# (!) Spoiler Alert (!) -- \[Any Details Provided are Subject to Change\] (Part 1)

**URL:** <https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280>\
**Category:** Spoilers\
**Created:** [November 13, 2015, 3:16am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280 "2015-11-13T03:16:19Z")\
**Posts on this page:** 20\
**Page:** 472

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**Author:** ![Voq](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/voq/32/54089_2.png) [@Voq](https://community.gemsofwar.com/u/Voq)\
**Post date:** [July 23, 2020, 8:02pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9527 "2020-07-23T20:02:19Z")

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🤣 oh!  
My memory isn’t as back as I thought then, because I looked at them last week and was disappointed when they looked the same.

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [July 23, 2020, 9:20pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9528 "2020-07-23T21:20:48Z")

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they’ve been intentionally stalling since Taran’s announcement to shutdown to release full troop detail for new troops. its kinda impressive

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**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [July 25, 2020, 4:56pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9529 "2020-07-25T16:56:28Z")

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Taran, we’ll miss you.

What about the next faction – Tinker Town? Weekly Event Spoilers leave Aug 14-16 empty. I mean – nothing is planned at that time, no Vault, no Raid Boss, even no cosmetic pets on Saturday. So there is hope that the new faction will come in time?..

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [July 27, 2020, 7:15am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9530 "2020-07-27T07:15:22Z")

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I mean, if Taran’s World is still up…

**Amarok**  
_Hotdog!_

Arcane: Storm & Lava  
Base Rarity: Mythic  
Troop Type: Elemental, Beast  
Troop Role: Assassin  
Troops Id: K00\_20 / 6920

**Molten Feast**  
_Deal [Magic + 7] damage to an Enemy. There is a 2% chance to Devour them, boosted by Red Gems and Burning Enemies. If the Enemy dies, create 9 Red Gems. [4x]_

Mana Color: Red, Yellow, Brown  
Mana Cost: 24

Trait #1: Fireproof  
_Immunity to Burning and Faerie Fire._

Trait #2: Stoneskin  
_Reduce damage from Skulls by 50%._

Trait #3: Volcanic Meteor  
_Burn and Stun a random Enemy when matching 4 or more Gems._

Its like a weak version of High King Irongut. The 3rd trait is similar to the Faction Legendary The Frostfire King, only instead of Freeze and Burn, its Stun and Burn…

If you average a board around 10 red gems and say 2 burning enemies… that’s around 50% chance to Devour.

I guess I’m not overly impressed? Seems almost easier to use Kerberos… or just High King Irongut, really.

The troop doesn’t even factor in Stun into anything. Its just kinda there.

**Daemon Gnome**  
_Gnome Alone_

Arcane: Death  
Base Rarity: Common  
Troop Type: Gnome, Daemon  
Troop Role: Assassin  
Troops Id: Vault\_15 / 6931

**Burn & Bolt**  
_Kill a random Enemy. Then Run Away. Can only be cast once._

Mana Color: Purple  
Mana Cost: 50

Trait #1: Accursed  
_All enemies lose 2 random Skill points._

Trait #2: Warded  
_Immunity to Death Mark._

Trait #3: Death Touch  
_Inflict Death Mark when doing Skull damage._

50 mana cost lol. Ok, that’s kinda cute

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**Author:** ![TimeKnight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/timeknight/32/50221_2.png) [@TimeKnight](https://community.gemsofwar.com/u/TimeKnight)\
**Post date:** [July 27, 2020, 8:09am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9531 "2020-07-27T08:09:25Z")

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Yeah, Amarok is quite underwhelming, just like his art 😬. There are better option for Devour and Stun based team, so both of them at once just feel very jack-of-all-trades.

That Daemon Gnome though… like a mini self-destructed Zuul’Goth! I wonder if he is the main part of Epic Vault, and what things will he drop. Please be Deeds…

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [July 27, 2020, 8:38am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9532 "2020-07-27T08:38:39Z")

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So the other very minor stuff:

**Ancient Pharaoh** is actually a Khetar Mythic. It wasn’t just a misplaced troop. 24 mana

**Angelic Dragon** is still a Dragon’s Claw Mythic. 24 mana, Red/Yellow/Purple

**Fire Lion** is a Leonis Empire Mythic. 24 mana

**Naga God** is a Mist of Scales Mythic. 24 mana

All subject to change, and I do hope so since 24 mana is boring (and usually inefficient)

Campaign 2 has 3 Legendary Weapons in the works.

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/d/8/d8a0806cc8cfd987de784e6cd68e0ea10f0f3f1e.png)

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/8/a/8ac61761448488e6ea33c224c4024116c3ea6e45.png)

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [July 27, 2020, 9:04am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9533 "2020-07-27T09:04:14Z")

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> [@TimeKnight](#):
>
> Yeah, Amarok is quite underwhelming, just like his art 😬. There are better option for Devour and Stun based team, so both of them at once just feel very jack-of-all-trades.

Thought about it some more.

Its definitely a win-more troop, so its really hard to tell if its actually good or not. Its not exactly fun to rely on those type of troops.

Worst case scenario, you do damage for 24 mana. Effing yawn.

Best case scenario, you start it at half mana (elemental/beast), get a board of 18+ red gems because of a red storm and an explosion. burn a few enemies, cast, devour, create 9 red gems on kill, loop and cast again, devour, loop… and continue?

I’ve seen quite a few people miss when HKI isn’t 100% though.

I wish it did more in its worst case scenario than “do damage for 24 mana”… like if it burned all enemies if it doesn’t kill an enemy.

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**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [July 27, 2020, 9:18am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9534 "2020-07-27T09:18:04Z")

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Raise your hand if you’re done with % chance to miss your lethal damage…

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [July 27, 2020, 9:18am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9535 "2020-07-27T09:18:52Z")

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> [@TheIdleOne](#):
>
> I’ve seen quite a few people miss when HKI isn’t 100% though.

