# (!) Spoiler Alert (!) -- \[Any Details Provided are Subject to Change\] (Part 1)

**URL:** https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280
**Category:** Spoilers
**Created:** [November 13, 2015, 3:16am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280 "2015-11-13T03:16:19Z")
**Posts on this page:** 1
**Showing post:** 10111

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### Author: ![Dr\_Killbrew](https://avatars.discourse-cdn.com/v4/letter/d/f9ae1b/32.png) [@Dr\_Killbrew](https://community.gemsofwar.com/u/Dr_Killbrew)
#### Post date: [May 14, 2021, 6:08am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/10111 "2021-05-14T06:08:51Z")

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> [@NerdieBirdie](#):
>
> Quickly convert the attacker’s troops into random beasts and ruin synergy.

Meh, I don’t know if I’d consider that a viable strategy, for a few reasons.

1. As a mythic, it’s Mana cost is a little high to get this off right away.
2. Even if you make multiple matches at once, Lycanthropy will still only be cast on a single troop.
3. You’re still relying on a status effect that only has _a chance_ to proc, and can be cleansed by Orpheus medals before it does, never mind a cleanse/bless from a spell or trait.
4. So many troops are already immune to it. Undying, Immune, Fortitude, Impervious, maybe another I’m forgetting, all prevent it.
5. Even if it works, you’ve still left them with a level 20 troop with full health.

It’s just Death Mark with extra steps, except it doesn’t actually remove any troops from the team. And we don’t really see Death Mark as a meta defense strategy in GW.

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