# (!) Spoiler Alert (!) -- \[Any Details Provided are Subject to Change\] (Part 1)

**URL:** <https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280>\
**Category:** Spoilers\
**Created:** [November 13, 2015, 3:16am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280 "2015-11-13T03:16:19Z")\
**Posts on this page:** 20\
**Page:** 490

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [January 6, 2021, 2:58am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9890 "2021-01-06T02:58:47Z")

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![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/8/9/896e78c097052e9716c0a908cfe5cd5c9a20c60b.jpeg)

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<div class="post-metadata">

**Author:** ![cyberkiwi](https://avatars.discourse-cdn.com/v4/letter/c/8dc957/32.png) [@cyberkiwi](https://community.gemsofwar.com/u/cyberkiwi)\
**Post date:** [January 6, 2021, 9:54am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9891 "2021-01-06T09:54:16Z")

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Ah, someone’s guess was good.  
Alternative route goes through 2’s and 3’s. Not my route since I’m doing it on release with potions, but someone may consider it useful for pure faction outside events.

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [January 6, 2021, 9:58am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9892 "2021-01-06T09:58:40Z")

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That middle II in the top row cannot be reached without turning on no-clip and walking through walls. Hope it isn’t a treasure room.

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**Author:** ![ButtStallion](https://avatars.discourse-cdn.com/v4/letter/b/2acd7d/32.png) [@ButtStallion](https://community.gemsofwar.com/u/ButtStallion)\
**Post date:** [January 6, 2021, 1:04pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9893 "2021-01-06T13:04:47Z")

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> [@Grundulum](#):
>
> without turning on no-clip and walking through walls.

Maybe the devs will rename this delve Gempunk 2021 and we will be able to walk straight to the boss room or glitch our way to another delve entirely by repeatedly tapping a room.

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**Author:** ![mitamata](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mitamata/32/10313_2.png) [@mitamata](https://community.gemsofwar.com/u/mitamata)\
**Post date:** [January 6, 2021, 5:16pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9894 "2021-01-06T17:16:33Z")

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> [@Grundulum](#):
>
> That middle II in the top row cannot be reached without turning on no-clip and walking through walls. Hope it isn’t a treasure room.

If you look veeeeery closely, there’s an opening at the top. The room icon just covers it and makes it look like it’s a solid wall. It can be reached from the first II.

From taransworld:

 ![Delve_K61](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/4/c/4c14d816b519a756f93fdb17abf5ad16d0150a5b.jpeg)

* * *

There hasn’t been any new spoilers in what feels like forever. I’m starving, give me something to speculate about 😭

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**Author:** ![Live](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/live/32/40596_2.png) [@Live](https://community.gemsofwar.com/u/Live)\
**Post date:** [January 7, 2021, 5:15am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9895 "2021-01-07T05:15:06Z")

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Next Delve (for Karakoth) follows Feb 05, 2021.

Some other spoiler updates were also added.

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [January 7, 2021, 5:42am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9896 "2021-01-07T05:42:44Z")

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new spoilers lol.

1. 

> **Dao**
>
> _Itty bitty living space._
> 
> Arcane: Lava & Skull  
> Base Rarity: Mythic  
> Troop Type: Elemental, Mystic  
> Troop Role: Warlock
> 
> **Malicious Wishes**  
> _Eliminate [(Magic / 2) + 1] from a random Skill on an Enemy. Destroy 9 Gems of one of their Mana Colors. Then repeat 2 more times for random Enemies._
> 
> Mana Color: Red, Purple, Brown  
> Mana Cost: 26
> 
> Trait #1: Elemental Bond  
> _Allied Elementals gain 2 Life._
> 
> Trait #2: Magic Brand  
> _Gain 1 Attack for each Purple ally._
> 
> Trait #3: Dao’s Lamp  
> _30% chance to summon a Servant of the Dao when matching 4 or more Gems._
> 
> A reverse Shahbanu Vespera… uh…
> 
> I’m at a loss for words creatively.
> 
> Also, no idea what _Servant of the Dao_ is.

1. 

