# (!) Spoiler Alert (!) -- \[Any Details Provided are Subject to Change\] (Part 1)

**URL:** <https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280>\
**Category:** Spoilers\
**Created:** [November 13, 2015, 3:16am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280 "2015-11-13T03:16:19Z")\
**Posts on this page:** 20\
**Page:** 453

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**Author:** ![HounganAtLarge](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/hounganatlarge/32/28697_2.png) [@HounganAtLarge](https://community.gemsofwar.com/u/HounganAtLarge)\
**Post date:** [May 1, 2020, 4:27pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9144 "2020-05-01T16:27:08Z")

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It’s like trying to pronounce 37rd.

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**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [May 2, 2020, 11:43pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9145 "2020-05-02T23:43:42Z")

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> [@Magnusimus](#):
>
> Looking forward to a mythic gnoll — hope it’s good (especially for @Razzagor’s sake)!

> [@Razzagor](#):
>
> It won’t be, there is no love for Gnolls in this game. I know Orcs are not doing well too, but they are FAR better than my spotty boys and girls…

As foretold…

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/e/4/e4c507fa34ee2dbc5cc8b852a36a7a23d8847ffa.jpeg)

Ok, so his mythical trait has 100% chance to ignore armor… At first some people could be “WOW!” but let me stop you right there my friend: Ignoring armor is not the same as ignoring Damage Reduction… So yeah…

Now for the spell: Ok, it creates some gems he doesn’t use and turns said gems into Doomskulls. All right, paired with the Doomstorm trait we get a bit of traction for skull strategies, but honestly… Why Deathmark? Why Bleeding? I won’t even discuss that it’s randomly placed but why these effects out of everything else? If it was Stun instead of Deathmark **THEN** he could ignore Damage Reduction from many troops making him a **LITTLE** more viable in his own role.

Now the colors: I don’t think Blue fits him, I would put Purple. And 24 manas for that spell is **TOO MUCH** this troop is supposed to be on the first slot! It blocks half the manas of all the other troops.

And speaking of being in the front: Why not give him Stoneskin for 50% skull reduction? He is a Mythic troop, and Thick Head wouldn’t be much to ask too I think, he is supposedly a construct, his body could have metal melded into it.

And to add insult to the injury: The “art”…

Thanks @Sirrian, I hate it.

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<div class="post-metadata">

**Author:** ![Magnusimus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/magnusimus/32/50652_2.png) [@Magnusimus](https://community.gemsofwar.com/u/Magnusimus)\
**Post date:** [May 3, 2020, 12:26am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9146 "2020-05-03T00:26:13Z")

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I still want him though! 😂

(and maybe he’ll be buffed before release! 🤞)

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<div class="post-metadata">

**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [May 3, 2020, 2:06am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9147 "2020-05-03T02:06:34Z")

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I think the (random) Bleed and Death Marks are mostly thematic, to go along with the spell name ( **Flail** of **Doom** ).

I don’t mind him too much, although Stone tree heroes would be annoying (Impact and Fortitude). I could see his colours being either what they are, or with the purple, as you said.

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<div class="post-metadata">

**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [May 3, 2020, 11:57am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9148 "2020-05-03T11:57:04Z")

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> [@Magnusimus](#):
>
> (and maybe he’ll be buffed before release! 🤞)

They could make a whole rework with the spell and traits because this game still have plenty of mechanics not explored yet. And at least the Mythics should have some new and interesting ones.

A skull based Mythic could have a trait to give some mana to all allies when matching skulls for example. It would be a little above Monk’s trait, but considering that the class trait works for any gems(skulls included) and this idea of mine would work only on skulls and doomskulls it seems pretty balanced. It would be interesting in different compositions if you keep the troop with said trait in the front or the back. Imagine it as rage fueled power.

This kind of trait could fit on the next Khertar Mythic too, in this case it would be more about bones and death magic. But well, all of this only matters **IF** the devs bother creating something new and thematic…

But why would they bother right? They can’t even bother checking the “art” they are paying for… Maybe the artists who worked on some kingdoms, and some factions, simply moved to greener pastures and only **sometimes** they will offer GoW what wasn’t selected/sold to other companies/teams.

