# (!) Spoiler Alert (!) -- \[Any Details Provided are Subject to Change\] (Part 1)

**URL:** <https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280>\
**Category:** Spoilers\
**Created:** [November 13, 2015, 3:16am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280 "2015-11-13T03:16:19Z")\
**Posts on this page:** 20\
**Page:** 495

<div class="post-metadata">

**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [March 16, 2021, 5:27am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9991 "2021-03-16T05:27:53Z")

</div>

Rock Squid has been adjusted/fixed:

**Rock Tentacles**  
_Remove [Magic + 1] Gems of the most used Enemy Mana Color. Gain 2 Armor for each Gem removed. [2x]_

No longer a Forest Troll. Not super amazing after 1 cast, but at least its not a duplicate troop. Crisis averted.

> **\*\*The Archduke\*\***
>
> _Get them wagons 'round into a circle!_
> 
> Arcane: Blood & Lava  
> Base Rarity: Mythic  
> Troop Type: Daemon  
> Troop Role: Assassin
> 
> Damned Blade  
> Deal [Magic + 2] damage to an Enemy. There’s a percentage chance equal to my Magic, to destroy them. If they die, summon a Lemure. [1:1]
> 
> Mana Color: Blue, Red, Brown  
> Mana Cost: 24
> 
> Trait #1: Warded  
> _Immunity to Death Mark._
> 
> Trait #2: Infernal Armor  
> _Reflect 25% of Skull damage._
> 
> Trait #3: Darklord Rising  
> _Gain 3 Magic when my turn begins._
> 
> Kinda neat. Its like a High King Irongut, but harder to work with its Boost Ratio and no extra turn. Buffing up Magic quickly isn’t really easy, but you can try Emperinazara or The Emperor to do it.
> 
> Its okay. I think.

66 [TRAIT\_BURNINGMAGIC]   
Burning Magic  
67 [TRAIT\_BURNINGMAGIC\_DESC]   
Burning and Faerie Fire a random Enemy when matching Red Gems.

So a match Red Gems version of Flame of Anu. Ok. Burning isn’t the right word here, should be changed.

74 [TUTORIAL\_DESCRIPTION\_2578]   
A troop has Lycanthropy. It has a 15% chance to transform into a random Beast each turn until the effect wears off.

Well…

---

<div class="post-metadata">

**Author:** ![Noctis](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/noctis/32/68105_2.png) [@Noctis](https://community.gemsofwar.com/u/Noctis)\
**Post date:** [March 16, 2021, 8:50am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9992 "2021-03-16T08:50:01Z")

</div>

If Lycanthropy is considered a negative status will it be added to Essence of Evil and spells that inflict random negative status effects?

---

<div class="post-metadata">

**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [March 16, 2021, 10:25am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9993 "2021-03-16T10:25:35Z")

</div>

> [@Noctis](#):
>
> If Lycanthropy is considered a negative status will it be added to Essence of Evil and spells that inflict random negative status effects?

That’s what happened in the past when new status effects were introduced. Which unfortunately means that Essence of Evil, as well as other troops/weapons that inflict a random negative status effect, will no longer be viable against high level opponents.

---

<div class="post-metadata">

**Author:** ![Noctis](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/noctis/32/68105_2.png) [@Noctis](https://community.gemsofwar.com/u/Noctis)\
**Post date:** [March 16, 2021, 10:51am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9994 "2021-03-16T10:51:48Z")

</div>

Thanks for clarifying. I was afraid of that.

---

<div class="post-metadata">

**Author:** ![Lyrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyrian/32/61071_2.png) [@Lyrian](https://community.gemsofwar.com/u/Lyrian)\
**Post date:** [March 16, 2021, 3:11pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9995 "2021-03-16T15:11:20Z")

</div>

> [@TheIdleOne](#):
>
> 74 [TUTORIAL\_DESCRIPTION\_2578]  
> A troop has Lycanthropy. It has a 15% chance to transform into a random Beast each turn until the effect wears off.

EDIT 2: Scrap all of that. Reading comprehension fail. Lycanthropy sounds like a death mark that just transforms instead of killing the inflicted troop.

---

<div class="post-metadata">

**Author:** ![Fleg](https://avatars.discourse-cdn.com/v4/letter/f/5e9695/32.png) [@Fleg](https://community.gemsofwar.com/u/Fleg)\
**Post date:** [March 16, 2021, 11:35pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9996 "2021-03-16T23:35:23Z")

</div>

I wonder if it will transform into a high or low level beast?

