# (!) Spoiler Alert (!) -- \[Any Details Provided are Subject to Change\] (Part 1)

**URL:** <https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280>\
**Category:** Spoilers\
**Created:** [November 13, 2015, 3:16am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280 "2015-11-13T03:16:19Z")\
**Posts on this page:** 20\
**Page:** 485

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [November 18, 2020, 4:59pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9790 "2020-11-18T16:59:22Z")

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Bounty weekend in Sword’s Edge incoming, with a bounty captain from… Dhrak-Zum? I wonder if this is intentional, up to now new bounty captains always matched the weekly event kingdom. 🤔

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<div class="post-metadata">

**Author:** ![Magnusimus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/magnusimus/32/50652_2.png) [@Magnusimus](https://community.gemsofwar.com/u/Magnusimus)\
**Post date:** [November 18, 2020, 5:19pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9791 "2020-11-18T17:19:56Z")

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I wonder if they pushed the schedule back a week for some reason, but the troop had already been slated? 🤔

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<div class="post-metadata">

**Author:** ![Neritar](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/neritar/32/39263_2.png) [@Neritar](https://community.gemsofwar.com/u/Neritar)\
**Post date:** [November 18, 2020, 7:50pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9792 "2020-11-18T19:50:42Z")

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They definitely pushed a schedule, they added arena weekend to the weekend rotation.

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<div class="post-metadata">

**Author:** ![Sytro](https://avatars.discourse-cdn.com/v4/letter/s/df788c/32.png) [@Sytro](https://community.gemsofwar.com/u/Sytro)\
**Post date:** [November 24, 2020, 10:04am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9793 "2020-11-24T10:04:30Z")

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> [@Mana\_Surgeon](#):
>
> Bonebound Dredge…ugh, Russian roulette anyone? Looks definitely like a troop you stick in the back of your Bounty team and do not cast under any circumstances.

I did cast it many time during bounty → especialy in a way that wouldn’t destroy any green and would destroy some skulls enemies wouldn’t get that way.

or if there was a line where i could destroy 5-6 green gems… usually that changed into multiple skull matches + some explosions

bit RNG troop, but for bounty it’s ok (doubt it will be usefull anywhere outside)

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<div class="post-metadata">

**Author:** ![Neritar](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/neritar/32/39263_2.png) [@Neritar](https://community.gemsofwar.com/u/Neritar)\
**Post date:** [November 30, 2020, 7:01am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9794 "2020-11-30T07:01:00Z")

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King Minos

Trait #3: Maze Master  
_Give 50% Mana to all Tauros Allies when battle begins._

Not only it’s a complete copy of Shaman 3rd trait, but it’s a _differently worded_ copy of that trait…  
Horrible.  
🤦‍♂️

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<div class="post-metadata">

**Author:** ![Crow](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/crow/32/44074_2.png) [@Crow](https://community.gemsofwar.com/u/Crow)\
**Post date:** [November 30, 2020, 7:07am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9795 "2020-11-30T07:07:29Z")

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Please be a placeholder!

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<div class="post-metadata">

**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [November 30, 2020, 7:22am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9796 "2020-11-30T07:22:29Z")

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Lots of new spoilers, mixed bag in my opinion.

1. New pets scheduled Feb 17th, mostly Cosmetic. Good luck collectors.  
Dec 09, 2020: **Hot Head** , Khetar, Undead Buff  
Dec 23, 2020: **Shelf on an Elf** Holidays 2020, Glacial Peaks, Cosmetic  
Dec 28, 2020: **Quetzantini** Campaign, Suncrest, Cosmetic  
Jan 08, 2021 (39 days away, time flies): **Dinotaur** , Wild Plains, Faction Pet  
Jan 27, 2021: **Ozzie** Australia Day 2021, Drifting Sands, Cosmetic  
Feb 03, 2021: **Gobblekin** , Zaejin, Goblin Buff  
Feb 10, 2021: **Lucky Ox** , Shentang, Cosmetic (Chinese New Year, probably)  
Feb 17, 2021: **Love Panda** Valentine’s Day 2021, Shentang, Cosmetic

