# (!) Spoiler Alert (!) -- \[Any Details Provided are Subject to Change\] (Part 1)

**URL:** <https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280>\
**Category:** Spoilers\
**Created:** [November 13, 2015, 3:16am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280 "2015-11-13T03:16:19Z")\
**Posts on this page:** 20\
**Page:** 373

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**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [November 27, 2018, 2:08am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7527 "2018-11-27T02:08:47Z")

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In any case it’s another trait with effects matching Brown gems iI think it goes well with teams that deal True damage or traits that can ignore armor on Skulls.

His colors are odd, i was nearly sure he was/would be Green, Purple and Brown…

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**Author:** ![MeghatroN](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/meghatron/32/50678_2.png) [@MeghatroN](https://community.gemsofwar.com/u/MeghatroN)\
**Post date:** [November 27, 2018, 4:59am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7528 "2018-11-27T04:59:25Z")

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> [@TheIdleOne](#):
>
> Excitement has dwindled by a good amount. Least favorite type of traits (stat reduction on the 1st enemy type)

I was quite disappointed with this reformulation in the “Just a Bite” trait of the High King Irongut. He is definitely a mythical creature with a trait similar to the legendary ones like Yao Guai and Nimue. If it is for the rebalanced trait, it is worth using the legendary ones mentioned (even because it is better to use Yao Guai and Nimue than some mythical ones in the game).

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**Author:** ![actreal](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/actreal/32/1945_2.png) [@actreal](https://community.gemsofwar.com/u/actreal)\
**Post date:** [November 27, 2018, 6:16am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7529 "2018-11-27T06:16:19Z")

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> [@Lyrian](#):
>
> Looks like the mythic pet pain train will be in full force monthly in 2019.

Timetable of Pets to level 20

Already - Whitehelm - Peace Pigeon  
02/01/2019 Mist of Scales - Snakelet  
03/11/2019 Forest of Thorns - Auraio or Twigant  
03/22/2019 Darkstone - Trogpole  
04/15/2019 Sword’s Edge - Griffling (or War Corgi)

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**Author:** ![Zuboki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zuboki/32/28558_2.png) [@Zuboki](https://community.gemsofwar.com/u/Zuboki)\
**Post date:** [November 27, 2018, 8:24pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7530 "2018-11-27T20:24:02Z")

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I think Irongut’s lacklustre 3rd trait is counterbalanced by his targetted-devour-and-an-extra-turn spell, which is guaranteed once he passes 100 attack (i.e, after 1 devour or buff).

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**Author:** ![ANGI](https://avatars.discourse-cdn.com/v4/letter/a/8dc957/32.png) [@ANGI](https://community.gemsofwar.com/u/ANGI)\
**Post date:** [November 28, 2018, 12:14am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7531 "2018-11-28T00:14:09Z")

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Thanks to you for the info about Zuul’Goth. I removed Karakoth from the list and added Leonis Empire, somehow forgot the new class 🙂

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [November 28, 2018, 12:26am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7532 "2018-11-28T00:26:31Z")

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Where was it ever said Zuul’Goth was getting replaced and moved to Apocalypse? If they really wanted to, they could have move ZG already.

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**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [November 28, 2018, 12:39am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7533 "2018-11-28T00:39:29Z")

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> [@TheIdleOne](#):
>
> Where was it ever said Zuul’Goth was getting replaced and moved to Apocalypse?

Sirrian said Karakoth would get a regular Mythic in a stream. The Apocalypse part is speculation i believe.

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**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [November 28, 2018, 12:56am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7534 "2018-11-28T00:56:39Z")

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> [@Lyrian](#):
>
> Small correction: the Karakoth mythic is supposed to replace Zuul’Goth, who will likely move to Apocalypse at that time.

Two things are not connected at all. Another Mythic from Karakoth was promised - one more affordable than Zuul’Goth. But it is not a cause to change Zuul’Goth’s kingdom.

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**Author:** ![Lyrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyrian/32/61071_2.png) [@Lyrian](https://community.gemsofwar.com/u/Lyrian)\
**Post date:** [November 28, 2018, 4:06am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7535 "2018-11-28T04:06:56Z")

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> [@TheIdleOne](#):
>
> Where was it ever said Zuul’Goth was getting replaced and moved to Apocalypse? If they really wanted to, they could have move ZG already.

> [@Razzagor](#):
>
> Sirrian said Karakoth would get a regular Mythic in a stream. The Apocalypse part is speculation i believe.

> [@Nullings](#):
>
> Two things are not connected at all. Another Mythic from Karakoth was promised - one more affordable than Zuul’Goth. But it is not a cause to change Zuul’Goth’s kingdom.

The point of the “replacement” Karakoth mythic was to allow normal players to eventually reach Kingdom Power 10, without Zuul’Goth. (Looked for the clip and couldn’t re-find it in past dev Q&As regarding moving him to Apocalypse). Despite the comment on the last stream about the masses being able to craft Zuul eventually, I don’t buy for a second that Orbs of Power will ever be made that common.

