# (!) Spoiler Alert (!) -- \[Any Details Provided are Subject to Change\] (Part 1)

**URL:** <https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280>\
**Category:** Spoilers\
**Created:** [November 13, 2015, 3:16am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280 "2015-11-13T03:16:19Z")\
**Posts on this page:** 20\
**Page:** 410

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [July 30, 2019, 10:01am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8275 "2019-07-30T10:01:23Z")

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> [@Dr\_Killbrew](#):
>
> No different than infernal armor or Thorns I would imagine. If the skull hit kills them, you don’t take any reflected damage

Wait, since when don’t you receive reflected damage whenever the skull hit is lethal? I seem to recall quite a few Tower of Doom battles where a Mang powered skull hit resulted in a dead Wall of Bones as well as a dead hero.

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**Author:** ![EliteMasterEric](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/elitemastereric/32/59948_2.png) [@EliteMasterEric](https://community.gemsofwar.com/u/EliteMasterEric)\
**Post date:** [July 30, 2019, 1:46pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8276 "2019-07-30T13:46:11Z")

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One of my guildmates reported that Archer’s instant kill does get reflected by Infernal Armor.

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**Author:** ![Dr\_Killbrew](https://avatars.discourse-cdn.com/v4/letter/d/f9ae1b/32.png) [@Dr\_Killbrew](https://community.gemsofwar.com/u/Dr_Killbrew)\
**Post date:** [July 30, 2019, 6:31pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8277 "2019-07-30T18:31:50Z")

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Huh. Guess I’m mistaken. Thanks for the clarification

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**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [August 6, 2019, 4:43am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8278 "2019-08-06T04:43:41Z")

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> [@TheIdleOne](#):
>
> > Corrupt Troll, like Ice Troll and Lava Troll, but it creates Green and Purple. Wonder how many of these we’re going to get?
> 
> In theory, they could make up to 30 of them I believe.

15 actually. And 21 trolls in total (like Arcane traitstones).

I just wonder what will be Red/Yellow troll - a mechanical one? Or Dragonian?

And a green/yellow troll? Some Wildfolk? Or Stryx? (Imagine a troll with wings.)

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [August 6, 2019, 4:53am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8279 "2019-08-06T04:53:54Z")

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You’re right, my bad. 15/21 or 21/26 … really depends on if they decide to do a color + skull combination. More if they decide to do a color + doomskull combination…

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [August 6, 2019, 5:46am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8280 "2019-08-06T05:46:58Z")

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Blue then yellow is different from yellow then blue, since the second color could overwrite the first.

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**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [August 6, 2019, 5:51am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8281 "2019-08-06T05:51:44Z")

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Doubling skulls is not a troll function - Skeleros is “Undead / Tauros”. I think these “skull + color” mixes will be some Undeads or Daemons.

Some trolls will use same mana colors for sure: there are only 15 two-colored combinations for 21 trolls.

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**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [August 6, 2019, 5:56am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8282 "2019-08-06T05:56:26Z")

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> [@Grundulum](#):
>
> Blue then yellow is different from yellow then blue, since the second color could overwrite the first.

There are no wordings like “Blue then Brown” or “Red then Brown” for Ice and Lava trolls. But it’s interesting how exactly their spells work.

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [August 6, 2019, 8:44am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8283 "2019-08-06T08:44:48Z")

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I think that might have been how Ice Troll used to be worded – can’t really remember exactly, though.

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [August 6, 2019, 8:58am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8284 "2019-08-06T08:58:56Z")

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“First one, then the other” was exactly how the spells were originally worded:

> [@Cold Time Rock N' Troll](https://community.gemsofwar.com/t/cold-time-rock-n-troll/39511):
>
> Originally published at: [Cold Time Rock N’ Troll – Gems of War](https://gemsofwar.com/cold-time-rock-n-troll/) New Epic Troop: Ice Troll [[image] ](https://gemsofwar.com/wp-content/uploads/2018/05/IceTroll.jpg) While the common forms of Trolls tend to inhabit the surface of Krystara, Sages have theorized that more powerful trolls formed of multiple elements might inhabit the deep areas of the world. The Ice Troll is the first one of these to be discovered! The Ice Troll will be available for 400 Glory in the Rewards tab of the Shop. He will be in Event Chests this week, and will appear in Glory…

I don’t remember when they were changed to their current form. (By the way, my Lava Troll will overwrite existing red gems to create brown gems. I have a video and everything.)

