(!) Spoiler Alert (!) -- [Any Details Provided are Subject to Change] (Part 1)

Another question, are the trait costs known? Curious if they are standard common or guardian style commons.

For now they seem to require the same amount as a common. Of course it doesn’t mean it have to stay like that, could very well be just a temporary placeholder.

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That’s excellent news.

Question, how do you create those troop previews?

You said GW troop trait and spell info would be available upon request - please consider this a request! :grin:

Thanks for all that you’ve done to help keep us informed!

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I don’t have @yonizaf’s fancy scripts, so you’ll need to settle for a text dump:

  • All third traits (xxx Aura) give a static +3 to all stats to all troops of the associated color.
  • I don’t know what a “storm” is. By the look of it, it might be a board-wide status effect, since the conditional effects don’t specify a target. Whatever it is, it clearly has color affinity with the troop’s color.
  • As yoni mentioned, all trait costs are currently in line with other non-Guardian Common troops.

TROGLODYTE
Common Monster
Hooked (10 Brown)
Deal [Magic + 4] damage to an enemy. Deal triple damage if there is a Duststorm. Create a Duststorm.
(Stone Heart, Thick Head, Stone Aura)
MAX Attack:16 Life:27 Armor:24 Magic:12

PERYTON
Common Monster
Aerial Strike (10 Yellow)
Deal [Magic + 4] damage to an enemy. Deal triple damage if there is a Lightstorm. Create a Lightstorm.
(Air Heart, Alert, Wind Aura)
MAX Attack:23 Life:27 Armor:10 Magic:12

PENGUIN
Common Beast
Flipper Slap (10 Blue)
Deal [Magic + 4] damage to an enemy. Deal triple damage if there is an Icestorm. Create an Icestorm.
(Water Heart, Insulated, Ice Aura)
MAX Attack:21 Life:29 Armor:12 Magic:12

OGRYN
Common Orc-Giant
Rampage (10 Red)
Deal [Magic + 4] damage to an enemy. Deal triple damage if there is a Firestorm. Create a Firestorm.
(Fire Heart, Fireproof, Fire Aura)
MAX Attack:24 Life:22 Armor:13 Magic:12

MYZMER
Common Daemon-Monster
Hypnotize (10 Purple)
Deal [Magic + 4] damage to an enemy. Deal triple damage if there is a Darkstorm. Create a Darkstorm.
(Magic Heart, Warded, Magic Aura)
MAX Attack:17 Life:28 Armor:21 Magic:12

AURAI
Common Fey-Beast
Sacred Dance (10 Green)
Deal [Magic + 4] damage to an enemy. Deal triple damage if there is a Leafstorm. Create a Leafstorm.
(Nature Heart, Flying, Nature Aura)
MAX Attack:23 Life:27 Armor:10 Magic:12

14 Likes

OOOH!!! storms look interesting! Wonder what they do?

Is it just me or are the Aura traits currently just plain better versions of the current guardian traits? Match x = gain y stats on all troops?.

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I personally prefer our current guardians, where you can gain more than a static +3 to all. It sets up a new play style to build a team around, rather than having a troop match a color and get a flat bonus. I like to be able to do something to increase my stats, if that all makes sense…but the troops seem interesting and definitely something I would want to try out, especially if a storm is any good!

anyway we can get some information on the new kingdoms troops? :stuck_out_tongue:
What is the new mechanic that required an update to implement?

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Wonder if they are like the environment effects that was suggested months ago. So “Firestorm” would give all troops on both sides burning (hence Fireproof, so he isn’t affected) while active. Same with stun, silence, frozen, death mark, entangled for the other 5.

Although, Alert on Peryton is useless. Air Heart and Wind Aura only trigger at start of match, so being stunned wouldn’t impact the troop at all.

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I worded it badly. They give a flat +3 to all stats at the beginning of the match to all troops of their associated color. Apologies, I’ll fix the post.

Oh god I would not want to be part of a match with all troops death marked, stunned, or frozen!!!

Storms, probably, as some of the new kingdom troops create them too.

4 Likes

Also there was some mention about a Shield trait (Monster Shield naming caused issues with Monster Bond last week), so possibly those as well?

Yup, that’s a possibility too.

I highly, highly doubt they’d make a status effect that Silences everyone but that one troop. TSO is annoying enough as it is to make it available to everyone for cheap cost and Common rarity.

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Not sure what exactly you’re asking.

I made a script that extracts the data from game files (xml and json), and assembles them to the spoiler format you see. At this point it’s pretty much an automatic process, I only have to copy+paste the spoilers every time there’s new info. This is true for spoilers in both textual and image forms.

The Type Shield does not need a client update, as its effect, target and trigger all exist in other traits. There is nothing new that needs implementing.

Coming right up, if Lyya doesn’t beat me to it.

2 Likes

Im wondering because that would be a great way to create troop ideas. And you already showed you can make jokes with good old chuck.

Oh, that? Sure, it’s possible. I can’t share that script at this point as it’s not very portable, but I can make any image if you give me the details.

I might consider making a public fake-spoiler maker at some point in the future, but even if I do it will take some time, so don’t hold your breath.

