# (!) Spoiler Alert (!) -- \[Any Details Provided are Subject to Change\] (Part 1)

**URL:** https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280
**Category:** Spoilers
**Created:** [November 13, 2015, 3:16am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280 "2015-11-13T03:16:19Z")
**Posts on this page:** 20
**Page:** 372

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### Author: ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)
#### Post date: [November 22, 2018, 1:12pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7507 "2018-11-22T13:12:01Z")

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> [@Razzagor](#):
>
> Rhynax and Sabertooth Lion are good candidates to cause Bleed

If Sabertooth Lion gets reworked and back in the meta, I will _have_ to reinstall the game…

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### Author: ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)
#### Post date: [November 22, 2018, 1:35pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7508 "2018-11-22T13:35:28Z")

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Now that we have tranformation effects, it would be nice to have some Druid that cold transform into a S. Lion (and maybe have other forms) because it always seemed to me that its markings were inspired on WoW druids’ animal forms.

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### Author: ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)
#### Post date: [November 22, 2018, 2:50pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7509 "2018-11-22T14:50:38Z")

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Yeah few meanings to add another status like Poison or Burn, which both needs surely some power-up.  
The stacking could be the poison (and I don’t say that because I proposed it one or two years ago 😉 ).

On the other hand, I understand that new status could make easier the design of new spells for new troops…

Will these new effects be matched to some kingdom reworks?

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### Author: ![Lyrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyrian/32/61071_2.png) [@Lyrian](https://community.gemsofwar.com/u/Lyrian)
#### Post date: [November 22, 2018, 3:48pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7510 "2018-11-22T15:48:08Z")

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> [@nav037](#):
>
> Blessed  
> Blessed Troops are Impervious to all negative Status Effects, Devour, Mana Burn, and Mana Drain.

Humm… that seems awfully powerful. I wonder if this effect has a fixed duration or has a percentage chance to expire at the start of each side’s turn (like how debuffs behave now). Otherwise, once cast if Blessed (if AoE) would be incredibly OP and would force the other side to be bring a healer/dispeller to compensate (the same can be said for Cursed).

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### Author: ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)
#### Post date: [November 22, 2018, 4:20pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7511 "2018-11-22T16:20:42Z")

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Simply put Cursed is weaker than Blessed, because it **can’t be** applied to troops already immune to status effects. So any true Impervious (trait) troop will never be bothered with it, and troops under Blessed effect will also laugh at such _cute_ attempts to cause harm…

Blessed should have, **in my opinion without seeing the plans for the troops able to apply it** , a fixed duration of two turns. Something reliable that buys you time (while also acts as a cleanse effect if the devs pay attention and test things for longer than two minutes), and won’t hinder the players agency too long if used by the A.I in some theorical scenarios…

Shorter than that and the effect would be a bad joke, the kind of joke that only a mother would laugh to make her son feel better (but she would still be disappointed), and longer than that gives too much advantage/value to troops who can apply it to at least two troops and if there is a Mass Blessing or Bless on 4/5 matches troops we will need to rely on Mass Dispel and Raw Damage.

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### Author: ![Lyrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyrian/32/61071_2.png) [@Lyrian](https://community.gemsofwar.com/u/Lyrian)
#### Post date: [November 22, 2018, 4:46pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7512 "2018-11-22T16:46:49Z")

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> [@Razzagor](#):
>
> Simply put Cursed is weaker than Blessed, because it **can’t be** applied to troops already immune to status effects. So any true Impervious (trait) troop will never be bothered with it, and troops under Blessed effect will also laugh at such _cute_ attempts to cause harm…

I wonder about that…

Because, the first thing I thought when I read the description of Cursed was “this is how Impervious troops are going to be countered”.

The end logical result of anything status effect related is to simply bring a team of Impervious units to just ignore them entirely, just like you said. But, what if Cursed is meant to disable Impervious by design?