> **Duerogath Faction troops**
>
> ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/d/e/def33a90b8e4a4e23749f052242506c3194c0bb4.jpeg)
> 
> ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/9/1/91ca3eafe3ea13be2ab4651b6d9426501b071d91.jpeg)
> 
> ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/d/c/dc11ee48785f2bec63883ef446b9ff0cd4207f43.jpeg)
> 
> ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/3/4/3434af837f7a5cc537dddc5bfe4e08d6c72ffce8.jpeg)
> 
> Sorry, a bit lazy today. Stone Block gimmick is finally making a return in troop form. The last time players had stone blocks was during a stone block storm. That was an interesting time.
> 
> The 3rd trait: Trait #3: Psychic Backlash: _Stun a random Enemy when an Enemy casts a spell._ is pretty neat, though part of me wishes it was a stun + freeze. Otherwise, loops are going to keep looping. Personal opinion.
> 
> Deep Golem will be valuable for creating team barriers. Deep Dwarf’s Anti- Green spell is interesting, though I’m not entirely confident its repeatedly useful. Dark Smith is unreliable, but both sides of the spell are moderately useful, which is nice (compared to Lyrasza). Nyar’mel is fine… That’s all I got. Its kind of another Nocturnia, but no summons and has explosions.

1. 

> **Duerogath Weapon**
>
> **Memories of Stone**  
> _Drain 2 Mana from all Eneies, boosted by Stone Blocks. Destroy [Magic + 1] Gems of a chosen Color. [1:1]_  
> **Purple, Brown**  
> 14 Mana
> 
> “Eneies” is definitely a typo that needs to be fixed. Other than, nothing too special. Feels like a weapon dedicated in my honor muhahaha, so I’ll take it.

1. 

> **The Emperor**
>
> Arcane: Stoic  
> Base Rarity: Legendary  
> Troop Type: Construct  
> Troop Role: Support  
> Troops Id: K23\_25 / 6996
> 
> **Draw The Emperor**  
> _Give [(Magic / 2) + 1] to all Skills on the first Ally. There is a 7% chance of an extra turn for each Blue Gem on the board. [7x]_
> 
> Mana Color: Blue  
> Mana Cost: 6
> 
> Trait #1: Inscribed  
> _Gain 1 Armor when an enemy casts a spell._
> 
> Trait #2: Revered  
> _All allies gain 2 random Skill points._
> 
> Trait #3: Good Tarot  
> _Grant a random status effect to a random Ally when an Ally casts a spell._
> 
> The next one, this one for Leonis Empire.

1. 

> **Ursuvius**
>
> _He can bearly contain himself._
> 
> Arcane: Lava  
> Base Rarity: Legendary  
> Troop Type: Elemental, Urska  
> Troop Role: Mage
> 
> **Magma Rage**  
> _Deal [Magic + 2] damage to all Enemies, boosted by Burning and Enraged Allies and Enemies. [2x]_
> 
> Mana Color: Red, Brown  
> Mana Cost: 16
> 
> Trait #1: Raging  
> _Enrage myself when I take damage._
> 
> Trait #2: Stoneskin  
> _Reduce damage from Skulls by 50%._
> 
> Trait #3: Burning Embers  
> _50% chance to Burn a random Enemy at the start of my turn._
> 
> Phoenicia:
> 
> Trait #3: Sun Flare  
> _50% chance to Burn a random enemy at start of my turn._
> 
> Its a different trait because it has the word “the” in it. surely.
> 
> gtfo.
> 
> Just call Burning Embers: Sun Flare. The creativity is basically gone anyways.
> 
> Oh, the spell exists I guess. I guess it’d be too much effort to make the 3rd trait _50% chance to Enrage a random ally at start of my turn._

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<div class="post-metadata">

**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [January 7, 2021, 5:43am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9897 "2021-01-07T05:43:02Z")

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Duerogath layout

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/1/0/1087629b90ab91c775a0e1c502143ac32496cd0b.jpeg)

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**Author:** ![Magnusimus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/magnusimus/32/50652_2.png) [@Magnusimus](https://community.gemsofwar.com/u/Magnusimus)\
**Post date:** [January 7, 2021, 5:54am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9898 "2021-01-07T05:54:29Z")

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What happens if stone blocks proliferate and a player doesn’t have a means to destroy them, I wonder? 🤔

EDIT: Also to avoid the double trait, make Phoenicia’s _30% chance to burn all enemies at the start of my turn_ (or whatever—50% would still be fine, 75% would be fine ——_because **at the start of my turn** traits **suuuuuck** _)

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**Author:** ![alv-thanos](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/alv-thanos/32/62164_2.png) [@alv-thanos](https://community.gemsofwar.com/u/alv-thanos)\
**Post date:** [January 7, 2021, 6:55am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9899 "2021-01-07T06:55:54Z")

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You have NUTCRCKR1225 to destroy the stone blocks. 😂

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [January 7, 2021, 7:47am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9900 "2021-01-07T07:47:36Z")

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I’m happy we’re finally getting one of these traits (I’ve mentioned it a few times over the years as something I’d like to see):

> [@TheIdleOne](#):
>
> Trait #1: Raging  
> _Enrage myself when I take damage._

As far as I’m aware, it’s new (and currently more unique than Ursuvius’ ‘Legendary’ trait 😛).