I’m going to try titling my spoilers from now on, so they’re easier to find when scrolling. I also plan on adding an Index of sorts at the end of every spoiler post.

###Next Kingdom Troops (Suncrest) - OUTDATED:
REMINDER: All future troop details are subject to change at any time. (Retrieved 2017-03-21)

Chupacabra
Common / Suncrest / Monster
Spell: Goat Sucker (9 Yellow) - Deal [Magic+2] damage to an enemy. Deal double damage if the enemy is a Beast. There is a 10% chance to devour Beasts.
Traits: Beast Slayer / Frenzy / Stealthy
Requires: Minor Wind, Arcane Summer Traitstones
Max stats: Attack - 17; Life - 24; Armor - 10; Magic - 7 (When fully ascended and level 20)
Will arrive in 24 days (2017-04-14).

Heronath
Rare / Suncrest / Stryx Mystic
Spell: Star Signs (10 Green/Yellow) - Summon a Leafstorm. All Allies gain [Magic+1] Armor, boosted by Ally Stryx. [x4]
Requires: Minor Wind, Arcane Light Traitstones
Max stats: Attack - 14; Life - 30; Armor - 12; Magic - 5 (When fully ascended and level 20)
Will arrive in 24 days (2017-04-14).

Owleth
Rare / Suncrest / Stryx Mystic
Spell: Trance (10 Green/Purple) - Summon a Darkstorm. Decrease a random skill on all enemies by [Magic/2].
Requires: Minor Magic, Arcane Venom Traitstones
Max stats: Attack - 18; Life - 23; Armor - 12; Magic - 6 (When fully ascended and level 20)
Will arrive in 24 days (2017-04-14).

Sylph
Ultra-Rare / Suncrest / Stryx Fey
Spell: Feather Frenzy (11 Yellow/Purple) - Deal my Attack as damage randomly split among enemies, boosted by Brown enemies. [x8]
Traits: Flying / Frenzy / Fast
Requires: Minor Wind, Arcane Plains Traitstones
Max stats: Attack - 26; Life - 17; Armor - 6; Magic - 0 (When fully ascended and level 20)
Will arrive in 24 days (2017-04-14).

Jaguar Warrior
Ultra-Rare / Suncrest / Raksha
Spell: Ritual Kill (11 Blue/Red) - Deal [Magic+5] damage to an enemy. If the enemy dies, heal back to full and gain 8 Attack.
Requires: Minor Fire, Arcane Blood Traitstones
Max stats: Attack - 20; Life - 20; Armor - 10; Magic - 10 (When fully ascended and level 20)
Will arrive in 24 days (2017-04-14).

Tezca
Epic / Suncrest / Wildfolk Mystic
Spell: Ruby Staff (12 Green/Purple) - Give an ally [Magic+1] Life and Attack. Cleanse them. If they use Red Mana, give them 3 Magic.
Requires: Minor Magic, Arcane Venom Traitstones
Max stats: Attack - 19; Life - 27; Armor - 12; Magic - 5 (When fully ascended and level 20)
Will arrive in 24 days (2017-04-14).

Garuda
Legendary / Suncrest / Elemental Stryx
Spell: Fiery Rain (17 Red/Yellow) - Summon a Firestorm. Deal [Magic+1] damage to all enemies. Gain 1 Magic, boosted by Red Gems. [3:1]
Traits: Naga Slayer / TBD / Flock Leader - Allied Stryx gain 4 Life and Magic.
Requires: Minor Fire, Arcane Storm Traitstones
Max stats: Attack - 18; Life - 27; Armor - 18; Magic - 6 (When fully ascended and level 20)
Will arrive in 24 days (2017-04-14).

Prince Azquila
Epic / Suncrest / Stryx Knight
Spell: Wrath of the Sky (13 Blue/Yellow) - Summon a Lightstorm. Deal [Magic+5] damage to an enemy. If the enemy dies, all allies gain 5 Attack.
Traits: TBD / TBD / Holy Armor
Requires: Minor Wind, Arcane Blade Traitstones
Max stats: Attack - 17; Life - 21; Armor - 23; Magic - 4 (When fully ascended and level 20)
Flavor Text: You are the wind beneath my wings.
Will arrive in 27 days (2017-04-17).


17 Likes

Thanks for doing this.

A few powercreeping examples though that presumably need balancing down before they’re final? (yes I know they’re early draft subject-to-revision etc)

That’s strong for a common. In fact it seems better than Scarlet, who is supposedly an Epic?

So a rare with a spell that gives everyone +16-20 Armour at any level? And more likely to be +30 Armour in end-game, to all allies, at 10 mana?

Need to watch that Magic stat level and the gain in Magic each cast. With the leggy trait, we could easily have another Krystenax (simply mathematically overpowered AoE numbers) on our hands.

To be fair, the rest are not too bad, seem to be about on-point for where I’d like to see the power curve landing.

Fun to hypothesise what the ~storm effects will do: my hunch is it’s a board-wide global effect that lasts a few turns (cumulative expire effect like other statuses), and does one or both of the following:

  • create [x] gems of the corresponding colour on the board at the start of each turn
  • deal [x] damage to every troop that is not that colour at the start of each turn
3 Likes