And does Cursed neutralize Blessed on casting by design? Because, otherwise, again as you point out, Blessed will always be superior to Cursed.

More info is badly needed on this.

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### Author: ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)
#### Post date: [November 22, 2018, 6:15pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7513 "2018-11-22T18:15:37Z")

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> [@Lyrian](#):
>
> But, what if Cursed is meant to disable Impervious by design?

From the phrasing alone unless Cursed **also ignores all immunities** it wouldn’t matter. Blessed and Impervious+ troops would laugh at it.

But i need to confess that **i’m playing dumb** (some would say i’m a natural at this…) in the hopes the devs would notice this glaring mistake/oversight and have it fixed in time to avoid 100.003 threads complaining about bugs with the immunities…

Still, i find this an odd choice to introduce/reinforce mechanics around debuffs using debuffs. A global effect like a Mythic trait on a troop with a strong theme related to all **plague** s and ailments know by mankind would be nice… if it was a direct reference to a biblical figure of great importance, a knight or **horsemen** of sorts from the book of **Apocalypse** maybe… 🤔 If only we had one in the game in need of a rework to have more relevance… 🤔

Off-topic:  
In my good ol’ days of facebook games Marvel Avenger Alliance introduced their own version of the Horsemen created by the mutant Apocalypse. One of my favorites was Pestilence:

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/f/e/fe10d7c43c3b38a3154c9733074f8607e3a8c7e6.jpeg)  
Hank McCoy with all his knowledge on chemistry and biology made a fine Horsemen. He had a passive that was able to supress all immunities and cleansing effects of both teams and it would also allows your team to apply any debuff they had on them when attacking enemies. The other Horsemen of the story arc on the game where also really good, but he was the best.

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### Author: ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)
#### Post date: [November 22, 2018, 7:44pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7514 "2018-11-22T19:44:58Z")

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> [@Razzagor](#):
>
> From the phrasing alone unless Cursed **also ignores all immunities** it wouldn’t matter. Blessed and Impervious+ troops would laugh at it.

I see it less as going after impervious troops and more about going after those silly elves with mana shield or ancestry traits.

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### Author: ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)
#### Post date: [November 22, 2018, 8:46pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7515 "2018-11-22T20:46:10Z")

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But, is it really worth to use one spell in order to make an effect on another spell work?

Call me old fashioned, but curb stomping the enemies with damage seems very efficient instead of all these debuff acrobatics. The meta won’t shift an inch as Yao-Guai+Titania, Infernus+Divines and Egg Thief+Key would basically not care about this…

There are some cases where things could change a little, but it’s just a little in the end, maybe we will see another version that supports Deathmark, Freeze and other debuffs, but instead of all this trouble i believe it would be more sensible to add improved debuffs as i suggest some time ago:

- Burning → “Evolves” into Flare dealing more damage and maybe adding some other minor effect.
- Freeze → “Evolves” into Frostbite, dealing damage now and preventing healing/life gain.
- Poison → “Evolves” into Dark Icor, dealing more damage and reducing attack every turn.  
(I didn’t suggested these specific effects, i’m just throwing ideas again because i’m too lazy right now to search my own old post with other ideas.)

Anyway, this is a leaked information and we can only speculate, but i hope the devs don’t waste time with these things just to make new stuff for the sake of being new, and irrelevant, when they could be improving Wild Plains in time for its class release and also improve the Shaman by the way.

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### Author: ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)
#### Post date: [November 22, 2018, 10:56pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7516 "2018-11-22T22:56:59Z")

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> [@Razzagor](#):
>
> Call me old fashioned, but curb stomping the enemies with damage seems very efficient instead of all these debuff acrobatics. The meta won’t shift an inch as Yao-Guai+Titania, Infernus+Divines and Egg Thief+Key would basically not care about this…

Its about the same reasoning as people wanting immunity to transform. _shrug_

All 3 of those “metas” you mentioned already have some glaring weaknesses now, so if that’s how it is, its not the worst place to be. Metas are only metas because people are lazy and copy what others do and no amount of troop changing can change that until a new team performs better to replace the older ones.