2. Weapons! Mostly Good? Maybe Not? The more I think, the less I like

**Duskbringer** Mana cost has been nerfed from 24 mana to 25 mana.  
🤷‍♂️ Easy to say I don’t agree with it.

It was released while I typed this out. Well…

> **All of the next 6 Doomed Weapons have been changed drastically. Since the previous iteration was very lackluster, this is more interesting in general. I don't know if they're viable though.**
>
> **Doomed Staff:**
> 
> From:
> 
> Spell Description: Deal [Magic + 8] scatter damage, +5 per Tempering level. Curse all Red Enemies and Enchant all Red Allies. If the Enemy has a Doom, gain 5 Magic.
> 
> To:
> 
> Spell Description: Create 4 Yellow Gems, +1 Gem per Tempering level. Give [Magic + 1] Armor to all Red Allies. If the Enemy has a Doom, eliminate all Armor from a random Enemy.
> 
> 18 Red Mana
> 
> I think there is 3 downsides with this weapon:
> 
> 1. You need 18 mana of one color to make up to 14 gems of a different color. Its a lot to ask for outside of 50% starts…
> 2. Most times, the enemy doesn’t have a Doom, leaving the most impactful part of the weapon useless. (and its not even guaranteed to help against Dooms either). Is a mono color weapon making gems of another color enough?
> 3. You need +10 to make these weapons useful… and they haven’t given us ways to get more scrolls for all of their doomed type weapons.
> 
> All have deal 5 scatter damage, gain 1 magic, create a _weapon color_ storm, and drain 2 mana from _weapon color_ enemies
> 
> Red: makes Yellow  
> Gives 1 mana to all allies
> 
> Brown: makes Purple  
> Barrier myself
> 
> Blue: makes Green  
> Submerge myself
> 
> Yellow: makes Red  
> Bless myself
> 
> Purple: makes Brown  
> **Enchant myself**
> 
> Green: makes Blue  
> Cleanse myself

> **The Nightfall Blade**
>
> _Deal [Magic + 3] damage to the last Enemy. If they are Poisoned, inflict 4 Stacks of Bleed._  
> 14 Mana (not sure if placeholder or final)  
> Blue, Purple  
> Legendary  
> Zhul’Kari, Dec 21, 2020
> 
> Maybe they can buff other troops/weapons to have 4 stacks now… well, we can dream.

> **Blade of Morning**
>
> _Remove all Purple Gems. Create Yellow Gems, equal to Purple gems removed. Give [Magic + 1] Life to an Ally, boosted by Yellow Gems now on the Board. [2x]_  
> 14 Mana (Could be placeholder)  
> Red (Placeholder)  
> Legendary  
> Suncrest, Jan 25, 2021
> 
> Depending on your board state, you can shrink the number of colors on the board, then create a good amount of purple gems. Extra Life is icing. Could be useful, depending on affixes (not available)

> **The Engineer's Drill (Really not impressed)**
>
> _Explode [Magic + 1] Brown Gems. Grant a random Status Effect to all Mech Allies. Then summon a Mech Troop._  
> 14 Mana  
> Blue, Green  
> Adana, Jan 29, 2021
> 
> Same color mana as Jar of Eyes, explodes the same colors as Jar of Eyes, though Jar of Eyes explodes only magic/2. Does that even matter though? Jar of Eyes still explodes the entire board of Brown. Not impressed with having a near duplicate weapon. Explode a different color or something.

> Some Ultra Rare weapons being made, nothing really exciting

> **Minos' Cleaver**
>
> _Explode a row or column. Deal {1] damage to the first Enemy. Then jumble the Enemy team._  
> 14 Mana  
> Red, Green
> 
> I miss viable faction weapons like Writhing Staff. This… exists. I guess this is ok if you want to jumble the enemy team.

> **Wild Cleaver**
>
> _Explode [Magic + 1] Green Gems. Grant a random Status Effect to all Wild Plains Allies. Then summon a Wild Plains Troop._
> 
> Probably the least exciting new exploder. Is everyone Kingdom and Troop type getting one? I guess that’s how they’re filling their weapon quota…

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<div class="post-metadata">

**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [November 30, 2020, 8:39am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9797 "2020-11-30T08:39:31Z")

</div>

Troop spoilers:

1. Ankhnum: 1x boost ratio to 2x

2. 

