Loops like that are good. They need skill to pull off over a long game… I’m just wary of this possible scaling magic gain that can be meshed into a loop… that could (1) lead to the patented @kurokazna broken game combo fatigue or (2) rng driven rage when it inevitably loops with trolls and the AI always gets the mega magic buff while the player feels they don’t… so many ways this could twist into a very bad experience that scaling magic gain in a looping converter is a bad idea…
Look, i don’t think Diviner will break the game, but that is only because there is other really broken stuff already in the game that doesn’t need Diviners clearly too cheap and powerful Magic buff as these broken troops are bonkers without needing any support for it.
For example, Queen Titania doesn’t really give a damn if her baseline setup-free 40-ish aoe damage before FF or enemy reds gets increased by ‘a mere 7’.
But Diviner is so very clearly leagues above other universal transformers that it is just not funny, and it is so symptomatic for what is going on in the game right now.
Back when Behemoth used to be the golden standard for main-purpose aoe damage troops (all troops whose main purpose it was to deal aoe damage where at around the same damage as him +/- a few) a troop like the Diviner would absolutely have broken the game. That just goes to shows how the game, especially in the balancing department, is on such a terrible path right now: Every next released super troop makes the vast majority of older troops that could be used in its place(similar function) completely obsolete.
I still think Mercy is a problem. I mean, these loops are fine if the enemy can beat you to it or vice versa, but if we get a turn one charge on a transformer… everything goes to hell. Oh wait, Mercy is a turn one charge on a transformer!
This is mitigated by it not being a guarantee due to board conditions, but then it just feels worse when RNG makes it happen.
The Hellcat-Alchemist loop isn’t quite as strong without Mercy jump-starting the whole thing.
Anyway… yeah, a magic-scaling infinite loop does not sound safe to have in the game.
Yeah, i don’t want to sound like a smart aleck, but i simply avoided the obvious. It’s solid, sure, but i mentioned complicated stuff first as i really try to think outside the box. All because @Ashasekayi would probably be sitting inside the said box anyway ( ).
With Diviner and Valkyrie you have 50% of the team working on behalf of the other 50% that are probably a mix of Tanker+Damage Dealer and Damage Dealer.
But with all the mixed stuff i mentioned you have more roles fullfiled and an overlap of damage dealers, and mana generators depending of what you pick. Take Terraxis for example, as a converter he is below Valkyrie’s reliability for loops, but it compensates by adding more AoE damage.
If it only didn’t had those disgusting tiny hands…
Looks like sky ancestry is the new eleven racial trait coming out in 3.3, and it looks like all elves get mana drain immunity. I assume the other traits will be wood ancestry, dark ancestry and high(?) Ancestry.
Also if divine is epic then transcend should be a common trait and so distributed over some other troops as well. Wouldn’t mind seeing it on xathenos
I’m not totally sure if the SpellBlade would have Transcend, but since the Spearmaster seems to be a frontiline soldier maybe the Spellblade is just some sort of mage that happens to channel magic with swords.
I’m mostly sure the Immortal Emperor will have Transcend, but aside from another annoying ressurrection trait i wonder what legendary trait he’ll have.
And at last, i feel like these Sky Elves should have Nimble added into the Racial Trait. Not a gamechanging buff, but a sensible and logical one at least.
There are several traits like Transcend (i.e. takes 1 pts of one stat and gives 1 pts of another stat) in the gamefile:
"[TRAIT_EXCHANGELIFETOMAGIC]": “Exchange Life to Magic”,
"[TRAIT_EXCHANGELIFETOMAGIC_DESC]": “Exchange 1 Life for 1 Magic on 4 or 5 Gem matches.”,
"[TRAIT_EXCHANGEMAGICTOLIFE]": “Exchange Magic to Life”,
"[TRAIT_EXCHANGEMAGICTOLIFE_DESC]": “Exchange 1 Magic for 1 Life on 4 or 5 Gem matches.”,
"[TRAIT_EXCHANGELIFETOATTACK]": “Exchange Life to Attack”,
"[TRAIT_EXCHANGELIFETOATTACK_DESC]": “Exchange 1 Life for 1 Attack on 4 or 5 Gem matches.”,
"[TRAIT_EXCHANGELIFETOARMOR]": “Exchange Life to Armor”,
"[TRAIT_EXCHANGELIFETOARMOR_DESC]": “Exchange 1 Life for 1 Armor on 4 or 5 Gem matches.”,
"[TRAIT_EXCHANGEARMORTOATTACK]": “Exchange Armor to Attack”,
"[TRAIT_EXCHANGEARMORTOATTACK_DESC]": “Exchange 1 Armor for 1 Attack on 4 or 5 Gem matches.”,
"[TRAIT_EXCHANGEARMORTOLIFE]": “Exchange Armor to Life”,
"[TRAIT_EXCHANGEARMORTOLIFE_DESC]": “Exchange 1 Armor for 1 Life on 4 or 5 Gem matches.”,
"[TRAIT_EXCHANGEARMORTOMAGIC]": “Exchange Armor to Magic”,
"[TRAIT_EXCHANGEARMORTOMAGIC_DESC]": “Exchange 1 Armor for 1 Magic on 4 or 5 Gem matches.”,
"[TRAIT_EXCHANGEMAGICTOARMOR]": “Exchange Magic to Armor”,
"[TRAIT_EXCHANGEMAGICTOARMOR_DESC]": “Exchange 1 Magic for 1 Armor on 4 or 5 Gem matches.”,
"[TRAIT_EXCHANGEMAGICTOATTACK]": “Exchange Magic to Attack”,
"[TRAIT_EXCHANGEMAGICTOATTACK_DESC]": “Exchange 1 Magic for 1 Attack on 4 or 5 Gem matches.”,
"[TRAIT_EXCHANGEATTACKTOMAGIC]": “Exchange Attack to Magic”,
"[TRAIT_EXCHANGEATTACKTOMAGIC_DESC]": “Exchange 1 Attack for 1 Magic on 4 or 5 Gem matches.”,
"[TRAIT_EXCHANGEATTACKTOLIFE]": “Exchange Attack to Life”,
"[TRAIT_EXCHANGEATTACKTOLIFE_DESC]": “Exchange 1 Attack for 1 Life on 4 or 5 Gem matches.”,
"[TRAIT_EXCHANGEATTACKTOARMOR]": “Exchange Attack to Armor”,
"[TRAIT_EXCHANGEATTACKTOARMOR_DESC]": “Exchange 1 Attack for 1 Armor on 4 or 5 Gem matches.”,
So not sure if other winged elves will get Transcend or another of these traits…