# (!) Spoiler Alert (!) -- \[Any Details Provided are Subject to Change\] (Part 1)

**URL:** <https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280>\
**Category:** Spoilers\
**Created:** [November 13, 2015, 3:16am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280 "2015-11-13T03:16:19Z")\
**Posts on this page:** 20\
**Page:** 467

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [July 6, 2020, 6:43am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9426 "2020-07-06T06:43:37Z")

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![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/d/6/d6407afa1c5666324a3457d102d884e1d1a96b11.jpeg)

not on Taran’s schedule yet

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**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [July 6, 2020, 6:51am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9427 "2020-07-06T06:51:14Z")

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Told you. 😀 @Lorien1973

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [July 6, 2020, 7:36am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9428 "2020-07-06T07:36:37Z")

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> [@TheIdleOne](#):
>
> not on Taran’s schedule yet

the schedule is updated and now it shows up. Two new pets in one month though…again. pricey lol

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**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [July 6, 2020, 7:49am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9429 "2020-07-06T07:49:27Z")

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True but this upcoming pet was shown off on the patch preview 2 years ago. So it was about time. Lol

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**Author:** ![ChunkyMono](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/chunkymono/32/69308_2.png) [@ChunkyMono](https://community.gemsofwar.com/u/ChunkyMono)\
**Post date:** [July 6, 2020, 12:03pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9430 "2020-07-06T12:03:56Z")

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I don’t think my internal calendar can handle ToD the week after GW. Is this a permanent adjustment? I guess ToD gets retired eventually, so ‘permanent’ isn’t right word.

And what’s with Bounty Weekend not following Delve Weekend? My mind is properly fudged now.

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**Author:** ![Lyrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyrian/32/61071_2.png) [@Lyrian](https://community.gemsofwar.com/u/Lyrian)\
**Post date:** [July 6, 2020, 1:47pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9431 "2020-07-06T13:47:21Z")

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> [@ChunkyMono](#):
>
> I don’t think my internal calendar can handle ToD the week after GW. Is this a permanent adjustment? I guess ToD gets retired eventually, so ‘permanent’ isn’t right word.

There will be scheduling adjustments in the future to accommodate the addition of Campaigns to the game. It’s possible that ToD could occur the week after a GW week in the future, but it is not a hard standard.

The new general schedule for events in 5.0 is should be revealed on the stream in ~12 hours from now.

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [July 8, 2020, 8:07am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9432 "2020-07-08T08:07:55Z")

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so before Illithia is forgotten due to 5.0, we finally have faction troop spoilers.

It looks to be moderately slow, but potentially strong.

1. **Hive Mind**  
Base Rarity: Legendary  
Troop Type: Monster  
Troop Role: Support

**Mind Crush**  
_Steal [Magic + 1] Magic from an Enemy and shift it to a random Skill on all Allies. [1:1]_

Mana Color: Yellow, Purple  
Mana Cost: 15

Trait #1: Deep Magic  
_Gain 5 Magic when attacking Delves._

Trait #2: Spell Armor  
_Reduce damage from Spells by 25%._

Trait #3: Psychic Pulse  
_Give all Monster Allies 2 to a random Skill when matching 4 or more Gems._

It’ll be solid with potions, potentially mean/powerful with 2 of them on a delve team, but may not be super useful outside of delves/potion. 3rd trait is unremarkable, but not the worst. Would stack with the Dervish hero class for more Monster Madness though.

1. **Illithian Servitor**  
Base Rarity: Epic  
Troop Type: Monster, Mystic  
Troop Role: Mage

**Dark Portal**  
_Deal [Magic + 1] damage to all Enemies. Then steal 2 Magic from them all._

Mana Color: Blue, Purple  
Mana Cost: 14

Trait #1: Deep Vitality  
_Gain 9 Life when attacking Delves._

Trait #2: Magic Spirit  
_Gain 1 Magic for each Purple ally._

Trait #3: Spell Armor  
_Reduce damage from Spells by 25%_

… So do I consider Will of Nysha weak or this Epic very strong? Will of Nysha steals before doing damage and this steals after the damage… (unless they get lazy and use WoN’s coding for this troop). Should be useful in the delves.