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**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [August 6, 2019, 9:17am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8285 "2019-08-06T09:17:00Z")

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> [@Grundulum](#):
>
> “First one, then the other” was exactly how the spells were originally worded

Yes, that was the “first edition” of their spells. BTW, how guardians’ spells work? They “create 15 gems, a mix of {color} and a chosen type”, but in what order?

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**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [August 6, 2019, 7:58pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8286 "2019-08-06T19:58:35Z")

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> [@What the hell!!!](#):
>
> _Deal [Magic + 4] damage to an Enemy. If they are a Boss, deal 3x - 5x damage, based on my Ascensions. **Convert Green Gems to Doomskulls.** _

That doesn’t seem particularly balanced lol…

(Its Moira Cragheart)

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [August 7, 2019, 12:04am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8287 "2019-08-07T00:04:49Z")

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Lol, yeah.

I think the Devs just hate Green Gems 😝.

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**Author:** ![KYLENATOR001](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kylenator001/32/33983_2.png) [@KYLENATOR001](https://community.gemsofwar.com/u/KYLENATOR001)\
**Post date:** [August 7, 2019, 12:39am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8288 "2019-08-07T00:39:56Z")

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Of course they hate green, that is why their shop is always outdated and flash offers don’t work.

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [August 7, 2019, 1:39am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8289 "2019-08-07T01:39:51Z")

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For how much everyone thinks King Gobtruffle is super op, you’d think all of the green gem hate would be welcomed lol

Green to doomskulls is not a unique effect in the brown or blue coloring (doomed club/the maraji queen), but I’ll gladly take it as a blue/brown troop.

12 mana might be low, but Apophosis (green to skulls) is 12 mana when not empowered, and The Maraji Queen is 15 mana.

What I can say is its actually a useful boss slayer troop for non-boss occasions, for once.

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**Author:** ![actreal](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/actreal/32/1945_2.png) [@actreal](https://community.gemsofwar.com/u/actreal)\
**Post date:** [August 7, 2019, 5:23am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8290 "2019-08-07T05:23:49Z")

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> [@KYLENATOR001](#):
>
> Of course they hate green, that is why their shop is always outdated and flash offers don’t work.

Australian money comes in diverse colours. Green is the colour of the least used banknote. 😜

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**Author:** ![Tatz](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/tatz/32/86556_2.png) [@Tatz](https://community.gemsofwar.com/u/Tatz)\
**Post date:** [August 7, 2019, 6:46am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8291 "2019-08-07T06:46:24Z")

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That’s probably why we still have no ‘something into green’ empowered troop. 😅

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**Author:** ![Dr\_Killbrew](https://avatars.discourse-cdn.com/v4/letter/d/f9ae1b/32.png) [@Dr\_Killbrew](https://community.gemsofwar.com/u/Dr_Killbrew)\
**Post date:** [August 9, 2019, 5:33am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8292 "2019-08-09T05:33:00Z")

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All you folks just jinxed it. Empowered purple to green converter coming to the Glory shop on Oct 14th for the Maugrim Woods Raid.

Newest Daemon hero class looks really stupid, but still not as bad as the Stryx hero’s 3rd trait, which is the same as its 1st talent. I won’t ever shut up about how bad that is…

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [August 9, 2019, 5:54am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8293 "2019-08-09T05:54:24Z")

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> [@Dr\_Killbrew](#):
>
> All you folks just jinxed it. Empowered purple to green converter coming to the Glory shop on Oct 14th for the Maugrim Woods Raid.

yay … _slow golf clap_

Yellow/Blue isn’t a common gem converter color (Astral Spirit is the first Yellow/Blue that comes to mind). Hunter’s Mark the first Enemy is a very strong effect.