As for damage vs debuffs, damage only takes you so far. Try it in delves, pure damage won’t carry you through the higher floors. You need the debuffs to buy you enough time to do said damage.

> [@Razzagor](#):
>
> Anyway, this is a leaked information and we can only speculate, but i hope the devs don’t waste time with these things just to make new stuff for the sake of being new, and irrelevant, when they could be improving Wild Plains in time for its class release and also improve the Shaman by the way.

If they can’t make the things they want, then they won’t have enough creativity left to fix Wild Plains or the hero class 😛

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### Author: ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)
#### Post date: [November 22, 2018, 11:06pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7517 "2018-11-22T23:06:12Z")

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> [@TheIdleOne](#):
>
> As for damage vs debuffs, damage only takes you so far. Try it in delves, pure damage won’t carry you through the higher floors. You need the debuffs to buy you enough time to do said damage.

I agree, but i regard the balance of Delves and ToD as sketchy, so sketchy that the natural reaction of players was, in many ways to be _cheesy_ and one of these cheesy tactics suffered an intervention which caused some problems down the road too.

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### Author: ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)
#### Post date: [November 22, 2018, 11:26pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7518 "2018-11-22T23:26:22Z")

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> [@TheIdleOne](#):
>
> If they can’t make the things they want, then they won’t have enough creativity left to fix Wild Plains or the hero class 😛

It’s just that… How can i put it? Hmmm… Ah, i know: **It’s tiresome to be/feel like the “Second Line of Beta Testers”.**

Obviously no one can’t expect innovative features to be a 100% success rate all the time, but on the other hand i feel, and that’s a very personal opinion based on what information is available and what is preceived, the design direction is too rushed…

It’s like building a house with three walls and a roof, only after it’s finished the devs notice they forgot one wall and the floor, then they add the fourth wall but now they need to break it to be able to get inside and make the floor… Then, after the floor is placed they notice they still need to put the pipes and power lines and outlets, windows…

Ok, this is maybe **very unfair** to them all things considered, but i believe you get my point: To anyone, basically, they surely are making things too fast with less attention to details and long term planning than what is supposedly ideal. There are many possible reasons for that, and i believe many of us are probably thinking about a certain $omeone who is the culprit of it all…

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### Author: ![MeghatroN](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/meghatron/32/50678_2.png) [@MeghatroN](https://community.gemsofwar.com/u/MeghatroN)
#### Post date: [November 23, 2018, 1:50am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7519 "2018-11-23T01:50:40Z")

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> [@TheIdleOne](#):
>
> As for damage vs debuffs, damage only takes you so far. Try it in delves, pure damage won’t carry you through the higher floors. You need the debuffs to buy you enough time to do said damage.

Me and my armor full of holes, patches and cracks agreed. Just thinking about the damage does not make you happy in the Delves. Silencing, removing mana, destroying armor, stunning and removing barriers are essential factors for advancing battles.

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### Author: ![MeghatroN](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/meghatron/32/50678_2.png) [@MeghatroN](https://community.gemsofwar.com/u/MeghatroN)
#### Post date: [November 24, 2018, 3:18pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7520 "2018-11-24T15:18:11Z")

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Where can I see what limit of stars each kingdom can currently have?

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### Author: ![noob](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/noob/32/54823_2.png) [@noob](https://community.gemsofwar.com/u/noob)
#### Post date: [November 24, 2018, 6:45pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7521 "2018-11-24T18:45:42Z")

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[https://docs.google.com/spreadsheets/d/1hvL6AijrIk4B2HHAh0A9yh3J7jVHlN2DV54fINvRkV8/htmlview#](https://docs.google.com/spreadsheets/d/1hvL6AijrIk4B2HHAh0A9yh3J7jVHlN2DV54fINvRkV8/htmlview#)  
Under kingdom tab

Gowdb also shows which kingdoms of yours are not at max stars

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<div class="post-metadata">

### Author: ![MeghatroN](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/meghatron/32/50678_2.png) [@MeghatroN](https://community.gemsofwar.com/u/MeghatroN)
#### Post date: [November 25, 2018, 3:00pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7522 "2018-11-25T15:00:10Z")

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Thank you, man.