* * *

The wordings and typos are generally worrying 😕…

Aside from the ones you mentioned, Deep Dwarf’s spell is essentially the same as Dark Maiden’s (and Finley’s, I guess) (the first for a long time!), but worded slightly differently:

![IMG_20210107_183532](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/8/4/846d516125a054b5267272f14b5c374b95901410.jpeg)

 ![IMG_20210107_183723](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/9/0/909f56197b639c2509391f1c7e08309bb5cbb6ec.jpeg)

 ![IMG_20210107_183424](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/b/e/be0054018a2e7554850b2378ef6e3ea75b16aef4.jpeg)

I guess not the hugest of deals, but I thought we were aiming for consistency moving forward to reduce the burden of correcting things in the future 😛 ¯\_(ツ)\_/¯

With Finley’s spell, it kind of makes sense to specify Gems, since it could be uncertain whether or not Skulls count. Anyway.

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<div class="post-metadata">

**Author:** ![Lorien1973](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lorien1973/32/75546_2.png) [@Lorien1973](https://community.gemsofwar.com/u/Lorien1973)\
**Post date:** [January 7, 2021, 2:59pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9901 "2021-01-07T14:59:34Z")

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So that delve is just 4xlegendary right? LOL Maybe 1xgreen 3xlegendary

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<div class="post-metadata">

**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [January 7, 2021, 3:20pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9902 "2021-01-07T15:20:14Z")

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Epic out front to soak up skull damage?

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<div class="post-metadata">

**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [January 7, 2021, 4:37pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9903 "2021-01-07T16:37:54Z")

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I don’t mind fielding one of the Deep Dwarves since its colors don’t clash with the legendary and it can fuel them with the transform. Seems like a waste to not have one of those. The epic for tanking is a maybe but it does clash … could do one tank one transform two legendaries, or one and three.

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<div class="post-metadata">

**Author:** ![Lorien1973](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lorien1973/32/75546_2.png) [@Lorien1973](https://community.gemsofwar.com/u/Lorien1973)\
**Post date:** [January 7, 2021, 4:48pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9904 "2021-01-07T16:48:18Z")

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Meh. If you do it on release day, you won’t need it. Should kill the top 3 troops pretty well at t7x6 within, at most 4 rounds.

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<div class="post-metadata">

**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [January 26, 2021, 5:51am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9905 "2021-01-26T05:51:22Z")

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What is “Never forget 1937…” for the new Mythic from Adana? If it were in Shentang, I’d assume it’s about Nanjing massacre, but in Adana?

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<div class="post-metadata">

**Author:** ![Graeme](https://avatars.discourse-cdn.com/v4/letter/g/50afbb/32.png) [@Graeme](https://community.gemsofwar.com/u/Graeme)\
**Post date:** [January 26, 2021, 5:58am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9906 "2021-01-26T05:58:10Z")

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The Hindenburg disaster.

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<div class="post-metadata">

**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [January 26, 2021, 11:06am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9907 "2021-01-26T11:06:30Z")

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> [@TheIdleOne](#):
>
> **Draw The Emperor**  
> _Give [(Magic / 2) + 1] to all Skills on the first Ally. There is a 7% chance of an extra turn for each Blue Gem on the board. [7x]_
> 
> Mana Color: Blue  
> Mana Cost: 6
> 
> Trait #3: Good Tarot  
> _Grant a random status effect to a random Ally when an Ally casts a spell._

This one feels like it might be a whole lot stronger than the devs realize.

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<div class="post-metadata">

**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [January 27, 2021, 3:29am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9908 "2021-01-27T03:29:47Z")

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![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/c/4/c495f858f813890c9ba301e6ceac500f86b5b396.jpeg)

A troop with Banding

Ironhawk has been reduced from 20 Doomskulls to 12… and 24 mana to 25 mana.

**Rocket Barrage**  
_Create 12 Doomskulls. Then explode [(Magic / 2) + 1] Gems._

Mana Color: Blue, Yellow, Brown  
Mana Cost: 25

I’m more annoyed by the 1 mana increase to be honest.

I do see some use for Ironhawk though…

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<div class="post-metadata">

**Author:** ![Magnusimus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/magnusimus/32/50652_2.png) [@Magnusimus](https://community.gemsofwar.com/u/Magnusimus)\
**Post date:** [January 27, 2021, 4:09am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9909 "2021-01-27T04:09:03Z")

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And here I was looking forward to this game-breakingly awesome mythic 😂

Should still be pretty good, though. I haven’t looked forward to a troop this much in a long while.

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