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<div class="post-metadata">

**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [May 4, 2020, 7:49am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9149 "2020-05-04T07:49:25Z")

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> [@Razzagor](#):
>
> This kind of trait could fit on the next Khertar Mythic too, in this case it would be more about bones and death magic. But well, all of this only matters **IF** the devs bother creating something new and thematic…

Building on your ideas, and I guess having used Ironjaw recently, they could make a Troop that removes skulls and gives mana to all allied Troops for each skull, or +magic, maybe. A conditional extra turn if you want it to be meta.

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [May 5, 2020, 8:03am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9150 "2020-05-05T08:03:10Z")

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Oh boy:

fun time is over, next faction looks (too) hard at first glance.

1. **Fell Dragon**  
Base Rarity: Epic  
Troop Type: Daemon, Dragon

**Toxic Flame**  
_Deal [Magic + 5] damage to an Enemy, boosted by Burning and Diseased Enemies. [6x]_

Mana Color: Yellow, Purple  
Mana Cost: 12

Trait #1: Deep Magic  
_Gain 5 Magic when attacking Delves._

Trait #2: Magic Spirit  
_Gain 1 Magic for each Purple ally._

Trait #3: Magic Link  
_Gain bonus Purple Mana from Purple Gem matches._

1. **Fell Dragon Egg**  
Base Rarity: Ultra-Rare  
Troop Type: Daemon, Dragon

**Dark Spawn**  
_Disease a random Enemy. Transform into a Fell Roost Troop._

Mana Color: Red, Yellow  
Mana Cost: 11

Trait #1: Deep Shield  
_Gain 9 Armor when attacking Delves._

Trait #2: Dragon Shield  
_Allied Dragons gain 2 Armor._

Trait #3: Aflame  
_Burn enemies when doing Skull damage._

1. **Undead Drake**  
Base Rarity: Rare  
Troop Type: Undead, Dragon (the only non-daemon)

**Grave Breath**  
_Explode 4 Gems, and conjure a Bonestorm._

Mana Color: Blue, Yellow  
Mana Cost: 9

Trait #1: Deep Strength  
_Gain 7 Attack when attacking Delves._

Trait #2: Undying  
_Immune to Poison, Disease, and Death Mark._

Trait #3: Plague Touch  
_Inflict Disease when doing Skull damage._

1. **Nocturnia**  
Base Rarity: Legendary  
Troop Type: Daemon, Dragon

**Breath of Darkness**  
_Deal [Magic + 3] true heavy splash damage to an Enemy. Burn and Disease all affected Enemies. There’s a 20% chance to summon a Fell Dragon Egg._

Mana Color: Purple, Brown  
Mana Cost: 16

Trait #1: Deep Magic  
_Gain 5 Magic when attacking Delves._

Trait #2: Arcane  
_Gain 1 Magic when an ally casts a spell._

Trait #3: Hidden Nest  
_50% chance to spawn a Fell Dragon Egg with full Mana on death._

Few notes:

1. No skull reduction of any kind.
2. Only mana generation also creates a bonestorm. See Number 1.
3. You’d never use Fell Dragon since it only hits one target, unless you really like Magic Link (nope)
4. The only other damage source is Nocturia, who does heavy splash damage with no scaling damage. The opponent will hit harder than you.
5. Undead Drake may be ultra risky to use due to the Bonestorm. I really wish it was a Purple Storm.
6. The Egg is a Gimmick troop.
7. Nocturia’s 3rd trait is an illusion of help. What’ll happen is your Nocturia won’t spawn an egg or the egg will be useless and the opponent’s egg will respawn… Undead Drake to skull spam you.

What’s the team here, 4 Nocturia? Egg first slot to pretend to be a tank, then 3 Nocturia? Egg, Undead Drake, and 2 Nocturia and risk the skull spam?

With this being a 4 room faction … ugh…

Edit 1: re-read the Legendary. It does True Heavy Splash Damage. In the pure faction run, their Legendary is going to hurt. just ouch. You’re going to have focus it down fast.