---

<div class="post-metadata">

**Author:** ![cyberkiwi](https://avatars.discourse-cdn.com/v4/letter/c/8dc957/32.png) [@cyberkiwi](https://community.gemsofwar.com/u/cyberkiwi)\
**Post date:** [March 17, 2021, 12:55am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9997 "2021-03-17T00:55:31Z")

</div>

> [@Fleg](#):
>
> I wonder if it will transform into a high or low level beast?

I imagine the RNG only affects whether it happens or not, but when it does, it will be the same as any current transform spell. Whatever those do currently.

---

<div class="post-metadata">

**Author:** ![Fleg](https://avatars.discourse-cdn.com/v4/letter/f/5e9695/32.png) [@Fleg](https://community.gemsofwar.com/u/Fleg)\
**Post date:** [March 17, 2021, 1:07am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9998 "2021-03-17T01:07:59Z")

</div>

Yeah that’s the question though, because some transform spells give a low lv enemy and some don’t.

---

<div class="post-metadata">

**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [March 17, 2021, 2:06am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9999 "2021-03-17T02:06:43Z")

</div>

@Nimhain explained a long time ago something to this effect (someone else is welcome to find the post.)  
If an ally transforms a troop or if it transforms it’s self then it remains at it’s level with traits if they are unlocked.  
If an opponent transforms a troop then the target becomes half the level and is untraited.

---

<div class="post-metadata">

**Author:** ![cyberkiwi](https://avatars.discourse-cdn.com/v4/letter/c/8dc957/32.png) [@cyberkiwi](https://community.gemsofwar.com/u/cyberkiwi)\
**Post date:** [March 17, 2021, 5:00am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/10000 "2021-03-17T05:00:56Z")

</div>

> [@Fleg](#):
>
> Yeah that’s the question though, because some transform spells give a low lv enemy and some don’t.

Tested:

PvP behaves the same for player and opposing player

- Self-transform (Werecat), player or enemy: lv 20-\>lv 20 (player’s level for that troop)
- Transform enemy (e.g. dragon’s eye): lv 20-\>lv 10, and has NO traits
- Self-transform #2 (Baby dragon that is at level 10 due to dragon eye): 10-\>20 (player’s level for that troop, HAS traits according to whether player has unlocked them)

PvE (sequential transform)

- (cast on enemy) Night hag: 150 → 75
- (cast on enemy) Night hag: 75 → 37
- (cast on enemy) Dragon’s Eye: 37 → 18
- (self-transform) Baby Dragon: 18 → 18

Hence there are differences between PvP and PvE, and also between self-cast (transform on my turn) or enemy-cast (transformed on enemy turn). Which is a lot of words to say that I would **not be surprised** no matter which camp Lycantrophy ends up in

- “on my turn” transform trigger: can restore to full level 20 with traits
- “due to enemy cast” transform trigger: drops level by 1/2 and loses traits

---

<div class="post-metadata">

**Author:** ![sls](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sls/32/66687_2.png) [@sls](https://community.gemsofwar.com/u/sls)\
**Post date:** [March 17, 2021, 2:34pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/10001 "2021-03-17T14:34:44Z")

</div>

Would it still be considered an enemy spell if the status effect triggered when your turn begins?

---

<div class="post-metadata">

**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [March 17, 2021, 2:56pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/10002 "2021-03-17T14:56:10Z")

</div>

> [@sls](#):
>
> Would it still be considered an enemy spell if the status effect triggered when your turn begins?

It’s unprecedented. Logic says it should be an enemy effect… But that’s logic.

---

<div class="post-metadata">

**Author:** ![igniteice](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/igniteice/32/67904_2.png) [@igniteice](https://community.gemsofwar.com/u/igniteice)\
**Post date:** [March 25, 2021, 8:31pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/10003 "2021-03-25T20:31:23Z")

</div>

So, getting to power level 24 is going to be a big step for players, because it’s the first jump past kingdom level 15 requirement. The previous one is at power level 21 where you need kingdom level 13 to unlock it, which is trivially easy, because Imperial Deeds aren’t required until level 14. But jumping from kingdom level 13 to kingdom level 16 isn’t that easy:

To go from 13 to 16, you need a total of: 640k gold, 2 Books, 6 Imperial Deeds, and 18 specific-color deeds.

