(!) Spoiler Alert (!) -- [Any Details Provided are Subject to Change] (Part 1)

Here’s the best I can do. Spell descriptions are even more preliminary than usual, as I had to try to work backward from the mechanics instead of using text provided by IP2. Take these with a grain of salt.


GIANT CRAB

Common Merlantis Beast

Pincers (10 Blue): Deal (Magic + 1) damage to the first and last enemies. Swap their positions with one another. 
 
 
 
MAX 14 Attack, 17 Life, 21 Armor, 9 Magic
 

Cunning: Immunity to Hunter's Mark.
10 Minor Water Traitstone Minor Water Traitstone
4 Major Water Traitstone Major Water Traitstone
 
Beast Shield: Allied Beasts gain 2 Armor.
14 Minor Water Traitstone Minor Water Traitstone
4 Major Water Traitstone Major Water Traitstone
4 Runic Water Traitstone Runic Water Traitstone
 
Armored: Reduce damage from Skulls by 25%.
18 Minor Water Traitstone Minor Water Traitstone
4 Major Water Traitstone Major Water Traitstone
1 Arcane Stoic Traitstone Arcane Stoic Traitstone
 

The seaweed is always greener in somebody else’s lake.


HIPPOCAMPUS

Rare Merlantis Merfolk-Beast

Strong Current (11 Green/Yellow): Destroy a row of Gems. Give (Magic + 1) Life to a random ally, Boosted by Blue Gems destroyed. [3:1] 
 
 
 
MAX 14 Attack, 32 Life, 12 Armor, 9 Magic
 

Merfolk Bond: Allied Merfolk gain 2 Life.
12 Minor Nature Traitstone Minor Nature Traitstone
4 Major Nature Traitstone Major Nature Traitstone
4 Major Wind Traitstone Major Wind Traitstone
 
Fast: Start battles with 50% Mana.
16 Minor Nature Traitstone Minor Nature Traitstone
4 Runic Nature Traitstone Runic Nature Traitstone
4 Runic Wind Traitstone Runic Wind Traitstone
 
Water Spirit: Gain 1 Magic for each Blue ally.
20 Minor Nature Traitstone Minor Nature Traitstone
6 Major Nature Traitstone Major Nature Traitstone
2 Arcane Light Traitstone Arcane Light Traitstone
 

KUOTANI

Rare Merlantis Merfolk

Trident Strike (11 Green/Brown): Deal (Magic + 3) damage to the target enemy, and half of that damage to adjacent enemies. Submerge myself. 
 
 
 
MAX 18 Attack, 23 Life, 12 Armor, 9 Magic
 

Merfolk Bond: Allied Merfolk gain 2 Life.
12 Minor Earth Traitstone Minor Earth Traitstone
4 Major Earth Traitstone Major Earth Traitstone
4 Major Nature Traitstone Major Nature Traitstone
 
Slippery: Immunity to Web.
16 Minor Earth Traitstone Minor Earth Traitstone
4 Runic Earth Traitstone Runic Earth Traitstone
4 Runic Nature Traitstone Runic Nature Traitstone
 
Grudge: Gain 1 Attack when an enemy casts a spell.
20 Minor Earth Traitstone Minor Earth Traitstone
6 Major Earth Traitstone Major Earth Traitstone
2 Arcane Forest Traitstone Arcane Forest Traitstone
 

LAMPREY

Ultra-Rare Merlantis Monster

Watery Maw (12 Blue/Green): Deal (Magic + 4) damage to the target enemy. 30% chance to Devour the target if it uses Blue Mana. 
 
 
 
MAX 19 Attack, 18 Life, 18 Armor, 12 Magic
 

Merfolk Slayer: Deal double Skull damage vs. Merfolk.
14 Minor Water Traitstone Minor Water Traitstone
6 Major Water Traitstone Major Water Traitstone
6 Major Nature Traitstone Major Nature Traitstone
 
Indigestible: Immunity to Devour.
20 Minor Water Traitstone Minor Water Traitstone
6 Runic Water Traitstone Runic Water Traitstone
6 Runic Nature Traitstone Runic Nature Traitstone
 
Stealthy: Cannot be targeted by spells (unless there are no other targets).
26 Minor Water Traitstone Minor Water Traitstone
8 Major Water Traitstone Major Water Traitstone
3 Arcane Swamp Traitstone Arcane Swamp Traitstone
 

LEVIATHAN

Legendary Merlantis Merfolk-Dragon

Wave Crash (17 Blue/Brown): Dispel all enemies. Deal (Magic + 1) damage to all enemies, Boosted by Blue Gems on the board. Knock the front troop to the back. [3:1] 
 
 
 
MAX 22 Attack, 24 Life, 14 Armor, 6 Magic
 

Thick Head: Immunity to Stun.
18 Minor Water Traitstone Minor Water Traitstone
10 Runic Water Traitstone Runic Water Traitstone
10 Runic Earth Traitstone Runic Earth Traitstone
 
Indigestible: Immunity to Devour.
26 Minor Water Traitstone Minor Water Traitstone
12 Major Water Traitstone Major Water Traitstone
10 Arcane Shield Traitstone Arcane Shield Traitstone
 
Deep Water: Submerge myself on 4 or 5 Gem matches.
34 Minor Water Traitstone Minor Water Traitstone
6 Arcane Shield Traitstone Arcane Shield Traitstone
2 Celestial Traitstone Celestial Traitstone
 

MERLION

Ultra-Rare Merlantis Merfolk-Beast

Roaring Seas (13 Blue/Red): Deal (Magic + 2) damage to the target enemy and one other random enemy, doubled if they are Silenced. Silence these two enemies. 
 
