page:** 9\
**Page:** 2

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**Author:** ![ChunkyMono](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/chunkymono/32/69308_2.png) [@ChunkyMono](https://community.gemsofwar.com/u/ChunkyMono)\
**Post date:** [August 12, 2020, 9:14am UTC](https://community.gemsofwar.com/t/stag-party/65354/22 "2020-08-12T09:14:03Z")

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> [@Sththunder](#):
>
> Getting some weird jiggling and dancing when trying to choose a battle

Is this intended, a glitch, or a bug? Thankfully, I’m in a Xbox guild that doesn’t require event participation.

Damn things bouncing around while I try to read and click them are annoying, and make my eyes/head hurt. There’s a reason I play Tanks and not Fortnite. And this event…I just click the first wiggler and try not to focus on the screen too much.

Thanks. /sarcasm

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**Author:** ![Sytro](https://avatars.discourse-cdn.com/v4/letter/s/df788c/32.png) [@Sytro](https://community.gemsofwar.com/u/Sytro)\
**Post date:** [August 12, 2020, 12:28pm UTC](https://community.gemsofwar.com/t/stag-party/65354/23 "2020-08-12T12:28:49Z")

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> [@TimeKnight](#):
>
> The only problem for me is, how the heck am I supposed to add Shark Week element to a forest story? 🤣

These are thrown from the Rift, as some daemon presence there made everything messed up on the other side of Rift too

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**Author:** ![Voq](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/voq/32/54089_2.png) [@Voq](https://community.gemsofwar.com/u/Voq)\
**Post date:** [August 12, 2020, 2:12pm UTC](https://community.gemsofwar.com/t/stag-party/65354/24 "2020-08-12T14:12:51Z")

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I [reported it the first time](https://community.gemsofwar.com/t/reported-festival-of-the-sun-map-graphics-bug/62804/16) it started occurring and they confirmed it was unintended, sort of.

> [@\[Reported\] Festival of the Sun: Map graphics bug](https://community.gemsofwar.com/t/reported-festival-of-the-sun-map-graphics-bug/62804/17):
>
> Ok, I spoke to the team and it’s happening because the icons are bumping into each other, it should stop after like 5 seconds max if you stay on the screen.
> 
> Other than that we’ll try to adjust the placement of the icons in future so this doesn’t happen.

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**Author:** ![Kafka](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kafka/32/33529_2.png) [@Kafka](https://community.gemsofwar.com/u/Kafka)\
**Post date:** [August 13, 2020, 4:33am UTC](https://community.gemsofwar.com/t/stag-party/65354/25 "2020-08-13T04:33:18Z")

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We’ve given feedback about this issue, sorry it’s happening again.

Some map locations are hard to find places where the battle icons won’t bump into each other repeatedly I think it may be more prevalent on some screen resolutions than others.

We’ve passed on feedback about how annoying it is and if there’s any way to avoid it entirely.

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**Author:** ![KYLENATOR001](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kylenator001/32/33983_2.png) [@KYLENATOR001](https://community.gemsofwar.com/u/KYLENATOR001)\
**Post date:** [August 13, 2020, 5:38am UTC](https://community.gemsofwar.com/t/stag-party/65354/26 "2020-08-13T05:38:14Z")

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To be fair, we did ask for some more wiggle room when world events first came out.

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**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [August 13, 2020, 6:54am UTC](https://community.gemsofwar.com/t/stag-party/65354/27 "2020-08-13T06:54:22Z")

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> [@Kafka](#):
>
> Some map locations are hard to find places where the battle icons won’t bump into each other repeatedly I think it may be more prevalent on some screen resolutions than others.

Why not just spread them out more?  
Or remove redundancies?

 ![Screenshot_20200813-015005](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/6/a/6a5241ee2d1c528186b8e72a11a57bf29115226f.jpeg)

Such as why do I have 3 of the same rarity and same level? I believe it’s because some the troops are different in all 3. But the only time I’ve personally cared to look at the differences is due to a campaign task wanting me to kill blue troops.  
Otherwise it’s been an unnecessary feature.  
Where as bouncing images can get old real quick.

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**Author:** ![igniteice](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/igniteice/32/67904_2.png) [@igniteice](https://community.gemsofwar.com/u/igniteice)\
**Post date:** [August 13, 2020, 3:58pm UTC](https://community.gemsofwar.com/t/stag-party/65354/28 "2020-08-13T15:58:55Z")

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For anyone wondering how the medals calculate damage, look no further than King Bloodwood. He steals 10 life from all enemies. Wait, 10 life? I meant 58. Because when you have 3 Medals that each increase spell damage done, they’re added up together.

(160% + 160% + 160%) = (480 / 100) = (4.8 + 1) \* 10 = 58

I think it’s great that his life steal is treated as spell damage, even though it’s a fixed amount that doesn’t change with Magic.

So to find out the damage you’re dealing with any troop, just add up your medals, add 1 (or 100%, for the base), and multiply by the damage being dealt. This happens after any boosts too.

For instance, Sylvanimora deals Magic + 3 damage to all enemies. In my current match, that’s 48 damage. That means he’ll deal 278 damage to each enemy. What if I were to drop a medal and put on a Nysha instead? Well, it would be 52 \* 4.2 = 218. What if I only have two medals and a badge though?

Then instead of (1.6_3)+1 it would be ((1.6_2)+0.4)+1 = 4.6 multiplier, times 48 damage is 220. That’s still slightly better than equipping a nysha., but better overall because, in my case, I’m using the Dragonguard class, so my Sylvanimora gains magic on 4+ matches, and every point of magic is increased by that additional 40% (or 160% in my case).

That’s one of the reasons the devs probably decided on 40% and 160% – they had to make the percentages high enough that they were better than just using Medals of Nysha, or any combination.

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**Author:** ![ESR77](https://avatars.discourse-cdn.com/v4/letter/e/6bbea6/32.png) [@ESR77](https://community.gemsofwar.com/u/ESR77)\
**Post date:** [August 15, 2020, 5:15pm UTC](https://community.gemsofwar.com/t/stag-party/65354/29 "2020-08-15T17:15:29Z")

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> [@igniteice](#):
>
> For anyone wondering how the medals calculate damage, look no further than King Bloodwood.

I looked no further than the description on the medal. 😁

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**Author:** ![Sytro](https://avatars.discourse-cdn.com/v4/letter/s/df788c/32.png) [@Sytro](https://community.gemsofwar.com/u/Sytro)\
**Post date:** [August 16, 2020, 5:16pm UTC](https://community.gemsofwar.com/t/stag-party/65354/30 "2020-08-16T17:16:08Z")

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after whole week has finished, tier 0 looks like: 64 battles and 807 points total

[Previous page](https://community.gemsofwar.com/t/stag-party/65354.md?page=1)