I’m sure this troop will see play, though I’m not sure if I want to see it see play.

* * *

Ghulvania has always confused me.

Every named character is Epic, but things that could probably exist in multiples (Bats, Wolves) are the Legendary troops.

Vlad the Unsated is Epic  
A generic Dullahan is Legendary though lol. speaking of which:

**Dullahan**  
18 mana (Red/Brown)  
**Midnight Ride**  
_Deal [Magic + 4] damage to an Enemy, boosted by Ally and Enemy deaths. Kill either a first Enemy or a first Ally. [5x]_

… lol. Not great, just lol.

* * *

**Stringfiddler**  
12 Mana ( Green, Purple)  
**Eardrum Burster**  
_Silence an Enemy. Explode [Magic + 1] Gems of one of their Mana Colors. Gain an Extra Turn._  
Trait #3: Song of Nature  
_Summon a Leafstorm at the start of Battle._

That’s going to end well. I mean, may as well signal all of the King Gobtruffle is OP fans to rally against this one too.

(Targeted Silence/Explosion/and Extra turn with a Storm that refills it). Princess Fizzbang is crying in a corner now.

\*Mech Gnome is Impervious because lol

* * *

**The Gray King**  
24 Mana ( Blue, Purple, Brown)  
**The Gray March**  
_Destroy all Gems of a chosen Color. All Enemies of that Color take [Magic + 3] true damage, and are Mana drained, Silenced, and Frozen._  
Trait #3: King’s Legion  
_All Undead Allies gain 1 Armor and Magic when matching 4 or more Gems._

I like that they’re trying to do a Mythic version of Shocktopus, but Blue/Purple/Brown might be the most unfortunate color in Gems of War in terms of troop quality. (or maybe Undeads have the worst traits? undecided)

like this trait is something that Xathenos should have had (at gain 2 Armor and Magic). This 3rd trait doesn’t help this troop or teammates that would be paired with this troop all that much. It has a potentially strong spell effect, but not something I want to cast at 24 mana.

Imagine how much fun this troop would be if The Gray King had a 3rd trait of Explode 2 skulls when matching 4 or more Gems.

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<div class="post-metadata">

**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [August 9, 2019, 6:07am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/8294 "2019-08-09T06:07:53Z")

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> [@TheIdleOne](#):
>
> Not a fan of City of Thieves…
> 
> There’s no need for Street Thief to be limited to 10 gems when troops like Necrocorn already make 10 gems without jumping through hoops… Stealing gold isn’t always applicable as the enemy doesn’t always have gold unless you’re giving them extra turn gem matches…
> 
> None of them have Merchant, so 100 gold is the cap for this team unless you somehow got super “lucky” and survive a Cedric bonus room.
> 
> Tomb Robber is going to be a grief troop in faction battles both for and against the player. Anyone with Zuul’Goth will know the feeling I’m talking about.
> 
> The other 3 troops are completely underwhelming for the player and obnoxious for the enemy Faction team level 500.
> 
> Update 4.5 better have a real answer to the faction team problem…

Cat Burglar has been changed from 10 gold to 20 gold. Since this effect only triggers when an enemy dies, its still pretty ineffective. Gain 20 gold should be part of its cast effect as the spell itself is already underwhelming as is.

King of Thieves has been nerfed from 4:1 to 5:1. Since the troop is unreleased, _shrug_. Ok.

Street Thief: Massively buffed and partially nerfed at the same time. The good news? It no longer makes an irrelevant 10 gems. It can make a super nasty 16 purple gems. Bad news? You have to steal 3 gold for 1 extra gem. The enemy faction team might not gain 30 gold that quickly to steal. Or enemy pvp teams. I don’t know. Its a better troop for outside faction use, but isn’t as reliable in the current faction vs faction battle.

Tomb Robber: Buffed from a max of 12 to a max of 14 skulls. That’s scary since its based on your gold. Boost ratio has dropped from 4:1 to 5:1, but 40 gold isn’t the hardest amount to hit…

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