1. **Illithian Colossus**  
Base Rarity: Ultra-Rare  
Troop Type: Monster, Giant  
Troop Role: Defender

**Tentacle Slam**  
_Steal [Magic + 1] Magic from an Enemy and shift it to Life and Armor. [1:1]_

Mana Color: Blue, Brown  
Mana Cost: 12

Trait #1: Deep Vitality  
_Gain 9 Life when attacking Delves._

Trait #2: Regeneration  
_Recover 1 Life at the start of each turn._

Trait #3: Stoneskin  
_Reduce damage from Skulls by 50%._

Typical first slot Stoneskin that can decently neuter enemy spell damage for self-preservation. Reads like a fill and leave full troop though.

1. **Mind Eater**  
Base Rarity: Rare  
Troop Type: Monster  
Troop Role: Striker

**Devour Intellect**  
_Deal damage to an Enemy. If they survive, steal 4 Magic._

Mana Color: Red, Purple  
Mana Cost: 12

Trait #1: Deep Vitality  
_Gain 9 Life when attacking Delves._

Trait #2: Monster Bond  
_Allied Monsters gain 2 Life._

Trait #3: Agile  
_20% chance to dodge Skull damage._

Garbage bin.

Faction team might be:

**Illithian Colossus**  
**Illithian Servitor**  
**Hive Mind**  
**Hive Mind**

probably some kind of purple blue banner

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<div class="post-metadata">

**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [July 8, 2020, 10:49am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9433 "2020-07-08T10:49:59Z")

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Ok, normally weapons aren’t interesting so I never check them, but this time there’s some relevant ones.

**Devil’s Bane**  
Rarity: Legendary  
Weapon Type: Sword  
Weapon Role: Assassin

Mana Color: Blue, Green  
Mana Cost: 14

**Devil’s Bane**  
_Deal [Magic + 4] damage to an Enemy. There is a 1% chance to kill them, boosted by Daemon Enemies. [3x]_

+1 Attack, +4 Armor, +2 Attack, +4 Life, +1 Magic, Mighty, Anti-Magic, Striking, Sacred (Bless Myself)

**Hammer of Force**

Rarity: Legendary  
Weapon Type: Hammer  
Weapon Role: Assassin

Mana Color: Red, Yellow  
Mana Cost: 14

**Hammer of Force**  
_Deal [Magic + 4] damage to an Enemy. There is a 1% chance to kill them, boosted by Elemental Enemies. [3x]_

+1 Attack, +2 Attack, +4 Life, +2 Attack, +2 Attack, Armored, Flaming (Burn the First Enemy), Rending, Fire (Create a Firestorm)

1% base rate is pathetic… some of the other hero weapons provide a 10% base rate and still never see play. up to +12% more is still basically nothing.

Decent Affixes, but both weapons could use base rate buffs. Its being sold to us in the elite pass right? no sense making it filler fluff.

Monday  
Aug 03, 2020

**Ethereal Shield**

Rarity: Legendary  
Weapon Type: Shield  
Weapon Role: Defender

**Ethereal Shield**  
_Gain [Magic + 1] Armor and Barrier a random Ally for every Daemon Enemy. [1:1]_

+2 Armor, +4 Armor, +4 Life, +4 Armor, +1 Magic, Armored, Radiant, Enchanting, Stunned

I don’t really know what you’re supposed to do with this thing, but self-enchant, stun the first enemy, and give 1 mana to all allies is half-decent. Wish it said Barrier a random Ally boosted by every Daemon Enemy. The difference between 0 and 1 Barrier as a base significantly changes the value of this weapon…

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<div class="post-metadata">

**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [July 8, 2020, 10:59am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9434 "2020-07-08T10:59:49Z")