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<div class="post-metadata">

**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [May 5, 2020, 9:51am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9151 "2020-05-05T09:51:37Z")

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> [@Razzagor](#):
>
> A skull based Mythic could have a trait to give some mana to all allies when matching skulls for example. It would be a little above Monk’s trait, but considering that the class trait works for any gems(skulls included) and this idea of mine would work only on skulls and doomskulls it seems pretty balanced. It would be interesting in different compositions if you keep the troop with said trait in the front or the back. Imagine it as rage fueled power.

> [@Balance Change: Tartarus](https://community.gemsofwar.com/t/balance-change-tartarus/63245):
>
> We noticed that Tartarus’ Legendary Trait had an issue - instead of gaining a Soul every Purple match, it was gaining a Soul every Color match, Testing everything was definitely easier before we all had to work from home! We thought it might be an easy fix, but it turns out this issue cannot be fixed until the next update. While the issue isn’t game-breaking, it wasn’t really a very interesting trait in its current (incorrect) form. So we thought that, instead of getting 1 Soul from matching Pu…

![skellythinking](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/7/e/7e6850ab8e7de81e29f2ba5bf71253d601929a1c.png)

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<div class="post-metadata">

**Author:** ![Live](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/live/32/40596_2.png) [@Live](https://community.gemsofwar.com/u/Live)\
**Post date:** [May 5, 2020, 1:42pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9152 "2020-05-05T13:42:14Z")

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Pet Spoiler says next delve goes to blighted lands.

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<div class="post-metadata">

**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [May 5, 2020, 3:04pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9153 "2020-05-05T15:04:05Z")

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> [@TheIdleOne](#):
>
> fun time is over, next faction looks (too) hard at first glance.

One of the worst rooms to face in a high level delve is the 2 baby dragon, dragon egg and TDS room.  
So they decided to make a Faction team based off of it.  
Disgusting.  
I guess the gem offer shops no longer exist for a month since every gem has to be saved to go well above tier 7, 10 times for this ill conceived faction.

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<div class="post-metadata">

**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [May 5, 2020, 3:06pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9154 "2020-05-05T15:06:21Z")

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Dragon Hatchery isn’t actually that bad, all you have to do is deny red and the Baby Dragons don’t fire blast you. Deny yellow some. If they charge TDS, big deal 20 damage.

The version with Venbarak is a bit more intimidating.

… but yeah Fell Roost looks like _zero fun_.

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<div class="post-metadata">

**Author:** ![KYLENATOR001](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kylenator001/32/33983_2.png) [@KYLENATOR001](https://community.gemsofwar.com/u/KYLENATOR001)\
**Post date:** [May 5, 2020, 3:22pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9155 "2020-05-05T15:22:08Z")

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We went from a couple factions with good team setups to a faction that is a mixup of other faction downsides. Legendary does true dplash like the deep sea king, epic is a bad single target damage dealer, the rare is a skull spammer but without a summon, and finally the ultra rare is a worse dragon egg and a somehow worse wildwood copy.

At least the last couple were fun?

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<div class="post-metadata">

**Author:** ![Lorien1973](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lorien1973/32/75546_2.png) [@Lorien1973](https://community.gemsofwar.com/u/Lorien1973)\
**Post date:** [May 5, 2020, 4:24pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9156 "2020-05-05T16:24:38Z")

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3xFell Dragon Nocturnia. Maybe even 4xnocturnia

the lack of skull mitigation sucks, however. delves LOVE magical skull drops.

With t7x10 potions, nocturniax4 team will basically kill everything in any room. Without potions, this is horrible 🙂

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<div class="post-metadata">

**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [May 5, 2020, 8:48pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9157 "2020-05-05T20:48:30Z")

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> [@Lorien1973](#):
>
> With t7x10 potions, nocturniax4 team will basically kill everything in any room. Without potions, this is horrible

As long as the opponents don’t transform. Maybe sure.  
I’m seeing 40 true damage without potions and 20 to each side of the target when she casts.  
With potions that’s 110 target damage. So for the defense the target will still need to be hit 3 times.  
Then if it transforms then it resets.  
Transforms should be treated the same whether I’m targeting a troop or if it’s targeting its self. Half the level that it originally was. Otherwise remove those troops from the delves completely. Because a level 500 troop being able to get back all the armor and life is bull shit.  
At least with summons there has to be space for the troop.  
Transforms at level 500 are OP.  
With the old transform room you could get lucky and not have to go through it with a pure faction team. But this one is required.