Beyond that, it would be illogical to keep to Zuul in Karakoth, keeping with the one mythic per kingdom policy. The only logical place would be to move him to Apocalypse.

But, the devs could buck that trend just for Karakoth (and minimize the havoc with the carefully placed roadblocks post 10-stars to just one kingdom). So, I will concede that the Apocalypse comment is technically speculation, as I can’t find that clip again.

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [November 28, 2018, 4:08am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7536 "2018-11-28T04:08:05Z")

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> [@Lyrian](#):
>
> Beyond that, it would be illogical to keep to Zuul in Karakoth, keeping with the one mythic per kingdom policy.

In one of their past Q&As, they had a desire to make 2 mythics per kingdom. We’re nearing that point right now.

> [@Dev Q&A (Get Your Questions In!) Thursday](https://community.gemsofwar.com/t/dev-q-a-get-your-questions-in-thursday/31331/218):
>
> I also made some notes for those that can’t see the videos or can’t understand/hear them. Missed a few from @turintuor 's list, I’ll try to come back and update when Salty posts the YouTube version as I think there’s a video on twitch that for some reason I just can’t see. What are your plans for kingdom reworks and nerfing/buffing troops? they would like like to bring a lot of older troops up to the level of new troops Btw they browse the forums even if they dont respond powercreep is discus…

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**Author:** ![Lyrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyrian/32/61071_2.png) [@Lyrian](https://community.gemsofwar.com/u/Lyrian)\
**Post date:** [November 28, 2018, 4:25am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7537 "2018-11-28T04:25:30Z")

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> [@TheIdleOne](#):
>
> In one of their past Q&As, they had a desire to make 2 mythics per kingdom. We’re nearing that point right now.

How long ago was that? EDIT: I see your link. I spent half an hour skimming through that stream. /grumble

Yeah, that stream was discussing things pre-Underworld, especially with the notes from the post you linked.

At this point, I think the plan has shifted to “move mythics to the Underworld once all of the Overworld kingdoms have a mythic”.

However, after the 4th anniversary stream, I’m now heavily leaning in the direction of Underworld mythic-likes being treated a similar way as Doomed weapons are alternate-Underworld-mythic weapons. They’re going to rewrite the rules on acquiring whatever they call the “Underworld Mythic” rarity of troops once all the Overworld kingdoms have a mythic.

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**Author:** ![JLUONG](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jluong/32/47950_2.png) [@JLUONG](https://community.gemsofwar.com/u/JLUONG)\
**Post date:** [November 28, 2018, 9:22pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7538 "2018-11-28T21:22:00Z")

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He should steal 5 attack per brown match

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**Author:** ![Taransworld](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taransworld/32/17324_2.png) [@Taransworld](https://community.gemsofwar.com/u/Taransworld)\
**Post date:** [November 29, 2018, 11:19pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7539 "2018-11-29T23:19:58Z")

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Hi all, a few spoiler changes just happen (mostly on troops but a couple on weapons and pets).

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [November 29, 2018, 11:44pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7540 "2018-11-29T23:44:58Z")

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Qilin:  
Spell Description: Transform Purple Gems to Red and Brown to Skulls. Bless 2 random Allies.

ahaha… well at least we’re finally getting a brown to skulls troop.

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**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [November 30, 2018, 7:08am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7542 "2018-11-30T07:08:06Z")

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But is it _blue_…

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [November 30, 2018, 8:42am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7543 "2018-11-30T08:42:04Z")

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Just noticed the Wild Plains hero now does:  
Trait #3: Bullish Vigor  
_All Allied Tauros start battles with 50% Mana._

That’s a bit better I guess

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**Author:** ![KYLENATOR001](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kylenator001/32/33983_2.png) [@KYLENATOR001](https://community.gemsofwar.com/u/KYLENATOR001)\
**Post date:** [November 30, 2018, 3:51pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7544 "2018-11-30T15:51:06Z")

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Honestly with the roller coaster of simultaneously being both happy and disappointed with recent patches any little thing matters. While a soon to drop mythic is currently another infernus groupie sucking off him like a leech to be potentially useful, as far as this change,

![tumblr_lgedv2Vtt21qf4x93o1_40020110725-22047-38imqt](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/8/9/8971f81e84f7e9e6a3895865615ffea950274fc9.jpg)

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**Author:** ![TimeKnight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/timeknight/32/50221_2.png) [@TimeKnight](https://community.gemsofwar.com/u/TimeKnight)\
**Post date:** [December 1, 2018, 11:30am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7545 "2018-12-01T11:30:54Z")

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Let’s do a theory crafting for next year’s Faction!