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> [@TheIdleOne](#):
>
> **Ethereal Shield**  
> _Gain [Magic + 1] Armor and Barrier a random Ally for every Daemon Enemy. [1:1]_
> 
> +2 Armor, +4 Armor, +4 Life, +4 Armor, +1 Magic, Armored, Radiant, Enchanting, Stunned
> 
> I don’t really know what you’re supposed to do with this thing, but self-enchant, stun the first enemy, and give 1 mana to all allies is half-decent. Wish it said Barrier a random Ally boosted by every Daemon Enemy. The difference between 0 and 1 Barrier as a base significantly changes the value of this weapon…

Interestingly it doesn’t say “Gain [Magic + 1] Armor. Then Barrier a random Ally for every Daemon Enemy. [1:1]”. I wonder if the first part might also be based on the number of Daemon troops in the opponent team.

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**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [July 8, 2020, 11:44am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9435 "2020-07-08T11:44:44Z")

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There are no generators in this faction? This will be definitely slow.

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**Author:** ![SevenSidedBox](https://avatars.discourse-cdn.com/v4/letter/s/aca169/32.png) [@SevenSidedBox](https://community.gemsofwar.com/u/SevenSidedBox)\
**Post date:** [July 8, 2020, 11:57am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9436 "2020-07-08T11:57:33Z")

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I also agree it’s slow but that might not actually be all that detrimental for your team in the faction fight (the other rooms might be another story).

At first glance, the faction strategy seems to be to lower the opposing hive and collosus troops’ magic down to zero as quickly as possible then focus on the rest. I could be wrong but this seems like a doable faction without potions.

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**Author:** ![Stix](https://avatars.discourse-cdn.com/v4/letter/s/edb3f5/32.png) [@Stix](https://community.gemsofwar.com/u/Stix)\
**Post date:** [July 8, 2020, 1:39pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9437 "2020-07-08T13:39:00Z")

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> [@TheIdleOne](#):
>
> 1. **Mind Eater**  
> **Devour Intellect**  
> _Deal damage to an Enemy. If they survive, steal 4 Magic._

It’s weird that I’m actually willing to believe that the game file says “_Deal damage to an enemy_” for a spell effect.

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<div class="post-metadata">

**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [July 8, 2020, 1:40pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9438 "2020-07-08T13:40:49Z")

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At least they’re getting the hang of the “If, then” logic!!

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**Author:** ![ChunkyMono](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/chunkymono/32/69308_2.png) [@ChunkyMono](https://community.gemsofwar.com/u/ChunkyMono)\
**Post date:** [July 8, 2020, 2:49pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9439 "2020-07-08T14:49:35Z")

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> [@SevenSidedBox](#):
>
> the other rooms might be another story

It normally is the other rooms that provide the biggest challenge to pure faction runs.

How many rooms in the path of least resistance? Legendary rooms? That type of challenge can make or break a run.

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**Author:** ![igniteice](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/igniteice/32/67904_2.png) [@igniteice](https://community.gemsofwar.com/u/igniteice)\
**Post date:** [July 8, 2020, 6:14pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9440 "2020-07-08T18:14:27Z")

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I’m trying to work out what Kingdom the new faction (illithia) will be tied to. Four monsters, but it can’t be Drifting Sands because that’s already linked with The Deep Hive. Here are the Kingdoms that have no Delve Factions with the number of Monster troops it has and its current max power.

| Kingdom | Max Power | # Monsters |
| --- | --- | --- |
| Adana | 12 | 0 |
| Blackhawk | 14 | 5 |
| Broken Spire | 13 | 1 |
| Dhrak-Zum | 9 | 2 |
| Dragon’s Claw | 13 | 1 |
| Ghulvania | 15 | 3 |
| Grosh-Nak | 15 | 1 |
| Karakoth | 15 | 4 |
| Khaziel | 14 | 2 |
| Maugrim Woods | 13 | 2 |
| Pridelands | 14 | 2 |
| Wild Plains | 17 | 4 |
| Zhul’Kari | 12 | 3 |

I’m fairly positive this will be linked with Karakoth, even though Dhrak-Zum could clearly use the most help in bumping up its max power. Karakoth fits the style of these troops the most: stealing magic, buffing its troops, and the epic troop is a Mystic which pairs incredibly well with Medea.

