# (!) Spoiler Alert (!) -- \[Any Details Provided are Subject to Change\] (Part 1)

**URL:** <https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280>\
**Category:** Spoilers\
**Created:** [November 13, 2015, 3:16am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280 "2015-11-13T03:16:19Z")\
**Posts on this page:** 20\
**Page:** 370

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**Author:** ![TimeKnight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/timeknight/32/50221_2.png) [@TimeKnight](https://community.gemsofwar.com/u/TimeKnight)\
**Post date:** [November 16, 2018, 2:15pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7467 "2018-11-16T14:15:53Z")

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I agree. Showing it on “Map Information” tab, under “Map Name” and “Map position” would be nice. Maybe name it as “Connected Kingdom” if data on Map Name is Underworld.

The data is available on each Factions’ Weapons, but it’s subjected to chance. Although, I think keep updating infos about them could be confusing, but it’s not big problem.

Also, why did they recolor Primal’s Shield in Primal Rift like that? Why not just use the same one like Guardians/Hall of Guardians? Changing to Purple/Green hue to match its banner is quite great though.

![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/0/7/07567cb70aeec59255dcfb62c3fd7018007e224a.png) ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/a/9/a93f7111452a514f74e9d3ce858a2e64568e2614.png)

**EDIT** : Just realized why Primal’s Shield is using that colors. They’re representing Spring (Green leaves), Summer (Yellow sun), Autumn (Brown leaves), Winter (Blue ice on bottom), and Imp face to represent its 6 Seasonal Imp troops. As Primal Rift is not about the season, it make more sense that they changed the colors.

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**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [November 16, 2018, 3:02pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7468 "2018-11-16T15:02:28Z")

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Found the connections through weapons:  
Fang Moor - Khetar  
Dark Pits - Mist of Scales  
Silver Necropolis - Silverglade

Nothing new except the last. Well, the game will develop for 2 years at least…

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**Author:** ![TimeKnight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/timeknight/32/50221_2.png) [@TimeKnight](https://community.gemsofwar.com/u/TimeKnight)\
**Post date:** [November 16, 2018, 3:19pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7469 "2018-11-16T15:19:38Z")

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I just have an idea about other way to tell their connected Kingdom : Map Coordinates!

All Underworld kingdoms are directly under their connected kingdom, off by least than 300 pixels. As the page got info for all existing kingdoms, I try to compare them, and it gives some new information…

 ![02](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/6/0/60276ef368f0ebfab69029b5ac58940694b965f0.jpeg)

So now…

- Fang moor, Snake Faction, is directly under Mist of Scales, that’s make so much more sense!
- Dark Pits, Rat Faction, is closest to Suncrest. Birds do eat rats, so it’s possible. Bright Forest is also near it, but less likely to be.
- Silver Necropolis is under Silvergale, as it should be, like that name and weapon spoiler info tell us.

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**Author:** ![Taransworld](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taransworld/32/17324_2.png) [@Taransworld](https://community.gemsofwar.com/u/Taransworld)\
**Post date:** [November 16, 2018, 5:41pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7470 "2018-11-16T17:41:43Z")

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Ok, I did just add a couple things to the kingdom page…

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/7/9/7918c4a0d69129ff1f0bb0b8ab0567c232c5ee84.png)

Still looking for a way to link the two maps (Krystara / Underworld)  
Thanks for the feedback. 🙂

_Also, special thanks to @nav037 for all the help._

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**Author:** ![Taransworld](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taransworld/32/17324_2.png) [@Taransworld](https://community.gemsofwar.com/u/Taransworld)\
**Post date:** [November 16, 2018, 11:01pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7471 "2018-11-16T23:01:02Z")

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More mods to the new kingdom spoiler page…

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/2/e/2e5021bbbebc10a6f1744d9139d04a67a22aae23.png)

Thanks @nav037 and @cky for all the help!!! 🙂

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [November 17, 2018, 4:36am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7472 "2018-11-17T04:36:20Z")

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I don’t understand The Warrens map. Where is the end point for this Delve?

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**Author:** ![TimeKnight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/timeknight/32/50221_2.png) [@TimeKnight](https://community.gemsofwar.com/u/TimeKnight)\
**Post date:** [November 17, 2018, 5:14am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7473 "2018-11-17T05:14:14Z")

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I’m confused as well, but based on the theme of other Factions’ map, Boss room is probably the one on upper left corner with dark double circle.

That’s mean, it wll only take 2 room to finish it, Starting Room then immediately Boss room, with no random room(s) in between. Quite wierd, but considering how weak the Faction team is, I hope this is intended, for the go-in-circle rabbit hole theme.

Other option would be big middle room with 2 stars, but that will mean it will be 5-room Faction, with is beyond ridiculous, so I prefer to think it’s just Legendary/Treasure room.

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [November 17, 2018, 5:23am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7474 "2018-11-17T05:23:55Z")

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In what should surprise no one, previous Delves do not display any consistency in whether stars or daises (or both) mark the boss room. So it’s anyone’s guess whether the Warrens will be the new shortest Delve or the new longest one.

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**Author:** ![TimeKnight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/timeknight/32/50221_2.png) [@TimeKnight](https://community.gemsofwar.com/u/TimeKnight)\
**Post date:** [November 17, 2018, 5:55am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7475 "2018-11-17T05:55:05Z")

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Ah, dais(es), that’s what it’s called!

