# (!) Spoiler Alert (!) -- \[Any Details Provided are Subject to Change\] (Part 1)

**URL:** <https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280>\
**Category:** Spoilers\
**Created:** [November 13, 2015, 3:16am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280 "2015-11-13T03:16:19Z")\
**Posts on this page:** 20\
**Page:** 414

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**Author:** ![Lyrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyrian/32/61071_2.png) [@Lyrian](https://community.gemsofwar.com/u/Lyrian)\
**Post date:** [August 22, 2019, 2:48am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8355 "2019-08-22T02:48:55Z")

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> [@XLS78](#):
>
> Do we have anything definitive that says difficulty will scale with player strength? I could imagine, for example, that future Explore would always be the same difficulty as current Explore on Normal. Nothing about that is contradicted by the statement that player-selectable difficulty is going away.
> 
> Call me overly optimistic (and you may know a lot more because beta tester), but until I see something that says there is behind-the-scenes scaling for these battles, I’m not yet ready to assume the worst.

I want to share in your optimism and I sincerely hope that you are correct. I’m skeptical, though, given the design of the weekly events where difficulty is not selectable. We’ll all find out in 4.6.

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [August 22, 2019, 8:41am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8356 "2019-08-22T08:41:01Z")

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> [@Griswald](#):
>
> I have a bunch of kingdoms whose power levels are stalled because I can’t bring myself to grind through those boring challenges. Now I’m wondering if what’s coming will be even worse, and maybe I should do them before the update. (Hard to know.)

After the update you’ll have to do 7 fights instead of 35 fights for each kingdom to meet power level 6 requirements. You may not get as much souls as before.

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**Author:** ![Bossfrogs](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/bossfrogs/32/53409_2.png) [@Bossfrogs](https://community.gemsofwar.com/u/Bossfrogs)\
**Post date:** [August 22, 2019, 12:35pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8357 "2019-08-22T12:35:32Z")

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If they scale explore difficulty to the player, I’d be alright with it as long as the rewards scale, too. Appropriately.

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**Author:** ![EliteMasterEric](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/elitemastereric/32/59948_2.png) [@EliteMasterEric](https://community.gemsofwar.com/u/EliteMasterEric)\
**Post date:** [August 22, 2019, 4:31pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8358 "2019-08-22T16:31:28Z")

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Looks like there’s more Spoilers to cover:

- King Bloodwood: Deal [Magic + 8] heavy splash damage to an Enemy, boosted by Entangled and Bleeding Enemies. Steal 10 Life from all Enemies. [8x] Trait entangles and bleeds a random enemy on 4+ match.

- Mech Gnome got flavor text; hope it’s a surprise addition in 4.5! We really need a supplemental source of Epic Ingots.

- Math time, I like to think everyone appreciates me doing this for them. 8 magic + 8 base damage + 12 kingdom bonus + 75% heavy splash + up to 64 boost ratio plus 40 life steal equals… 110 damage with no bleeding/entangled enemies and… 270 with max ratio. DATS A LOTTA DAMAGE! IDK how good that is without partners like Yasmine entangling… I feel like the lack of any substantial board control hurts him, but we’ll have to see.

EDIT: Also a lot of weapons got localization fixes. “Damage randomly split” → “Scatter damage” mainly.

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [August 22, 2019, 6:12pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8359 "2019-08-22T18:12:41Z")

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I really don’t get why The Wendigo needs a half damage - [Magic +4] AoE dmg. The half damage gimmick is never a fun one. The boost ratio is high though… Balancing during a faction and outside of a faction can be tough sometimes.

I’d personally rather see something like Magic - 4 instead of half damage.

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**Author:** ![Mana\_Surgeon](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mana_surgeon/32/55678_2.png) [@Mana\_Surgeon](https://community.gemsofwar.com/u/Mana_Surgeon)\
**Post date:** [August 22, 2019, 7:49pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8360 "2019-08-22T19:49:18Z")

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Agreed. Especially when the best “good outcome” is only magic+4.

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**Author:** ![SevenSidedBox](https://avatars.discourse-cdn.com/v4/letter/s/aca169/32.png) [@SevenSidedBox](https://community.gemsofwar.com/u/SevenSidedBox)\
**Post date:** [August 23, 2019, 6:41am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8361 "2019-08-23T06:41:00Z")

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Maybe it’s to prevent the opposing faction team from being too strong against you? I mean one of the Wild Court troops can potentially faerie fire an entire team.

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**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [August 23, 2019, 7:14am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8362 "2019-08-23T07:14:36Z")

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> [@SevenSidedBox](#):
>
> prevent the opposing faction team from being too strong

Doesn’t sound like logic the devs would use, not to _me_ …

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**Author:** ![Slypenslyde](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/slypenslyde/32/30373_2.png) [@Slypenslyde](https://community.gemsofwar.com/u/Slypenslyde)\
**Post date:** [August 23, 2019, 11:45am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8363 "2019-08-23T11:45:54Z")

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You could wait to see the release ability of The Wendigo before getting whipped up about it…

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**Author:** ![BelethS](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/beleths/32/53407_2.png) [@BelethS](https://community.gemsofwar.com/u/BelethS)\
**Post date:** [August 23, 2019, 12:44pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8364 "2019-08-23T12:44:58Z")

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Leshy entangles whole enemy team (and the own team lol), and is pretty fast filled being low rarity.

