# (!) Spoiler Alert (!) -- \[Any Details Provided are Subject to Change\] (Part 1)

**URL:** <https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280>\
**Category:** Spoilers\
**Created:** [November 13, 2015, 3:16am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280 "2015-11-13T03:16:19Z")\
**Posts on this page:** 1\
**Showing post:** 8641

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**Author:** ![EliteMasterEric](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/elitemastereric/32/59948_2.png) [@EliteMasterEric](https://community.gemsofwar.com/u/EliteMasterEric)\
**Post date:** [November 14, 2019, 8:44pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8641 "2019-11-14T20:44:09Z")

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> [@Stix](#):
>
> I’m curious about moonclaw. How can you summon a random gnoll, when not a single troop has that type and there is only 1 card with “gnoll” in the name (hint, it’s gnoll)?

Queen Moonclaw’s spell counts the number of Green Allies, then counts the number of Green Enemies, then creates 9 Skulls plus the count value, then summons one of the following three troops:

- Gnoll, the Red/Green Rare from Wild Plains
- Savage Hunter, the Brown/Green Rare from Wild Plains
- Bane Jaw, the Brown/Purple Epic from Wild Plains

The troop IDs for this are randomly encoded into Queen Moonclaw’s spell. This is similar to how Cocoon randomly summons one of five hard-coded troops.

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_[View the full topic](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280)._
