# (!) Spoiler Alert (!) -- \[Any Details Provided are Subject to Change\] (Part 1)

**URL:** <https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280>\
**Category:** Spoilers\
**Created:** [November 13, 2015, 3:16am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280 "2015-11-13T03:16:19Z")\
**Posts on this page:** 1\
**Showing post:** 7777

<div class="post-metadata">

**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [February 2, 2019, 7:10am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7777 "2019-02-02T07:10:14Z")

</div>

> [@Fleg](#):
>
> “We will never introduce an energy system”

Well…

I don’t believe this was never actually said. I believe you may be referring to this:

> [@Worst Thing That's Ever Happened to Game](https://community.gemsofwar.com/t/worst-thing-thats-ever-happened-to-game/11691/140):
>
> Absolutely! slight_smile We’re all friends here, and your points are clear, and well-made. That’s one of the reasons I wanted to jump in and discuss! I personally think we strike a nice balance between the two. If our main focus was making money, we’d have implemented an energy system. Fortunately, our publisher 505 Games, are great guys who trusted us to make a game that was free of energy systems, so we could focus more on the gameplay. All I’ve really been arguing is that reality dict…

Or maybe this:

> [@2.1 Guild Tasks Nerf and Replacement](https://community.gemsofwar.com/t/2-1-guild-tasks-nerf-and-replacement/9255/218):
>
> I’d actually respectfully disagree with that. We certainly do need to make money, won’t deny it, but if it was our only concern, we’d create a game with an energy system. Statistically-speaking, F2P games make WAY more money if they’re implemented that way. Above ALL else, the whole team here wants to make something we’re proud of… that idea permeates every single one of our decisions… hence, no energy system. Actually, no. We make no money through advertisements. We don’t want ads in this …

Or maybe some subtle jabs at monetized energy systems, especially in competitive settings, such as when Guild Wars was released with our first iteration of what is, technically, an energy system (about a third of the way down [here](https://community.gemsofwar.com/t/3-0-patch-notes/21925))

> [@3.0 Patch Notes](https://community.gemsofwar.com/t/3-0-patch-notes/21925/1):
>
> Battle amount is reset at the start of a new Guild War. So, unused battles are not carried over.
> 
> - NOTE: You cannot purchase more battles… we’re not that kind of game!

Which, yeah, **heavily** implies that energy systems (especially monetized ones in a competitive setting) are against their core design philosophy and that they not only wouldn’t be implementing them _anywhere_ in the game but also paints them in a negative light. I’ve seen people interpret this as “well, he meant for the **main** game (PvP, quests, explore), which still doesn’t have energy systems”, which, nah, I think it is pretty cut and dry from just these posts where Sirrian’s stance on energy systems in general was (is?).

**However** , in fitting with what @Lyrian stated, they never actually (to my knowledge) ever said “we will never introduce an energy system”. Heavily implied, yes, but also based on the current circumstances, which apparently changed, judging by the ample evidence available in game today. So when they gradually snuck them into the game, even though they felt more and more out of place and felt like kind of a betrayal of the ideals of which the game was founded on at the time (and honestly, still do a bit), they _technically_ never said they wouldn’t do it.

So, attempting to bring this back on topic: As far as the future goes, even if they have expressed disdain for a particular idea, don’t ever count it out completely. They very rarely will commit to saying something **will** or **won’t** happen unless they qualify it (eg., “at this time”, “no plans”, etc.), but even if they do, anything and everything is subject to change for a wide array of reasons.

With the next few mythics out of the way, we could very well be entering an era where we continue to get more mythics through “alternate” sources and the previous rules of Mythic acquisition no longer apply. At that point all we could do is hope that any new acquisition method isn’t so overtly obnoxious that it becomes a deal breaker for our individual will to keep playing (which is going to vary person to person). I hope I’m wrong here.

---

_[View the full topic](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280)._