One thing you can do is look at what deeds you have and whether you need anymore of them and which ones you can start turning into books. For instance, here’s my set up:

| Deed | Color | # Deeds | # Books | Deeds Required | Imperial Required |
| --- | --- | --- | --- | --- | --- |
| Ice | Blue | 34 | 0 | 20 | 4 |
| Nature | Green | 10 | 1 | 10 | 2 |
| Fire | Red | 66 | 1 | 68 | 13 |
| Air | Yellow | 70 | 6 | 48 | 9 |
| Magic | Purple | 38 | 3 | 10 | 2 |
| Stone | Brown | 23 | 0 | 30 | 6 |
| Imperial | | 2 | | 0 | 0 |
| Writs | | 438 | | 0 | 0 |

That’s how many Deeds/Books I have on hand, and how many I need to reach kingdom level 15 for those specific colors. Once more books start getting released, I’ll start tracking those. I have a ton of books because, for instance, I had 60 Nature deeds, but I will only ever need 10 to get the remaining green kingdoms to 15 (when they stop using the specific color deeds and switch to books and imperial deeds only).

Over at taransworld, they have Kingdom Power levels and what they will be based on upcoming releases. You can see that Leonis Empire will hit power level 24 on May 10th. So I went ahead and upgraded that Kingdom to 16 (I also have Ghulvania at 16 because I farm difficulty 12 there so the 10% bonus is helpful, since I don’t utilize the 20% mythstone bonus at all).

Once more kingdoms start to hit level 24, it’ll be important to look ahead and see which ones will be getting there first so you can save imperial deeds and books for them, because you’ll want to be able to get the corresponding kingdom to level 16, otherwise it’ll be stuck on power level 23.

---

<div class="post-metadata">

**Author:** ![Tatz](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/tatz/32/86556_2.png) [@Tatz](https://community.gemsofwar.com/u/Tatz)\
**Post date:** [March 26, 2021, 10:10am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/10004 "2021-03-26T10:10:08Z")

</div>

Another bothersome point is getting 23 KP in the first place as it requires three level 20 pets, only two can be obtained without spending real money (Manticub and Cactnid Kid) and the other two currently available are cosmetic. Unicalio Jack and Lamplet (from the current campaign. Technically Unicalio can be gotten with gems whenever the rescue returns on a Saturday  
But I recall Salty stating that “no cosmetic pet pets will ever be required to upgrade kingdom power levels”, however I can’t find that statement anywhere.

---

<div class="post-metadata">

**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [March 26, 2021, 10:24am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/10005 "2021-03-26T10:24:46Z")

</div>

> [@Tatz](#):
>
> But I recall Salty stating that “no cosmetic pet pets will ever be required to upgrade kingdom power levels”, however I can’t find that statement anywhere.

I was only able to find this one, I also seem to recall the specific statement above.

> [@Devs PLEASE give us Pet Gnomes in explore! pray](https://community.gemsofwar.com/t/devs-please-give-us-pet-gnomes-in-explore/59140/55):
>
> For the average gamer, there is no need to collect all the pets. These players are less concerned with the very high kingdom levels, and are more focused on events and troop collection than pet collection. For end gamers this is obviously different, and these players will need to prioritise their play time and resources more carefully in the context of pets to ensure they can max their kingdom levels. It is possible to max all the pets in game through play, but it will be a significant amount of play. You don’t have to use your gems on pets, but it be a longer process like everything else in the game. You can earn gems through game play, and use them to speed things up or benefit you accordingly (Eg, in guild events, to open gem chests, etc) and pets are no different. (This is excluding exclusive cosmetic pets. We added faction pets to kingdoms so players can still unlock higher power levels if they miss out on an exclusive cosmetic pet.)

---

<div class="post-metadata">

**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [March 26, 2021, 10:59am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/10006 "2021-03-26T10:59:00Z")

</div>

> [@Upcoming Change to Factions, Pets & Kingdom Levelling](https://community.gemsofwar.com/t/upcoming-change-to-factions-pets-kingdom-levelling/56470):
>
> Ahoy, adventurers! We are making some small changes to make it easier for players to advance their kingdom power levels with pets. Faction pets will now contribute to their faction’s linked kingdom. This means that even when kingdoms have exclusive cosmetic pets released, there will be more pets available to help increase kingdom levels. For example, in August an exclusive cosmetic pet is releasing for Darkstone, which will be needed in time to increase Darkstone’s kingdom level. With this cha…