So that’s my guess. Karakoth. Although, taransworld does say the Gem Mastery of Illithia is Blue, but that must be talking about something other than the Kingdom it’s linked with, because none of the Kingdoms left without Delves have a Blue mastery. All the Blue mastery Kingdoms have delves (Glacial Peaks with Mirrored Halls, Leonis Empire with City of Thieves, Merlantis with Sea of Sorrow, Stormheim with Frostfire Keep, and Sword’s Edge with Crypt Keepers).

That last one is a good example though of why Karakoth could just be flat out wrong. Sword’s Edge has a bunch of knights yes, but until Crypt Keepers, it didn’t have any Undead troops. So if you would have asked me “What’s Crypt Keepers going to be linked with?” I probably wouldn’t have said Sword’s Edge at first guess. (That’s not of course to say that I think illithia will be linked with Adana, which also has 0 monsters!)

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**Author:** ![Redi1](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/redi1/32/63215_2.png) [@Redi1](https://community.gemsofwar.com/u/Redi1)\
**Post date:** [July 8, 2020, 6:17pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9441 "2020-07-08T18:17:03Z")

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![gow_FactionInfo](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/e/b/eb9a54395946cd1e83ff41050147064c55441bf3.png)

This should be accurate. It has been for some time now on previous faction/kingdoms.

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**Author:** ![Makkon](https://avatars.discourse-cdn.com/v4/letter/m/ad7895/32.png) [@Makkon](https://community.gemsofwar.com/u/Makkon)\
**Post date:** [July 8, 2020, 6:42pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9442 "2020-07-08T18:42:57Z")

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My guess is it going to be Dhrak-zum. Although thematically it would seem to fit better with Karakoth in the GoW universe, the faction is an obvious homage to the mind flayers of D+D lore. Being that the illithids were inhabitants of the Underdark, Dhrak-zum would be a much closer match there. Of course an argument can be made that the entire GoW underworld is just one huge Underdark equivalent. As such, it could really be attached to any kingdom without overly disrupting the potential lore of the faction.

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**Author:** ![Makkon](https://avatars.discourse-cdn.com/v4/letter/m/ad7895/32.png) [@Makkon](https://community.gemsofwar.com/u/Makkon)\
**Post date:** [July 8, 2020, 7:25pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9443 "2020-07-08T19:25:00Z")

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Ah, I did not see your list before I posted. It would seem that it will be Dhrak-zum. Curious that Karakoth will have a delve called Duergaroth since the Duergar were the evil “gray” dwarves in D+D lore. It seems like a potentially perfect fit for Dhrak-zum or Khaziel.

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<div class="post-metadata">

**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [July 8, 2020, 7:38pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9444 "2020-07-08T19:38:01Z")

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> [@igniteice](#):
>
> trying to work out what Kingdom the new faction (illithia) will be tied to. Four monsters, but it can’t be Drifting Sand

Its Dhrak-Zum, no guess involved. standard “ **Illithia Faction Weapon** ” with Dhrak-Zum banner is in the works.

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<div class="post-metadata">

**Author:** ![Live](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/live/32/40596_2.png) [@Live](https://community.gemsofwar.com/u/Live)\
**Post date:** [July 9, 2020, 5:00am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9445 "2020-07-09T05:00:11Z")

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> [@TheIdleOne](#):
>
> Its Dhrak-Zum, no guess involved. standard “ **Illithia Faction Weapon** ” with Dhrak-Zum banner is in the works

+Pet Spoiler

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