And yes I know Wild Court had transform gimmicks as well. That one sucked as well, but made doable by the amount of skull damage that could be done.

I get that that designers the designers want to make Faction troops interesting.  
But unfortunately, they limited themselves by the way they designed Factions to work.

So instead of making sure the car looks pretty and has the best rims. Work on the engine to keep it running. Work on the suspension to make it an enjoyable ride. And listen to your passengers that don’t mean to hurt your feelings when they say your car sucks. They want the car to just be better but trust that you the car person can make it better if given the honest feedback required to make it suck less.

Last 2 new Factions = 👍  
This upcoming Faction = 👎

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<div class="post-metadata">

**Author:** ![Lorien1973](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lorien1973/32/75546_2.png) [@Lorien1973](https://community.gemsofwar.com/u/Lorien1973)\
**Post date:** [May 5, 2020, 8:57pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9158 "2020-05-05T20:57:07Z")

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> [@awryan](#):
>
> Last 2 new Factions = 👍  
> This upcoming Faction = 👎

To be fair, if we got 2 good updates, for every bad update - this game would be in far better condition. So delves are doing better than anything else 😉

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<div class="post-metadata">

**Author:** ![xolid99](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/xolid99/32/66856_2.png) [@xolid99](https://community.gemsofwar.com/u/xolid99)\
**Post date:** [May 5, 2020, 10:35pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9159 "2020-05-05T22:35:12Z")

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This is exactly why I don’t spend 1000s of gems on factions - they do not deserve to be fed gems for making futile factions, it’s that simple from me. Now if they make some changes, and make it more appealing/fun, not completely reliant on, well, without it being so blatantly designed to cost more gems than reasonable, then all credit to them…

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<div class="post-metadata">

**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [May 7, 2020, 4:48am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9160 "2020-05-07T04:48:20Z")

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The design team made some really awesome kickass weapons for the delves. Guardian Crown, Jar of Eyes, Writhing Staff, and Life & Death as some examples. There are other interesting weapons that see less play: Staff of Insanity, The Eighth Sin, Wild Hunter, Tomes of Spore for example.

We’ve hit the bottom of the barrel.

**Fell Ward**  
_Gain [Magic + 1] Armor boosted by Burning and Diseased Enemies. Then Burn all Enemies, OR Disease all Enemies._  
Yellow, Purple: 14 mana

😑

I’ll just go get my Fiend Fire or Shield of Urskaya and pretend this doesn’t exist.

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<div class="post-metadata">

**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [May 7, 2020, 5:37am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9161 "2020-05-07T05:37:47Z")

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> [@TheIdleOne](#):
>
> **Fell Ward**  
> _Gain [Magic + 1] Armor boosted by Burning and Diseased Enemies. Then Burn all Enemies, OR Disease all Enemies._  
> Yellow, Purple: 14 mana

If memory serves me right. That was basically one of the Scythe options.  
So the fan favorite gets an Epic weapon.  
And the second or third pick gets a Legendary weapon.  
Making the whole “contest” basically pointless. 🤦

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<div class="post-metadata">

**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [May 7, 2020, 8:15am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9162 "2020-05-07T08:15:08Z")

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> [@Community Weapon Spell (Sorry team, we gotta do this again!)](https://community.gemsofwar.com/t/community-weapon-spell-sorry-team-we-gotta-do-this-again/59553/):
>
> That’s right team, we gotta vote on the spell again! Unfortunately, the spell that won the voting isn’t able to be balanced in a way that we are happy with for an Epic weapon. It is skewing either too strong or too weak, so we wanted to take this back to the drawing board. We have reviewed the top suggested spells, balanced them, and would like you to cast your vote again for the spell that will go in-game. As a reminder, the weapon is an epic scythe from Sin of Maraj that uses yellow. So wit…

Here you go.

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<div class="post-metadata">

**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [May 7, 2020, 8:17am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/9163 "2020-05-07T08:17:10Z")

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> [@Grundulum](#):
>
> Here you go.

I guess different enough. Thanks. 👍

(We still need a better yellow weapon exploder).

More than we need another weapon that summons All Seeing Eyes troops. 🙄

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