Yeah, there is not much consistency here, as the boss room can be marked with either 2+ stars (HoG, PR), one big star (CK, SoS), or dais (ASE, SoS).

But consider that both Factions where daises existed, they’re in Boss room. It would be weird for them to randomly added dais in TW without Boss room being there. So my guess is still on TW being the shortest Faction ever.

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**Author:** ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)\
**Post date:** [November 17, 2018, 8:45am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7476 "2018-11-17T08:45:40Z")

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My guess is that the Boss room will be in the center (bigger room) so a 5-rooms delve…

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**Author:** ![Rickygervais](https://avatars.discourse-cdn.com/v4/letter/r/b77776/32.png) [@Rickygervais](https://community.gemsofwar.com/u/Rickygervais)\
**Post date:** [November 18, 2018, 1:12am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7477 "2018-11-18T01:12:32Z")

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This was on twitter, a little sneak peek of 4.2

 ![IMG_9386](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/a/b/ab4ba02d45c844527c4259eaa5b6b9888ba58fe4.jpeg)

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**Author:** ![Lyrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyrian/32/61071_2.png) [@Lyrian](https://community.gemsofwar.com/u/Lyrian)\
**Post date:** [November 18, 2018, 1:18am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7478 "2018-11-18T01:18:43Z")

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Such a minor tease, lol.

I suppose one must start with the small stuff first before bringing out the big cannons.

Anyone notice that there appears to be a trend of the speed of updates accelerating? Didn’t we **just** get 4.1, and now the preview phase of 4.2 has started? Wouldn’t that an official preview now suggest that 4.2 is going to land before the end of the year (pre-Christmas)???

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**Author:** ![Rickygervais](https://avatars.discourse-cdn.com/v4/letter/r/b77776/32.png) [@Rickygervais](https://community.gemsofwar.com/u/Rickygervais)\
**Post date:** [November 18, 2018, 1:24am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7479 "2018-11-18T01:24:04Z")

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I really hope it will be bug fix and QOL only.

please we don’t need new game mode for awhile

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**Author:** ![TimeKnight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/timeknight/32/50221_2.png) [@TimeKnight](https://community.gemsofwar.com/u/TimeKnight)\
**Post date:** [November 18, 2018, 7:40am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7480 "2018-11-18T07:40:38Z")

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> [@Lyrian](#):
>
> Wouldn’t that an official preview now suggest that 4.2 is going to land before the end of the year (pre-Christmas)???

Maybe. Also, the art of Christmas-themed Invasion opponent: Holiday Tower (Troop\_Invasion\_07), seems to be missing, if not hidden away.

So, for December 24th Suncrest Invasion to happen with this new Tower, a client update need to happened before that, in order to put the art in, along with other features in 4.2 update.

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [November 18, 2018, 7:54am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7481 "2018-11-18T07:54:08Z")

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Do the devs only push new art assets with code updates? I thought that could happen any time.

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**Author:** ![Darkness](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/darkness/32/2712_2.png) [@Darkness](https://community.gemsofwar.com/u/Darkness)\
**Post date:** [November 18, 2018, 9:48am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7482 "2018-11-18T09:48:02Z")

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We all know that’s not going to happen. Bug fixes generate far less revenue than new content.

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**Author:** ![TimeKnight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/timeknight/32/50221_2.png) [@TimeKnight](https://community.gemsofwar.com/u/TimeKnight)\
**Post date:** [November 18, 2018, 10:01am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7483 "2018-11-18T10:01:21Z")

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> [@Grundulum](#):
>
> Do the devs only push new art assets with code updates?

From what I see in the past few months, yes. Art assets seem to be client-side, while small changes in game mechanic only need small server-side patches.

Introducing new weekly troops/weapons is just changing hidden data from hidden to be visible in game via patch updates. They can’t do that if there is no hidden art data in the game first.

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**Author:** ![Rickygervais](https://avatars.discourse-cdn.com/v4/letter/r/b77776/32.png) [@Rickygervais](https://community.gemsofwar.com/u/Rickygervais)\
**Post date:** [November 19, 2018, 1:23am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7484 "2018-11-19T01:23:56Z")

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If they keep adding new mode, they will lose more people. I am a hardcore player and i am already bordeline tired and bored of the game. I play other game and this game was use to be my in-between game but now after each update it become a full time game and if they keep adding new game mode instead of fixing bugs or only do QOL, it will result in more burnout.

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**Author:** ![Saltypatra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/saltypatra/32/59750_2.png) [@Saltypatra](https://community.gemsofwar.com/u/Saltypatra)\
**Post date:** [November 19, 2018, 2:42am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7485 "2018-11-19T02:42:00Z")

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Our 4.2 Update won’t be introducing a new game mode. We wanted to push for one more update this year, as this one will be a quality of life guild update! There will be further changes to guilds to come, but we wanted to get the ball rolling before 2019. As such, this update will primarily contain bug fixes and updates to the guild system, including a few quality of life changes and additions that the community has been requesting for some time. 🙂

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**Author:** ![Rickygervais](https://avatars.discourse-cdn.com/v4/letter/r/b77776/32.png) [@Rickygervais](https://community.gemsofwar.com/u/Rickygervais)\
**Post date:** [November 19, 2018, 2:54am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/7486 "2018-11-19T02:54:55Z")

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That’s a good news ty salty 🙂

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