> **February - Fang Moor**
>
> **Linked Kingdom**
> 
> - Mist of Scale (?)
> 
> **Banner**
> 
> - Saurus Banner : +2 :gem_red: / +1 :gem_blue: / -1 :gem_brown:
> 
> **Pet**
> 
> - Rattlebone
> 
> **Weapon**
> 
> - Bloodthirsty Axe (15 Blue/Red)  
> _Deal [Magic +4] damage to the first 2 Enemies, and inflict Bleeding._

**Troops**

- Horned Asp (Rare 10 Purple/Red)  
_Deal [Magic +4] splash damage to an Enemy. Inflict Poison and Bleed on all Enemies hit by my spell._  
Traits : Razor Teeth (Inflict Bleed when doing Skull damage) / Deep Magic / Swift

- Setauri (Ultra-Rare 11 Blue/Red)  
_Create 6 Skulls, boosted by Bleeding Enemies. Inflict Bleed on a random Enemy. [2x]_  
Traits : Deep Shield / Razor Teeth / Tough Scales

- Shaman of Set (Epic 13 Blue/Green)  
_Choose a Color. Create Red Gems equal to the number of Gems of that color. Inflict Bleed on a random Enemy. [1x]_  
Traits : Deep Vitality / Razor Teeth / Water Heart

- Chief Dargon (Legendary 16 Red/Yellow)  
_Give [Magic +1] Attack to myself, and all Allies below me. Explode a Row._  
Trait : Razor Teeth / Tough Scales / Deep Wounds (Inflict Bleed on a random enemy on Red Gem matches)

That’s a lot of Bleed : Deals True Damage at the beginning of each turn based on the amount of Bleed applied (Max 4 Stacks). So it’s just an upgrade of poison. Faction team seem to be a skull-based tactic again, with lots of unreliability: randomly create skulls and gems. Why can’t they just be simple transformer…?

> **March - Dark pit**
>
> **Linked Kingdom**
> 
> - Bright Forest (?)
> 
> **Banner**
> 
> - Rat Banner : +2 :gem_brown: / +1 :gem_green: / -1 :gem_blue:
> 
> **Pet**
> 
> > **Joust Mouse**
> >
> > Mayb this one?
> > 
> > ![Screenshot_2018-11-23-04-42-37-1](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/f/9/f95bbdb234b335227cd9479eb0175be4c0b8fbd7.png)
> 
> **Weapon**
> 
> - Pit Knife (15 Brown/Green)  
> _Deal [Magic +6] damage to the last enemy, and Curse and Mana Drain them_

**Troops**

- Rattigar (Rare 10 Brown/Green)  
_Deal [Magic +1] damage to 2 random Enemies, and inflict a random status effect on each of them._  
Traits : Cursed Touch (Inflict Curse when dealing Skull damaged) / Deep Vitality / Swift

- Plague Rat (Ultra-Rare 12 Green/Red)  
_Explode [Magic +1] Brown Gems. Poison and Disease 2 random enemies._  
Traits : Cursed Touch / Deep Vitality / Impervious

- Hex Rat (Epic 13 Brown/Purple)  
_Deal [Magic +2] damage to an Enemy, and all Enemies below them. If the Enemy is Cursed, deal double damage to them and Death Mark them._  
Traits : Cursed Touch / Deep Magic / Shock

- Sledgepaw (Legendary 16 Brown/Yellow)  
_Destroy a 5x5 block of Gems. Inflict Cursed, Stun and Bleed on the first enemy._  
Trait : Deep Strength / Armored / Mutant Regeneration (Recover 6 Life at the start of each turn)

Now it’s all about Cursed : Resets and reduces the recovery chance of Status Effects. Status Effects, Devour, Mana Burn, and Mana Drain will also ignore any Trait immunities. They’re quite weak, with only Epic who got some semi-AoE potential. Legendary’s mega explosion-style is quite interesting, but it still do no damage whatsoever. Lucky Deathmark trigger is the key here?!

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<div class="post-metadata">

**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [December 1, 2018, 12:37pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7546 "2018-12-01T12:37:14Z")

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> [@TimeKnight](#):
>
> Why can’t they just be simple transformer…?

You better ask: “Why can’t you guys actually spend time making good troops?”  
It’s no rocket science at all to design a group of four troops with good sinergy.

The Legendary troop on the second faction is beyond pathetic, we have Ultra-rares better than that…

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**Author:** ![back](https://avatars.discourse-cdn.com/v4/letter/b/eb8c5e/32.png) [@back](https://community.gemsofwar.com/u/back)\
**Post date:** [December 1, 2018, 1:20pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7547 "2018-12-01T13:20:58Z")

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> [@TimeKnight](#):
>
> - Shaman of Set (Epic 13 Blue/Green)  
> _Choose a Color. Create Red Gems equal to the number of Gems of that color. Inflict Bleed on a random Enemy. [1x]_  
> Traits : Deep Vitality / Razor Teeth / Water Heart

This looks like a major upgrade of the Flame Troll for one more mana, and different color.

The Trolls don’t really double the number of gems, do they? I think when I slowed the animation and watched, some gems landed on top of existing gems of the same color. So if there’s 10 red gems before you cast Flame Troll, I think 10 red gems are created but it’s likely some will land on red gems, giving you less than 20 before matching. If that’s right, then this new troop isn’t worse with its “equal to the number of Gems” instead of double. And of course it’s better for the choice of color and bleed.

[Previous page](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280.md?page=372)

[Next page](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280.md?page=374)