> **Night Spider (Ultra-Rare)**
>
> _Does whatever a Night Spider can…_
> 
> Arcane: Venom  
> Base Rarity: Ultra-Rare  
> Troop Type: Beast, Rogue  
> Troop Role: Generator
> 
> **Midnight Poison**  
> _Create 3 Blue Gems and 3 Purple Gems, boosted by Rogue Allies. Poison a random Enemy. [3x]_
> 
> Mana Color: Green, Purple  
> Mana Cost: 13
> 
> Trait #1: Rogue Bond  
> _Allied Rogues gain 2 Life._
> 
> Trait #2: Venomous  
> _Poison enemies when doing Skull damage._
> 
> Trait #3: Stealthy  
> _Cannot be targeted by spells (unless there are no other targets)._
> 
> Will anyone actually use it? probably not. However, it can make up to 15 purple gems and 15 blue gems which is a lot. Stonehammer makes a mix of 22 gems for reference. Self-loops on the purple and has half mana start with Captain Macaw, which is blue.

1. 

> **NUTCRKR 1225 (Legendary)**
>
> He’s suite.  
> Friday  
> Dec 25, 2020
> 
> Arcane: Shield  
> Base Rarity: Legendary  
> Troop Type: Mech, Knight  
> Troop Role: Generator
> 
> **Crack Those Nuts**  
> _Eliminate all Armor from an Enemy. Explode all Gems of the Enemy’s Colors. Then explode all Stone Blocks._
> 
> Mana Color: Blue, Brown  
> Mana Cost: 16
> 
> Trait #1: Mech Shield  
> _Allied Mechs gain 2 Armor._
> 
> Trait #2: Impervious  
> _Immune to all Status Effects, Devour, and Mana Burn._
> 
> Trait #3: Armor Supply  
> _Give 4 Armor to all Mechs when matching 4 or more Gems._
> 
> If the Ghost Queen was a Halloween treat on the Adventure Board, this may be the same thing for Christmas.
> 
> It eliminates all armor from an Enemy and explodes gems. Strong looping combo. _Then explode all Stone Blocks._ is quite an interesting additional effect. Too bad Stone Blocks aren’t in the main gameplay. Would this explode first, fix the board, then explode the Stone Blocks? Could a player even rig the board with Stone Blocks to do anything?
> 
> It needs its art, so the next Update has to be before Christmas. They wouldn’t want a new Update during Christmas either, so maybe a week or two before.
> 
> 3rd Trait is good for this troop. Part of me wishes this had Aegis Armor so I can slot it upfront like a Gorgotha. Still I think this troop is very useable and I do like it a lot, though I would like to see it as a front slot viable troop.

1. 

> **The Labyrinth faction troops: probably the most uninspired faction yet**
>
> **Horned Guardian**  
> _Some days you’re the pigeon, some days you’re the statue._
> 
> Arcane: Beast  
> Base Rarity: Rare  
> Troop Type: Tauros, Construct  
> Troop Role: Defender
> 
> **Guard the Maze**  
> _Gain [Magic + 1] Armor and Barrier. Then knock a random Enemy to the back._
> 
> Mana Color: Green, Red  
> Mana Cost: 11
> 
> Trait #1: Deep Shield  
> _Gain 9 Armor when attacking Delves._
> 
> Trait #2: Thick Head  
> _Immunity to Stun._
> 
> Trait #3: Stoneskin  
> _Reduce damage from Skulls by 50%._
> 
> Can’t even do its job as a generic first slot since it’ll get knocked around.
> 
> **Rhinotaur**  
> _He always gets his point across… in the end._
> 
> Arcane: Forest  
> Base Rarity: Ultra-Rare  
> Troop Type: Tauros, Wildfolk  
> Troop Role: Generator
> 
> **Maddening Charge**  
> _Explode either a row or Column. Then knock the last Enemy to the front._
> 
> Mana Color: Green, Brown  
> Mana Cost: 13
> 
> Trait #1: Deep Vitality  
> _Gain 9 Life when attacking Delves._
> 
> Trait #2: Bloodlust  
> _Become Enraged when enemy dies._
> 
> Trait #3: Thick Hide  
> _Reduce damage from Skulls by 20%._
> 
> Exploding a Row or a Column at random provides very little mana and the randomness of the explosion will cause backfires. Weak.
> 
> **Mechataur**  
> _You can’t ride this mechanical bull._
> 
> Arcane: Storm  
> Base Rarity: Epic  
> Troop Type: Tauros, Mech  
> Troop Role: Warrior
> 
> **Grinding Bellow**  
> _Deal [Magic + 3] splash damage to an Enemy, boosted my Armor. There are independent 30% chances to Silence each affected Enemy. [3:1]_
> 
> Mana Color: Red, Yellow  
> Mana Cost: 13
> 
> Trait #1: Deep Shield  
> _Gain 9 Armor when attacking Delves._
> 
> Trait #2: Invention  
> _Gain 2 Armor on 4 or 5 Gem matches._
> 
> Trait #3: Armored  
> _Reduce damage from Skulls by 25%._
> 
> The only real damage source. 180 armor with a boost ratio of 3:1 is only 60 extra damage and the only real way to boost this troops armor in this faction is a 2nd trait that gives 2 armor on 4/5 match.
> 
> Anyone get the feeling that paying for potions will win this faction for you?
> 
> **King Minos**  
> _A formida-bull foe._
> 
> Arcane: Swamp  
> Base Rarity: Legendary  
> Troop Type: Tauros
> 
> **Aerial Charge**  
> _Deal [Magic + 4] heavy splash damage to an Enemy. Stun all Enemies affected. Then jumble of the Enemy team._
> 
> Mana Color: Blue, Green  
> Mana Cost: 16
> 
> Trait #1: Deep Vitality  
> _Gain 9 Life when attacking Delves._
> 
> Trait #2: Greedy  
> _Gain 2 bonus Gold on 4 or 5 Gem matches._
> 
> Trait #3: Maze Master  
> _Give 50% Mana to all Tauros Allies when battle begins._
> 
> Neritar put it best earlier:
> 
> > [@Neritar](#):
> >
> > Not only it’s a complete copy of Shaman 3rd trait, but it’s a _differently worded_ copy of that trait…  
> > Horrible.
> 
> The troop itself is very disappointing. The effect is a weak version of Tian Yi or the hero’s Orc King’s Club with a jumble the enemy team. This faction feels so rushed.