> [@One Upon a Time in Brightstone](https://community.gemsofwar.com/t/one-upon-a-time-in-brightstone/56462):
>
> Once upon a time there was a kingdom called Brightstone, a shining beacon in the Elder Sea. The locals were known as a cheerful bunch, open minded, fairness a central pillar of their community. There was just one flaw marring the overall state of happiness, an old rivalry with Sword’s Edge, culminating in a race for fame they were slowly losing. The king gathered his advisors, looking for a solution. “It’s trade, more precisely pet trade, that allows Sword’s Edge to grow this fast” the Supreme …

(That one was written by you, @Fourdottwoone!! 😛)

I could have sworn there was another, more informal discussion about it prior to both of these, but couldn’t find it ¯\_(ツ)\_/¯ 😕

Edit: e.g. a month earlier, 4.21 said this, which alludes to an earlier discussion in which it was said:

> [@Soulforge blunder, don't craft War & Peace](https://community.gemsofwar.com/t/soulforge-blunder-dont-craft-war-peace/55937/25):
>
> As much as I recall we’ve been told that cosmetic pets are never going to make any difference, it’s just that Ninja Cat apparently is going to be the roadblock for Darkstone \> 14 for a very long time.

---

<div class="post-metadata">

**Author:** ![Lyrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyrian/32/61071_2.png) [@Lyrian](https://community.gemsofwar.com/u/Lyrian)\
**Post date:** [March 26, 2021, 1:19pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/10007 "2021-03-26T13:19:13Z")

</div>

> [@Tatz](#):
>
> But I recall Salty stating that “no cosmetic pet pets will ever be required to upgrade kingdom power levels”, however I can’t find that statement anywhere.

That statement was made a long, LONG time ago. From the posts below yours, it looks like that statement was made almost two full years ago.

I bring this up because this exact topic was brought up on a stream to Salty a couple of weeks ago. On the stream she stated that such comments, when made, are relevant to the state of the game at the time that those comments were made. As time passes, the accuracy of such comments decreases.

So, while Salty did not explicitly say that this statement no longer true, she (IMO) very strongly alluded that the statement is likely no longer true because of the passage of time and likely changes in direction of the game since then (many things exist in the game now that didn’t two years ago that could have caused the designers to change their position towards pets and kingdom leveling).

---

<div class="post-metadata">

**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [March 26, 2021, 1:39pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/10008 "2021-03-26T13:39:51Z")

</div>

> [@Lyrian](#):
>
> That statement was made a long, LONG time ago. From the posts below yours, it looks like that statement was made almost two full years ago.
> 
> I bring this up because this exact topic was brought up on a stream to Salty a couple of weeks ago. On the stream she stated that such comments, when made, are relevant to the state of the game at the time that those comments were made. As time passes, the accuracy of such comments decreases.
> 
> So, while Salty did not explicitly say that this statement no longer true, she (IMO) very strongly alluded that the statement is likely no longer true because of the passage of time and likely changes in direction of the game since then (many things exist in the game now that didn’t two years ago that could have caused the designers to change their position towards pets and kingdom leveling).

TL:DR - Power Level 17 may not require a cosmetic pet, but that doesn’t mean Power Level 27 won’t.

Imo… I’m only okay with this IF then SOLEY the cosmetic pets that block Kingdom progression then can become part of the daily offers. The rest of the trash shouldn’t be.

---

<div class="post-metadata">

**Author:** ![Sytro](https://avatars.discourse-cdn.com/v4/letter/s/df788c/32.png) [@Sytro](https://community.gemsofwar.com/u/Sytro)\
**Post date:** [March 26, 2021, 1:59pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/10009 "2021-03-26T13:59:20Z")

</div>

> [@mitamata](#):
>
> Looks like Lycanthropy is coming in the shape of some traits:

Now with Lycanthropy added, it seems faction including these traits will be almost as painfull as Labirynt… especialy for pure faction runs… yuuk!

---

<div class="post-metadata">

**Author:** ![igniteice](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/igniteice/32/67904_2.png) [@igniteice](https://community.gemsofwar.com/u/igniteice)\
**Post date:** [March 26, 2021, 2:04pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/10010 "2021-03-26T14:04:26Z")

</div>

What would the next one be? Cactnid Kid is for City of Thieves delve, Manticub is for Leonis Empire Team bonus, Uncalico Jack is just cosmetic, and I see this on tarans:

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/c/3/c3767e4c7c4672d8e21076e0cb9d011b41690a58.png)

[Previous page](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280.md?page=494)

[Next page](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280.md?page=496)
