# (!) Spoiler Alert (!) -- \[Any Details Provided are Subject to Change\] (Part 1)

**URL:** <https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280>\
**Category:** Spoilers\
**Created:** [November 13, 2015, 3:16am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280 "2015-11-13T03:16:19Z")\
**Posts on this page:** 1\
**Showing post:** 8561

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**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [October 16, 2019, 9:26pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8561 "2019-10-16T21:26:51Z")

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… You rang?

> [@Improve Classes (Full Analysis, Problems & Solutions)](https://community.gemsofwar.com/t/improve-classes-full-analysis-problems-solutions/52673):
>
> I’ve done a lot of complicated stuff for a simple purpose: I’d like to see classes improved drastically, in the traits and talents department. There should be a better range of choices – both within an individual class via their talent options, and when trying to choose a class for a team (unless that team is something obvious like “Mechs means use Mechanist”). The classes with absolutely worthless traits also need to be buffed to match the current standard of power. [Here’s a link to my full an…](https://docs.google.com/spreadsheets/d/1e6mLSdS1wUKRJkGB6ub8kuBuvraLF2yg4NpSQTsQCo4/edit#gid=34700383)

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_[View the full topic](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280)._