1. 

> **Kharybdis (Legendary)**
>
> Arcane: Blood  
> Base Rarity: Legendary  
> Troop Type: Beast, Giant  
> Troop Role: Assassin
> 
> **Pincer of Doom**  
> _Deal [Magic + 4] damage to the first Enemy and last Enemy. There are independent 10% chance to devour the Enemies, boosted bt +2% for each Submerged Ally and Enemy. [2x]_
> 
> Mana Color: Blue, Red  
> Mana Cost: 17
> 
> Trait #1: Aquatic  
> _Submerge myself when I take damage._
> 
> Trait #2: Armored  
> _Reduce damage from Skulls by 25%._
> 
> Trait #3: Titanic  
> _Gain 10 Life when matching 4 or more Gems._
> 
> The bt typo needs to be fixed. It has a double devour chance like Doomclaw, but its % is so low that its not worth it. You can only reliably get 16% at most, which is super underpowered. (3 submerges, 4th one should fall off on cast). Most teams don’t run Submerge, so using this troop to counter submerge is silly (and overpriced on mana cost). May as well use Mosasaurus instead.

@Neritar Help! they duplicated the 3rd trait  
Behemoth’s 3rd Trait:  
Trait #3: Immense  
_Gain 10 Life on 4 or 5 Gem matches._

**Kharybdis** ’s 3rd Trait:  
Trait #3: Titanic  
_Gain 10 Life when matching 4 or more Gems._

1. 

> **\*\*Quetzalma\*\* (Mythic)**
>
> Arcane: Light & Plains  
> Base Rarity: Mythic  
> Troop Type: Divine, Stryx  
> Troop Role: Mage
> 
> **Daybreak**  
> _Deal [Magic + 20] scatter damage, boosted by a chosen Gem Color (except Yellow). Then create 10 Yellow Gems and remove all Gems of the chosen Color. [3x]_
> 
> Mana Color: Green, Yellow, Purple  
> Mana Cost: 24
> 
> Trait #1: Stryx Bond  
> _Allied Stryx gain 2 Life._
> 
> Trait #2: Song of Light  
> _Summon a Lightstorm at the start of Battle._
> 
> Trait #3: Eternal Dawn  
> _20% chance to resurrect myself with full Mana when I die._
> 
> Its basically another Yasmine’s Chosen only with more loop potential, but no status effects. Yasmine’s Chosen’s damage output falls off later in the game, so despite being very yellow friendly, its not very good at damage…
> 
> That 3rd trait… I don’t know what I think. Its useless when you’re winning. When the AI is losing, at 20% … it’ll trigger 5 times in a row. The player? probably doesn’t exist. It comes back and does… somewhat low to average damage?
> 
> If this came out two years ago, this would be exciting. Now, doing 100+ scatter damage is only about 25 damage to all enemies (split unevenly), when I could use Atlanta to hit over 40 damage to all enemies unconditionally. _shrug_
> 
> Its better than Zilopochtli, but does that mean anything?

1. 

> **The Sun (Legendary)**
>
> **Draw The Sun**  
> _Give [(Magic / 2) + 1] Life to all Allies. There is a 6% chance of an extra turn for each Yellow Gem on the board. [0.17]_
> 
> Mana Color: Yellow  
> Mana Cost: 6
> 
> Trait #1: Inscribed  
> _Gain 1 Armor when an enemy casts a spell._
> 
> Trait #2: Revered  
> _All allies gain 2 random Skill points._
> 
> Trait #3: Good Tarot  
> _Grant a status effect to a random Ally when I cast a spell._
> 
> What a weird troop. Is that 6 mana cost a placeholder or its actual cost? since 6 yellow mana would actually be an interesting design. Spell isn’t significant, but extra turn chances are good and a random status effect to a random ally is also potentially useful. The Heirophant hero class specifies “Positive Status Effect”, so expect the 3rd trait text to change. Unless they mean it can give negative effects, which would be really weird for something called The Sun.

1. 

> **The Scourge of Honor (Mythic)**
>
> Arcane: Forest & Lava  
> Base Rarity: Mythic  
> Troop Type: Daemon, Wildfolk  
> Troop Role: Mage
> 
> **Vermin Plague**  
> _Deal [Magic + 2] true damage to all Enemies. Gain 2 Mana back for each Cursed or Diseased Enemy. [2x]_
> 
> Mana Color: Green, Red, Brown  
> Mana Cost: 24
> 
> Trait #1: Immortal  
> _25% chance to resurrect after death._
> 
> Trait #2: Omen of Nature  
> _Explode a Green Gem at the start of battle._
> 
> Trait #3: Rat Swarm  
> _Curse and Disease a random Enemy when 4 or more Gems._
> 
> I see Curse and Disease together and already feel tired of the pairing. I look at the actual troops and its not as common together as I thought. (Nefertani does Curse and Disease on cast, Scarab of Nefertani does it to 1 enemy). We’ve gotten a lot of Curse related items lately and some Disease, so maybe that’s why I feel the way I do.
> 
> The troop will fill the quick clear low level delves on Tuesday role. Otherwise, Curse and Disease is boring. Wake me up when its Curse and Freeze, or something.
> 
> **Trait #1: Immortal**  
> _ **25% chance to resurrect after death.** _
> 
> I almost missed that on the first pass. Infernal King’s 3rd trait is now a 1st trait. Oh boy.

1. Misc stuff: 2 Leonis Empire troops that haven’t been started yet. (KP 20 to 22)

For me, the new Legendary troops are more interesting than the new Mythic troops. How does that work?

Edit: One more for the road.

1. 

> **Ogress (Bounty)**
>
> _Knock, Knock. Who’s there?_
> 
> Arcane: Forest  
> Base Rarity: Rare  
> Troop Type: Giant
> 
> **Knock Knock!**  
> _Pull myself to the front and stun the first Enemy, then explode 1 random Gem, boosted by my Life. [0.1]_
> 
> Mana Color: Green, Brown  
> Mana Cost: 12
> 
> Trait #1: Bountyhunter  
> _Gain 2x - 6x to Bounty Score, based on my ascension._
> 
> Trait #2: Stoneskin  
> _Reduce damage from Skulls by 50%._
> 
> Trait #3: I’ve Got A Door!  
> _Summon a Fortress Gate when I die._
> 
> An ok Exploder (more durable than Ridgeback?) and a strange 3rd trait that summons a Fortress Gate on death lol. The stun is helpful too on skull cascades. I actually like it? maybe?

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<div class="post-metadata">

**Author:** ![Sytro](https://avatars.discourse-cdn.com/v4/letter/s/df788c/32.png) [@Sytro](https://community.gemsofwar.com/u/Sytro)\
**Post date:** [November 30, 2020, 8:56am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9798 "2020-11-30T08:56:28Z")

</div>

> [@TheIdleOne](#):
>
> The Labyrinth faction troops: probably the most uninspired faction yet

Will all those jumbling arround it boss fights will probably be as annoying as Lyzshara’s Lair random effect troops. Another one, when RNG will be deciding factor…(or HUGE hoards to overcome them)

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<div class="post-metadata">

**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [November 30, 2020, 9:03am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9799 "2020-11-30T09:03:20Z")

</div>

The Main Event: I almost didn’t see this, since there was almost no reason to look at the Kingdom tab…

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/2/2/2225248c36c7e5199b5c164aa5ba046dcc02b96d.png)

Still no idea what it is about, but it has new banners and tribute chance…

| 8 | [DAILY\_DEAL\_11034\_NAME] | | War Cache |
| --- | --- | --- | --- |
| 9 | [DAILY\_DEAL\_11708\_NAME] | | War Hoard |
| 10 | [DAILY\_DEAL\_WAR\_COINS\_DESCRIPTION] | | Use War Coins to purchase and power-up Warbands. |

| 187 | [WARBANDS] | Warbands | |
| --- | --- | --- | --- |
| 188 | [WARBANDS\_BOOOSTER\_RANGE\_N] | x%1 | |
| 189 | [WARBANDS\_BOOOSTER\_RANGE\_N\_N] | x%1-%2 | |
| 190 | [WARBANDS\_BOOST\_REWARDS] | Booster Packs will give 3 of the following rewards. | |
| 191 | [WARBANDS\_BOOSTER\_N\_CHANCE] | %1% | |
| 192 | [WARBANDS\_BOOSTER\_RUNES] | Traitstones will be a color usable by one of the Warband Troops | |
| 193 | [WARBANDS\_SHOP\_BOOSTER] | This Booster Pack contains 3 random rewards to upgrade this Warband. | |
| 194 | [WARBANDS\_SHOP\_TEAM] | Unlock a new team ready to use in battle. | |
| 195 | [WARCOIN] | War Coin | |
| 196 | [WARCOIN\_GAINED] | %1 War Coin | |
| 197 | [WARCOINS] | War Coins | |
| 198 | [WARCOINS\_GAINED] | %1 War Coins | |
| Is that related to Shrines or is that separate? | | | |

| 50 | [SHRINE\_00] | Shrine of Cunning | |
| --- | --- | --- | --- |
| 51 | [SHRINE\_ACTIVE\_NOT\_FULL] | This offer is active! Win more %1 in battle to improve it’s value. | |
| 52 | [SHRINE\_FULL\_TIMED\_HOURS] | Your Shrine is full! The offer will be active for %1h %2m | |
| 53 | [SHRINE\_FULL\_TIMED\_MINUTES] | Your Shrine is full! The offer will be active for %1h %2m | |
| 54 | [SHRINE\_OFFER\_ACTIVATES\_AT] | The offer activates when this Shrine has %1 %2 | |
| 55 | [SHRINE\_STATUE\_00] | Statue of Wealth | |

| 108 | [TEMPLE] | Temple | |
| --- | --- | --- | --- |
| 109 | [TEMPLE\_WIN\_BATTLES] | Win battles to fill your shrine with resources and activate a special offer. | |

Find out next time on Gem Ball Z! _shrug_

---

<div class="post-metadata">

**Author:** ![Fleg](https://avatars.discourse-cdn.com/v4/letter/f/5e9695/32.png) [@Fleg](https://community.gemsofwar.com/u/Fleg)\
**Post date:** [November 30, 2020, 9:03am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9800 "2020-11-30T09:03:49Z")

</div>

> [@TheIdleOne](#):
>
> **Quetzalma** (Mythic)  
> Trait #3: Eternal Dawn  
> _20% chance to resurrect myself with full Mana when I die._

> [@TheIdleOne](#):
>
> The Scourge of Honor (Mythic)  
> Trait #1: Immortal  
> _25% chance to resurrect after death._

So a couple years ago (when they used to listen to feedback) they changed The Dragon Soul’s spell because of all the complaints (but strangely left Infernal Kings’ intact) now we have more incoming traits like this? 🤦‍♂️

---

<div class="post-metadata">

**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [November 30, 2020, 9:08am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9801 "2020-11-30T09:08:42Z")

</div>

The duplicated traits scream “placeholder” to me. Possibly because they rely on effects that have yet to be implemented in the game’s code.

---

<div class="post-metadata">

**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [November 30, 2020, 9:19am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9802 "2020-11-30T09:19:58Z")

</div>

To me, I feel like they would just copy and paste the old traits if they were just placeholders. Here, they reworded it.

I still haven’t quite forgotten that they tried to use a level 1 talent as the Stormcaller 3rd trait…

---

<div class="post-metadata">

**Author:** ![Fleg](https://avatars.discourse-cdn.com/v4/letter/f/5e9695/32.png) [@Fleg](https://community.gemsofwar.com/u/Fleg)\
**Post date:** [November 30, 2020, 9:23am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9803 "2020-11-30T09:23:00Z")

</div>

If it were up to me I would get rid of all ‘summon on death’ traits in the entire game.

---

<div class="post-metadata">

**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [November 30, 2020, 9:28am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9804 "2020-11-30T09:28:42Z")

</div>

> [@Grundulum](#):
>
> The duplicated traits scream “placeholder” to me. Possibly because they rely on effects that have yet to be implemented in the game’s code.

A couple of years ago I would have agreed with you. Nowadays I’m inclined to believe it’s yet another rushed content dump they couldn’t care less about. Just look at the Hairy Hoarder buff pet that could recently be bought for $50, official release still pending (and apparently no longer scheduled).

---

<div class="post-metadata">

**Author:** ![Neritar](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/neritar/32/39263_2.png) [@Neritar](https://community.gemsofwar.com/u/Neritar)\
**Post date:** [November 30, 2020, 9:55am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9805 "2020-11-30T09:55:59Z")

</div>

> [@TheIdleOne](#):
>
> It needs its art, so the next Update has to be before Christmas. They wouldn’t want a new Update during Christmas either, so maybe a week or two before.

The next update (big or small) is a guarantee to be before Christmas, because they need to put Christmas icon as a game icon for mobile (and it’s also a reason for a small update after Christmas/Halloween - to remove that icon, Sirrian described that system in one of the Q&A).  
My personal guess is that update will be in 2 weeks, because:  
4.7 was released on December 11, 2019,  
4.2 was released on December 10, 2018,  
3.2.5 was released on December 12, 2017,  
2.2 was released on December 14, 2016

---

<div class="post-metadata">

**Author:** ![Sytro](https://avatars.discourse-cdn.com/v4/letter/s/df788c/32.png) [@Sytro](https://community.gemsofwar.com/u/Sytro)\
**Post date:** [November 30, 2020, 10:03am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9806 "2020-11-30T10:03:23Z")

</div>

> [@Neritar](#):
>
> The next update (big or small) is a guarantee to be before Christmas, because they need to put Christmas icon as a game icon for mobile

That + from marketing point of view. New content before Xmas = a gift from dev team to the community. 😉

---

<div class="post-metadata">

**Author:** ![mitamata](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mitamata/32/10313_2.png) [@mitamata](https://community.gemsofwar.com/u/mitamata)\
**Post date:** [November 30, 2020, 10:24am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9807 "2020-11-30T10:24:34Z")

</div>

> [@TheIdleOne](#):
>
> Still no idea what it is about, but it has new banners and tribute chance…

They have banners!? Why do they have banners? Only kingdoms and factions have banners… 🤔 This sounds like a big deal.

---

<div class="post-metadata">

**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [November 30, 2020, 10:32am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9808 "2020-11-30T10:32:15Z")

</div>

> [@Sytro](#):
>
> Another one, when RNG will be deciding factor…(or HUGE hoards to overcome them)

I’m not looking forward to epic troop having 500+ armor in the boss room and doing splash damage with a 3:1 boost ratio. With potions, barrier will save you. Without potions, that’s free damage to be taken…

---

<div class="post-metadata">

**Author:** ![Sytro](https://avatars.discourse-cdn.com/v4/letter/s/df788c/32.png) [@Sytro](https://community.gemsofwar.com/u/Sytro)\
**Post date:** [November 30, 2020, 10:38am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9809 "2020-11-30T10:38:25Z")

</div>

> [@TheIdleOne](#):
>
> I’m not looking forward to epic troop having 500+ armor in the boss room and doing splash damage with a 3:1 boost ratio. With potions, barrier will save you. Without potions, that’s free damage to be taken…

Top priority kill… Hit it with anything you got and jumble enemy team to make him front liner and deal some skull damage to hit, before he can cast ? IDK… it will be annoying faction. More annoying than all those summoner ones…

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