I missed twice at 98% during the faction event over the weekend. Had flashbacks to the last time I played XCOM.

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**Author:** ![ChunkyMono](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/chunkymono/32/69308_2.png) [@ChunkyMono](https://community.gemsofwar.com/u/ChunkyMono)\
**Post date:** [July 27, 2020, 10:44am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9536 "2020-07-27T10:44:12Z")

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> [@Grundulum](#):
>
> Had flashbacks to the last time I played XCOM.

XCom Ironman, when that 98% fail turns into a team wipe…that’s how controllers get broke. _shivers_

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**Author:** ![Lorien1973](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lorien1973/32/75546_2.png) [@Lorien1973](https://community.gemsofwar.com/u/Lorien1973)\
**Post date:** [July 27, 2020, 1:30pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9537 "2020-07-27T13:30:43Z")

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He’s not hangry sometimes ☹

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**Author:** ![TheFarmer](https://avatars.discourse-cdn.com/v4/letter/t/9fc29f/32.png) [@TheFarmer](https://community.gemsofwar.com/u/TheFarmer)\
**Post date:** [July 27, 2020, 2:19pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9538 "2020-07-27T14:19:37Z")

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I missed twice at 97% in the same match. In a row.

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**Author:** ![Lorien1973](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lorien1973/32/75546_2.png) [@Lorien1973](https://community.gemsofwar.com/u/Lorien1973)\
**Post date:** [July 27, 2020, 2:22pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9539 "2020-07-27T14:22:29Z")

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In explore, with 57 attack I missed 15 times in a row one time. ☹

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [July 27, 2020, 2:37pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9540 "2020-07-27T14:37:10Z")

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> [@TheFarmer](#):
>
> I missed twice at 97% in the same match. In a row.

> [@Lorien1973](#):
>
> In explore, with 57 attack I missed 15 times in a row one time. ☹

#ThatsXCOM

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [July 27, 2020, 2:48pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9541 "2020-07-27T14:48:19Z")

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> [@Lorien1973](#):
>
> He’s not hangry sometimes ☹

One of my guildmates once described it as “tummy twoubles” 😂

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**Author:** ![Lyrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyrian/32/61071_2.png) [@Lyrian](https://community.gemsofwar.com/u/Lyrian)\
**Post date:** [July 27, 2020, 8:41pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9542 "2020-07-27T20:41:09Z")

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> [@TheIdleOne](#):
>
> Best case scenario, you start it at half mana (elemental/beast), get a board of 18+ red gems because of a red storm and an explosion. burn a few enemies, cast, devour, create 9 red gems on kill, loop and cast again, devour, loop… and continue?

The mythic appears to be a hybrid of multiple roles. Yet, suffers from the jack of all trades curse. It’s not quite a full tank, but 50% skull reduction is decent. It’s not quite Irongut and can’t guarantee the devour. It’s not Obsidius in terms of stunning opponents. But, is being three-quarters of a tank, three-quarters of Irongut, and a smidge of Obsidius good enough for a hybrid unit these days?

I don’t know, but my gut feeling is a bit of skepticism. I think this unit actually tries to perform some role compression, which is refreshing to see. Somewhere in the back of my mind, I feel like when the unit works it will be formidable. But, when it misfires, it’s going to be frustrating.

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**Author:** ![KYLENATOR001](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kylenator001/32/33983_2.png) [@KYLENATOR001](https://community.gemsofwar.com/u/KYLENATOR001)\
**Post date:** [July 27, 2020, 9:13pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9543 "2020-07-27T21:13:26Z")

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When a troop’s main offensive spell effect is devour, it’s not a good sign with a bad gut feeling.

Lord of Slaughter had a better base level with a better shegra spell, guaranteed true skull damage, and at least some damage reduction. The bleed and death mark is random as heck though.

This mythic does feel trying way to hard to do everything. At the very least it’s self sufficient in removing indigestible and fireproof for the devour proc. Better devour teams can be built around irongut with curse, but this might have potential as a novelty in the worst case scenario.

Then again, it could be a matter of I’d rather a mythic be underwhelming and people root as an underdog (pun intended) that needs a buff rather than a troop declared broken on arrival and needing nerfs.

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**Author:** ![Lorien1973](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lorien1973/32/75546_2.png) [@Lorien1973](https://community.gemsofwar.com/u/Lorien1973)\
**Post date:** [July 27, 2020, 9:18pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9544 "2020-07-27T21:18:37Z")

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> [@Lyrian](#):
>
> I feel like when the unit works it will be formidable. But, when it misfires, it’s going to be frustrating.

Wild Queen needed a pet.

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<div class="post-metadata">

**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [July 27, 2020, 9:20pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9545 "2020-07-27T21:20:56Z")

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> [@KYLENATOR001](#):
>
> Then again, it could be a matter of I’d rather a mythic be underwhelming and people root as an underdog (pun intended) that needs a buff rather than a troop declared broken on arrival and needing nerfs.

At the rate they buff troops nowadays, I’d prefer mine more interesting. I feel the same way about all aspects of the game, actually.

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**Author:** ![Mana\_Surgeon](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mana_surgeon/32/55678_2.png) [@Mana\_Surgeon](https://community.gemsofwar.com/u/Mana_Surgeon)\
**Post date:** [July 28, 2020, 12:02am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9546 "2020-07-28T00:02:52Z")

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I agree with much that’s been said about Amarok. While it seems like a serviceable first-slot troop, I’m concerned about that creating 9 gems on kills. That would seem to have a high chance of backfiring, basically punishing the player for getting lucky with a devour.

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