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### Author: ![Taransworld](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taransworld/32/17324_2.png) [@Taransworld](https://community.gemsofwar.com/u/Taransworld)
#### Post date: [November 26, 2018, 7:56pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7523 "2018-11-26T19:56:35Z")

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This information was generated by @ANGI  
Enjoy…

_ **Forthcoming Kingdom Stars** _  
11/30/2018 Pridelands 12 stars  
12/03/2018 Dhrak-Zum 7 stars (if you haven’t before kingdom rework patch)  
12/07/2018 Wild Plains 9 stars  
12/28/2018 Pan’s Vale 12 stars  
01/07/2019 Wild Plains 11 stars  
01/11/2019 Leonis Empire 9 stars  
02/01/2019 Mist of Scales 14 stars (if Fang Moor faction belongs to it)  
02/04/2019 Divinion Fields 9 stars  
02/11/2019 Shentang 8 stars  
03/08/2019 Bright Forest 8 stars (if Dark Pits faction belongs to it)  
03/11/2019 Forest of Thorns 14 stars  
03/15/2019 Forest of Thorns 15 stars  
03/18/2019 Khetar 10 stars  
03/22/2019 Darkstone 14 or 15 stars (depends on Frog Prince pet release)  
04/12/2019 Silverglade 8 stars (if Silver Necropolis belongs to it)  
04/15/2019 Sword’s Edge 14 stars  
04/19/2019 Sword’s Edge 15 stars  
04/26/2019 Drifting Sands 9 stars  
04/29/2019 Urskaya 9 stars

end of Troop spoilers from here…but sure is  
05/31/2019 Merlantis 9 stars (new class Tidecaller)  
07/05/2019 Bright Forest 9 stars (new class Hierophant)  
08/09/2019 Blackhawk 9 stars (new class Corsair)

-=-=-=-=-=-=-=-=-=-=-=-=-=-  
Created by Angi @ Paladins  
-=-=-=-=-=-=-=-=-=-=-=-=-=-

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<div class="post-metadata">

### Author: ![Ashasekayi](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ashasekayi/32/61090_2.png) [@Ashasekayi](https://community.gemsofwar.com/u/Ashasekayi)
#### Post date: [November 26, 2018, 8:07pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7524 "2018-11-26T20:07:24Z")

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Thanks @ANGI and @Taransworld for the list. It’s very useful!

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### Author: ![Lyrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyrian/32/61071_2.png) [@Lyrian](https://community.gemsofwar.com/u/Lyrian)
#### Post date: [November 26, 2018, 9:34pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7525 "2018-11-26T21:34:59Z")

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Great info.

Looks like the mythic pet pain train will be in full force monthly in 2019.

Small correction: the Karakoth mythic is supposed to replace Zuul’Goth, who will likely move to Apocalypse at that time.

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### Author: ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)
#### Post date: [November 27, 2018, 1:56am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7526 "2018-11-27T01:56:53Z")

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High King Irongut  
Trait #3: Just a Bite: Steal 4 Life when matching Brown Gems.  
Trait #3: Just a Bite: Steal 4 Life from the first enemy when matching Brown Gems.

Excitement has dwindled by a good amount. Least favorite type of traits (stat reduction on the 1st enemy type)

I look forward to “Bleed”

Edit: Trait #1: Cursed Touch  
_Inflict Curse when dealing Skull damaged._

Now I understand Blessed/Cursed. To give it to other troops that don’t have those effects.

[Previous page](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280.md?page=371)

[Next page](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280.md?page=373)