 
 
MAX 22 Attack, 22 Life, 8 Armor, 6 Magic
 

Beast Bond: Allied Beasts gain 2 Life.
14 Minor Fire Traitstone Minor Fire Traitstone
6 Major Fire Traitstone Major Fire Traitstone
6 Major Water Traitstone Major Water Traitstone
 
Frenzy: Gain 1 Attack when taking damage.
20 Minor Fire Traitstone Minor Fire Traitstone
6 Runic Fire Traitstone Runic Fire Traitstone
6 Runic Water Traitstone Runic Water Traitstone
 
Impervious: Immune to all Status Effects, Devour, and Mana Burn.
26 Minor Fire Traitstone Minor Fire Traitstone
8 Major Fire Traitstone Major Fire Traitstone
3 Arcane Blood Traitstone Arcane Blood Traitstone
 

SEA WITCH

Epic Merlantis Merfolk-Mystic

Pool of Sorrow (14 Blue/Purple): Dispel all enemies. Decrease a random Skill for all enemies by (Magic + 1), Boosted by Blue Gems on the board. Explode all Blue Gems. [3:1] 
 
 
 
MAX 15 Attack, 36 Life, 12 Armor, 6 Magic
 

Cursed: All enemies lose 2 random Skill points.
16 Minor Water Traitstone Minor Water Traitstone
8 Runic Water Traitstone Runic Water Traitstone
8 Runic Magic Traitstone Runic Magic Traitstone
 
Fireproof: Immunity to Burning.
22 Minor Water Traitstone Minor Water Traitstone
8 Major Water Traitstone Major Water Traitstone
8 Arcane Spirit Traitstone Arcane Spirit Traitstone
 
Water Link: Gain bonus Blue Mana from Blue Gem matches.
28 Minor Water Traitstone Minor Water Traitstone
4 Arcane Spirit Traitstone Arcane Spirit Traitstone
1 Celestial Traitstone Celestial Traitstone
 

Scheduled for 10/20/2017. All future troop details are subject to change at any time.

22 Likes

Oh, dear. Another RNG based devour, and this one can’t easily be prevented thanks to Stealthy. I hope this doesn’t become a fixture on blue GW days, but I suspect (given no color overlaps with Amira) that I will be seeing a lot of it in the future.

1 Like

Show me Cthulhu

1 Like

Yet another Blue/Purple board exploder.
… Well, well …

Well, get it? Hmm? Hmm?
… Don’t worry, I’ll find the exit door myself :smile:

A epic is missing. it must be the quest card. Sea witch sounds to generic for the hero sidekick . And most troops look like just delayers…

I didn’t post the follow-up Epic. I can do that later today.

2 Likes

Ah power creep…

Really need a new spoiler thread where the OP is updated with the relevant links to the actual spoilers.

3 Likes

What is the target of the decrease a random skill? All, Random, Self?

Sorry, all enemies. Typed it up and failed to proofread.

1 Like

NP, thanks for your hard work! ^_^b

Wow, her ability is so much better than the mythic Plague.

Plague

  • 22 Mana Cost
  • Poison All Enemies + Disease All Enemies
  • Decrease random skill on all enemies by 5 (3 base magic + 2)

Sea Witch

  • 14 Mana Cost
  • Dispell All Enemies + Explode All Blue Gems
  • Decrease random skill on all enemies by 7+ (6 base magic +1 boosted by blue gems)
17 Likes

I will double-check my figures when I get a chance later this afternoon. It’s possible I messed it up somehow.

I know I’m not worried about the spoilers being perfect. Just having a general idea of themes coming really helps keep my excitement up.

Any chance they could make you an official spoiler leaker and feed you information without you needing to mine the data? Something that would save you time, while still being unofficial-ish.

Where would the fun be in that? :slight_smile:

2 Likes

lot of the artwork looks more “cartoony” as of late,not a fan :tired_face:

1 Like

It’s easy to see which troop is likely to get the fastest nerf if released as shown here.

2 Likes

I thought there’d be a shrimp warrior, a common. Perhaps it’s the same artist who did sharkey, hammerhead and dragon turtle?
Thanks for sharing, looks like a good kingdom.

More random Devour, more mass dispels and AOE.
Why bother with barrier, really.

Leviathan looks really strong

I believe they want to make Submerge relevant, but i won’t disagree that Barrier is becoming more and more useless¹ at the same time…

¹Random off-topic doubt: Can someone tell me if is the expression “more and more useless” is a poor/improper use of “more” when paired with “useless”? Feels a little off when i think about it… :thinking: