# (!) Spoiler Alert (!) -- \[Any Details Provided are Subject to Change\] (Part 1)

**URL:** <https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280>\
**Category:** Spoilers\
**Created:** [November 13, 2015, 3:16am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280 "2015-11-13T03:16:19Z")\
**Posts on this page:** 20\
**Page:** 425

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [October 20, 2019, 9:24pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8577 "2019-10-20T21:24:21Z")

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Pure faction win and win without a troop death don’t have to be done at the same time.

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**Author:** ![SevenSidedBox](https://avatars.discourse-cdn.com/v4/letter/s/aca169/32.png) [@SevenSidedBox](https://community.gemsofwar.com/u/SevenSidedBox)\
**Post date:** [October 21, 2019, 12:27am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8578 "2019-10-21T00:27:24Z")

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They usually design factions to have at least a couple of ways they can damage or destroy their opponents. Typically one is more effective than the other. For Mirrored Halls, I guess you can either copy troops or let the opponents kill themselves with constant reflects (replacing killed troops with constant summoning).

I’m actually pretty excited about this faction. The troops are unique and I actually think it might be possible to beat a no potion 500 faction without tearing your hair out. It really depends how strong the opposing faction’s summons are. They’ve never been consistent about how that works. Are the summons going to be max lvl 20 (good) or like Stonesong Eyrie where summoned troops level are equal to the summoners’ (bad)?

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**Author:** ![EliteMasterEric](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/elitemastereric/32/59948_2.png) [@EliteMasterEric](https://community.gemsofwar.com/u/EliteMasterEric)\
**Post date:** [October 22, 2019, 2:31am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8579 "2019-10-22T02:31:37Z")

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Taran’s World updated today but nothing interesting happened. Just for the sake of being thorough.

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**Author:** ![Mana\_Surgeon](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mana_surgeon/32/55678_2.png) [@Mana\_Surgeon](https://community.gemsofwar.com/u/Mana_Surgeon)\
**Post date:** [October 22, 2019, 2:58am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8580 "2019-10-22T02:58:06Z")

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Rats. Was hoping that the Diabolist’s awful 3rd trait was a red herring (a la Stormcaller), but it looks like we’re stuck with it. Diabolist probably has the best talent trees of the daemon classes, but its terrible traits will mean that Sorcerer will still likely be the better choice.

EDIT: Actually, Sorcerer class has some legit utility, scratch this dig.

> **Summary**
>
> In most cases, you can make the even better choice and steer clear from the daemon classes altogether.

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [October 22, 2019, 3:06am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8581 "2019-10-22T03:06:47Z")

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> [@EliteMasterEric](#):
>
> Taran’s World updated today but nothing interesting happened. Just for the sake of being thorough.

Was this around before today? Don’t remember seeing it.

 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/5/9/59a1efdcb32c0b72cf7302a0d1397ba990212b50.png)

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**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [October 22, 2019, 3:11am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8582 "2019-10-22T03:11:49Z")

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Oh, Ice Drift… Ice Rift, I mean.

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [October 22, 2019, 9:20am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8583 "2019-10-22T09:20:58Z")

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Eight rooms only? Going by All-Seeing Eye that might mean having to buy an extra event tier to get all the rewards… 🤔

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [October 22, 2019, 10:29am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8584 "2019-10-22T10:29:48Z")

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I interpret this as nine rooms, with a four-room path to the boss room (that is, the hub is a room itself).

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [October 22, 2019, 11:18am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8585 "2019-10-22T11:18:30Z")

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> [@Grundulum](#):
>
> I interpret this as nine rooms, with a four-room path to the boss room (that is, the hub is a room itself).

That’s still eight, isn’t it? Six small rooms (including the boss one), one big center room, one entrance all the way to the left?

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [October 22, 2019, 11:50am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8586 "2019-10-22T11:50:02Z")

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🤦‍♂️ It’s, uh, late. I’m hungry. A dog ate my homework. I can totally count to eight without using my fingers.

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**Author:** ![TimeKnight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/timeknight/32/50221_2.png) [@TimeKnight](https://community.gemsofwar.com/u/TimeKnight)\
**Post date:** [October 22, 2019, 11:56am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8587 "2019-10-22T11:56:28Z")

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They might somehow fit 2 rooms in the middle. Who know? Or 6, in my dream. Lol

But yeah, likely it will be just 8 rooms, so All-Seeing Eye will no longer be lonely after all this time…

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**Author:** ![Neritar](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/neritar/32/39263_2.png) [@Neritar](https://community.gemsofwar.com/u/Neritar)\
**Post date:** [October 22, 2019, 1:59pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8588 "2019-10-22T13:59:00Z")

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How you all count it to 8? Personally, I see 9 places for rooms

 ![59a1efdcb32c0b72cf7302a0d1397ba990212b50](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/a/3/a3047a7dcab24bc721d215e54f9ae4282f727bd5.png)

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [October 22, 2019, 2:57pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8589 "2019-10-22T14:57:38Z")

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> [@Neritar](#):
>
> How you all count it to 8? Personally, I see 9 places for rooms

The leftmost hex has a door to the left and the right, that suggests that there is another room to the far left. Maybe we’ll get ten rooms, to make up for the missing one in All-Seeing Eyes? 🤪

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**Author:** ![Mana\_Surgeon](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mana_surgeon/32/55678_2.png) [@Mana\_Surgeon](https://community.gemsofwar.com/u/Mana_Surgeon)\
**Post date:** [October 25, 2019, 9:51pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8591 "2019-10-25T21:51:26Z")

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Good week for new troops coming up! First we get Stringfiddler, looking like a rare good exploder in this post-Leprechaun and Harpy Mage world. Good traits, and a rare aimable silence will make this troop a problem for any non-impervious or stealthy troops out there.

Toadsqueezer seems like a typically event-only siegebreaker. 50-50 troops like it are generally not good when one of the outcomes is so mediocre (enchant-all)

King Bloodwood is a solid addition to our “good mythic” pile. Like Ketras, it’s a high-damage, hard-to-stop nuke that benefits from looping teams. Being able to stack bleed on targets makes it above average for a random passive-status afflictor (though Cedric medals do hurt these types in general).

I do wonder what the point of that “steal 10 life from all enemies” aspect of its spell is. Maybe a shout-out to Gloom Leaf? Seems random (not that I’m complaining).

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**Author:** ![Doll](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/doll/32/69173_2.png) [@Doll](https://community.gemsofwar.com/u/Doll)\
**Post date:** [October 25, 2019, 11:19pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8592 "2019-10-25T23:19:47Z")

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I miss Gloom Leaf teams ☹  
They were so popular along time ago.

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**Author:** ![SevenSidedBox](https://avatars.discourse-cdn.com/v4/letter/s/aca169/32.png) [@SevenSidedBox](https://community.gemsofwar.com/u/SevenSidedBox)\
**Post date:** [October 25, 2019, 11:31pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8593 "2019-10-25T23:31:35Z")

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> [@Fourdottwoone](#):
>
> The leftmost hex has a door to the left and the right, that suggests that there is another room to the far left. Maybe we’ll get ten rooms, to make up for the missing one in All-Seeing Eyes?

That doesn’t necessarily means there’s a room on the left side. Some of the faction maps have that same door symbol to the left of their starting room. Crypt Keepers is one example. Plus the space before the first hexagon island is tiny. Doesn’t look like there’s room there.

> [@Mana\_Surgeon](#):
>
> I do wonder what the point of that “steal 10 life from all enemies” aspect of its spell is. Maybe a shout-out to Gloom Leaf? Seems random (not that I’m complaining).

It’s probably to assist the bleed effect. King Bloodwood strikes me as a grindy type troop rather than one that outright kills enemies with massive damage.

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**Author:** ![Mana\_Surgeon](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mana_surgeon/32/55678_2.png) [@Mana\_Surgeon](https://community.gemsofwar.com/u/Mana_Surgeon)\
**Post date:** [October 25, 2019, 11:45pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8594 "2019-10-25T23:45:12Z")

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Fully-boosted Bloodwood is doing 230 damage +40 life-stealing, pretty devastating. It would be awesome if it did the life-steal first, to kill off barriers/reflectors, that would actually make the most sense.

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**Author:** ![Dr\_Killbrew](https://avatars.discourse-cdn.com/v4/letter/d/f9ae1b/32.png) [@Dr\_Killbrew](https://community.gemsofwar.com/u/Dr_Killbrew)\
**Post date:** [October 26, 2019, 9:32am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8595 "2019-10-26T09:32:58Z")

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Bleed procs will probably ruin most barriers and I’m assuming use up reflects as well. I can’t wait to get my hands on that troop, especially with a Raid coming up in two months

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [October 28, 2019, 8:39am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8596 "2019-10-28T08:39:54Z")

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New Spoilers:

Some very bizarre design decisions. I’m not even mad. I’m just oogling the weirdness.

1. Drifting Sands Mythic, December 6

**Shahbanu Vespera**  
Troop Type: Elemental, Mystic

Mana Color: Blue, Yellow, Purple  
Mana Cost: 26

**Three Wishes**  
_Give [(Magic / 2) + 1] to all Skills on an Ally. Create 10 Gems of their Mana Color. Then repeat 2 more times for random Allies._

Trait #1: Elemental Bond  
_Allied Elementals gain 2 Life._

Trait #2: Warded  
_Immunity to Death Mark._

Trait #3: Genie’s Lamp  
_30% chance to summon a Djinn when matching 4 or more Gems._

If it matches the 10 gems before targeting the next ally, this could be quite good. If it is like the old mixture trolls that overwrote their own creation, then its kinda mediocre.

If its “random”, it could potentially boost the same ally twice for what its worth…

Holy St. Astra did _Give [Magic + 1] Life and Armor to all allies._ so this Magic/2 is only really worth it if the gem creation isn’t the overwrite type.

1. Ice Rift Legendary

**The Ice King**  
Troop Type: Elemental, Elf  
Mana Color: Blue, Red  
Mana Cost: 16

_Deal [Magic + 3] splash damage to 2 random Enemies. Burn the first group. Freeze the second group._

Trait #3: Frostfire Aura  
_Freeze and Burn a random Enemy when matching 4 or more Gems._

Poor Queen Mab…

The TIK troop has 2 50% mana starters to choose. Very interesting…

3.Mirrored Hall troop  
Copycat has been nerfed to 50% to summon a copy of that Ally.

1. Wild Plains Legendary  
[https://www.taransworld.com/Spoilers/Troops/Troop\_K18\_21\_english.png](https://www.taransworld.com/Spoilers/Troops/Troop_K18_21_english.png)

This feels like a strange design for my brain. Its probably “normal” otherwise.

Tomb Robber is still probably easier to use, but this can technically create more. Not a fan of Green/Purple as it feels like most skull options are Green/Purple already.(Alderfather/Nimue/Xerodar/The Wild Queen etc.) It might have seen play if it was any green color pairing.

1. Silverglade hero weapon  
Reflection of Good  
Mana Color: Purple  
Mana Cost: 15  
_Grant all status effects to an Ally, then explode [Magic + 1] Gems of their Mana Color._  
+2 Life  
+4 Armor  
+1 Magic  
+4 Life  
+1 Magic  
Vital: _Gain 4 Life_  
Draining: _Drain 3 Mana from the first enemy_  
Radiant: _Give 1 mana to all allies_  
Peaceful: _Silence the first enemy_  
Healing: _Give all allies 2 Life_

Wow. Not as immediately destructive as Essence of Evil, but Barrier/Bless/Reflect/Enrage/Submerge an ally + Silence the first enemy + give all allies life.

Also confirmation the 3rd trait is +2 Purple Mana. Once again, my thoughts is that its a good 3rd trait, but I didn’t want it on this specific hero class.

1. Doubling back to Ice Rift faction… it has no real “win the game” damage source. One troop has Drain life though, so that’ll be “fun” on the opponent’s team.

2. Krampus  
_Deal damage to an Enemy and Submerge them, OR Devour them, OR Transform them into a Daemon and knock them to the back._

Kinda lol. I wonder if they stick with this design choice.

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<div class="post-metadata">

**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [October 28, 2019, 10:21am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8597 "2019-10-28T10:21:06Z")

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> [@TheIdleOne](#):
>
> Holy St. Astra did _Give [Magic + 1] Life and Armor to all allies._ so this Magic/2 is only really worth it if the gem creation isn’t the overwrite type.

Shahbanu is Magic/2 to all skills, which includes Magic. And it’s able to directly target itself with the spell. That will allow for some crazy snowballing, just takes a spell or two to become virtually immortal. Interestingly enough it seems to snowball faster the fewer troops are left within the team, so buying the third trait might actually significantly lower its power rating.

[Previous page](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280.md?page=424)

[Next page](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280.md?page=426)