Paired with leshy and something that consistently bleeds enemies, preferably on match 4/5’s (maybe the rat faction?), could mean easy full 64 bonus.

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [August 23, 2019, 12:47pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8365 "2019-08-23T12:47:09Z")

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> [@Slypenslyde](#):
>
> You could wait to see the release ability of The Wendigo before getting whipped up about it…

Sure, because a complaint about a new unreleased feature and a complaint about an unreleased troop with a known effect of doing half of the damage of their contemporaries is definitely a fair comparison

> [@SevenSidedBox](#):
>
> Maybe it’s to prevent the opposing faction team from being too strong against you? I mean one of the Wild Court troops can potentially faerie fire an entire team.

Its possible, though it undermines The Wendigo in a vacuum. The AI is going to cast it regardless, but now the player has to think about if its even worth bothering with that damage output.

Red Cap is pretty strong for a rare, though I’m not certain if the AI will always cast on something Hunter’s Marked.

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [August 24, 2019, 9:17pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8366 "2019-08-24T21:17:16Z")

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Can I request a change in King of Thieves’s flavor text? Right now, in its comma-free state, King is a literalist and not a consummate kleptomaniac.

One takes everything literally.  
The other takes everything, literally.

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**Author:** ![Lyrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyrian/32/61071_2.png) [@Lyrian](https://community.gemsofwar.com/u/Lyrian)\
**Post date:** [August 24, 2019, 11:19pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8367 "2019-08-24T23:19:11Z")

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![technically_correct_futurama](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/3/7/37549c6de2fa6d27cf49d5b6875608c735bfcd1e.gif)

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**Author:** ![Fleg](https://avatars.discourse-cdn.com/v4/letter/f/5e9695/32.png) [@Fleg](https://community.gemsofwar.com/u/Fleg)\
**Post date:** [August 25, 2019, 1:46am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8368 "2019-08-25T01:46:31Z")

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I think this is literally the least important bug that needs fixing. 😜

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**Author:** ![Mana\_Surgeon](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mana_surgeon/32/55678_2.png) [@Mana\_Surgeon](https://community.gemsofwar.com/u/Mana_Surgeon)\
**Post date:** [August 26, 2019, 6:34pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8369 "2019-08-26T18:34:37Z")

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I actually got a chuckle out of the double entendre there.

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**Author:** ![Griswald](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/griswald/32/27385_2.png) [@Griswald](https://community.gemsofwar.com/u/Griswald)\
**Post date:** [August 28, 2019, 4:18am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8370 "2019-08-28T04:18:32Z")

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So this turns out not to have been correct. Still need to complete 35 very boring challenge battles for power level 6. But at least it appears to be no worse than before (unless one wanted all the souls).

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**Author:** ![Starlite](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/starlite/32/43018_2.png) [@Starlite](https://community.gemsofwar.com/u/Starlite)\
**Post date:** [August 28, 2019, 4:23am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8371 "2019-08-28T04:23:09Z")

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Can you provide a screenshot of what you mean, @Griswald?

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**Author:** ![Griswald](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/griswald/32/27385_2.png) [@Griswald](https://community.gemsofwar.com/u/Griswald)\
**Post date:** [August 28, 2019, 4:25am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8372 "2019-08-28T04:25:38Z")

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Sorry, I can’t do screen shots (old phone). But to get a kingdom to power level 6, you have to complete 7 tier 5 challenges. To get to tier 5 you first have to complete 7 challenges in tiers 1-4. Hope that helps!

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**Author:** ![Starlite](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/starlite/32/43018_2.png) [@Starlite](https://community.gemsofwar.com/u/Starlite)\
**Post date:** [August 28, 2019, 4:28am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8373 "2019-08-28T04:28:48Z")

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Huh. I’ve just had confirmation of that.

That’s definitely not what they said would happen!

Nonetheless, the 35 Challenge battles will now get you to the end of Tier 5, whereas they would previously have only got you to the end of Tier 1. So it is now harder to get 6 stars, but you’ll have fewer battles to do overall.

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**Author:** ![Griswald](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/griswald/32/27385_2.png) [@Griswald](https://community.gemsofwar.com/u/Griswald)\
**Post date:** [August 28, 2019, 4:33am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8374 "2019-08-28T04:33:54Z")

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Good point. Also as I noted elsewhere, the soul payoff on tier 1 is absolute in the sense that you don’t get more souls by wearing celestial armor or whatever. So challenges are really no longer a good way to get souls for newer players.

[Previous page](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280.md?page=413)

[Next page](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280.md?page=415)
