# (!) Spoiler Alert (!) -- \[Any Details Provided are Subject to Change\] (Part 1)

**URL:** <https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280>\
**Category:** Spoilers\
**Created:** [November 13, 2015, 3:16am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280 "2015-11-13T03:16:19Z")\
**Posts on this page:** 1\
**Showing post:** 231

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**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [June 7, 2016, 11:57am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/231 "2016-06-07T11:57:05Z")

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On Great Maw: Devour makes me wonder when and how this mechanic will finally be looked at. Personally i find a little irreal as the devouring troop gains all status, except magic and buffs, from it’s meal. And all of that while removing an enemy troop and adding the points to your own. That’s why it’s so popular, because it has a great value, it’s reliable even with a single cast and it gets much more value out of stronger troops.  
Devouring a troop and gaining half of status seems to me as a sensible balance change, you still reomves a troop in a single cast and possibly in a skull match and the advantage gained is great, not overwhelming.

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