# (!) Spoiler Alert (!) -- \[Any Details Provided are Subject to Change\] (Part 1)

**URL:** <https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280>\
**Category:** Spoilers\
**Created:** [November 13, 2015, 3:16am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280 "2015-11-13T03:16:19Z")\
**Posts on this page:** 20\
**Page:** 335

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**Author:** ![XLS78](https://avatars.discourse-cdn.com/v4/letter/x/b2d939/32.png) [@XLS78](https://community.gemsofwar.com/u/XLS78)\
**Post date:** [August 31, 2018, 9:55pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6754 "2018-08-31T21:55:37Z")

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I liked it better when it was called “Magic Link.” What’s wrong with Magic Link?

_Won’t someone please think of the children?_

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [August 31, 2018, 9:56pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6755 "2018-08-31T21:56:07Z")

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Strange they’re using a different term for something that’s already in the game (Magic Link), but thanks for the info. Was guessing something like it, but didn’t make sense to me so I didn’t go with it.

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**Author:** ![Rickygervais](https://avatars.discourse-cdn.com/v4/letter/r/b77776/32.png) [@Rickygervais](https://community.gemsofwar.com/u/Rickygervais)\
**Post date:** [August 31, 2018, 9:57pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6756 "2018-08-31T21:57:20Z")

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Anything in this game make sense?

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [August 31, 2018, 9:59pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6757 "2018-08-31T21:59:13Z")

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honestly, no

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**Author:** ![Macawi](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/macawi/32/21289_2.png) [@Macawi](https://community.gemsofwar.com/u/Macawi)\
**Post date:** [August 31, 2018, 10:01pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6758 "2018-08-31T22:01:40Z")

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Actually it has been changed from ‘Arcane Surge’ to now ‘Arcane’, my apologies.  
“[TRAIT\_ARCANE\_DESC]”: “Gain 1 Magic when an ally casts a spell.”

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [August 31, 2018, 10:02pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6759 "2018-08-31T22:02:56Z")

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ah, that was the other route and makes slightly more sense (like the Arcane on Mab). I still prefer Magic Link but at least that’s solved.

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**Author:** ![Crow](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/crow/32/44074_2.png) [@Crow](https://community.gemsofwar.com/u/Crow)\
**Post date:** [September 1, 2018, 12:22am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6762 "2018-09-01T00:22:08Z")

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Snap freeze i hate It already.

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**Author:** ![KYLENATOR001](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kylenator001/32/33983_2.png) [@KYLENATOR001](https://community.gemsofwar.com/u/KYLENATOR001)\
**Post date:** [September 1, 2018, 12:29am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6763 "2018-09-01T00:29:46Z")

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I’d rather my team get frozen than half my troops dying due to a snap.

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**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [September 1, 2018, 1:08am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6764 "2018-09-01T01:08:22Z")

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> [@KYLENATOR001](#):
>
> I’d rather my team get frozen than half my troops dying due to a snap.

_167,45768 billion years on MsPaint…_  
New proposed adjustments for Ubastet Spell: Everyone loses half their collections.

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/2/9/29fad2d650d202d549ad4522bb8515ac90d27bca.jpeg)

I have the impression someone already did something like this… 🤔

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [September 1, 2018, 3:35pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6765 "2018-09-01T15:35:36Z")

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I wonder for how long Ubastet will still have that stigma of being overpowered after his nerf when now very obviously Infernus is the top dog(spoiler:Inf already was number one before the Uba nerf)

(Spoiler2: Stormbreaker\>Infinity Gauntlet…MCU logic)

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**Author:** ![Drathas](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/drathas/32/7344_2.png) [@Drathas](https://community.gemsofwar.com/u/Drathas)\
**Post date:** [September 1, 2018, 9:56pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6766 "2018-09-01T21:56:40Z")

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It will stick for awhile I reckon.

On another note of imbalance, compare the third traits of the next two Mythics:

- 8% chance to kill the last enemy on 4+ matches

Vs.

- Disease a random enemy when matching purple.

Gee, would hate to see these two use a seesaw!!

Also, what’s with taking hero talents and making them Mythic traits???

I really want to see disease more useable (Venbarak 👊🏻) but this is just so Lame…

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [September 1, 2018, 10:01pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6767 "2018-09-01T22:01:56Z")

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> [@Drathas](#):
>
> Also, what’s with taking hero talents and making them Mythic traits???

I always saw it the other way, all the good mythic traits are being wasted on hero traits and talents, when we can’t access most of them at any given point without paying 50 gems / real money to do it.

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**Author:** ![Drathas](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/drathas/32/7344_2.png) [@Drathas](https://community.gemsofwar.com/u/Drathas)\
**Post date:** [September 1, 2018, 10:21pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6768 "2018-09-01T22:21:25Z")

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So, you’re saying you think disease a random enemy is a mythic trait? 😳

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<div class="post-metadata">

**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [September 1, 2018, 10:24pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6769 "2018-09-01T22:24:32Z")

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can’t be worse than enrage a random ally on 4 or 5 match

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<div class="post-metadata">

**Author:** ![XLS78](https://avatars.discourse-cdn.com/v4/letter/x/b2d939/32.png) [@XLS78](https://community.gemsofwar.com/u/XLS78)\
**Post date:** [September 1, 2018, 10:25pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6770 "2018-09-01T22:25:32Z")

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Except that enrage can be useful if it hits your first troop. Disease is pretty worthless no matter what - it’s nearly as bad as poison.

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**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [September 1, 2018, 10:33pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6771 "2018-09-01T22:33:51Z")

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Disease is less useful at the endgame enviroment with gem spam+explosion+storms…

It could give a 30% temporary reduction to Attack and Magic to be more useful in general.

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [September 1, 2018, 10:54pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6772 "2018-09-01T22:54:15Z")

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Am I missing something?

Disease does a good job slowing down explosions and initial fills. The only problem so far is that the only ways to apply disease consistently have been through spells, which is too slow to be viable (Magnus, Plague etc.) or skull hits which is meaningless.

The hero class Sorcerer has a good disease, but the class talents don’t do enough to make people want to use the class so it goes unnoticed.

So this Mythic trait will actually be decent, since the troop seems decent and the 3rd trait is easy enough to mass apply slowdowns.

Its not flashy like burning. I guess if it was brighter and did some disco colors, people will give it more respect? Its no poison that does 1 damage if it feels like it.

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**Author:** ![en9nhcet](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/en9nhcet/32/1673_2.png) [@en9nhcet](https://community.gemsofwar.com/u/en9nhcet)\
**Post date:** [September 1, 2018, 11:13pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6773 "2018-09-01T23:13:08Z")

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imo disease and posion have needed buff for ages tbh

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<div class="post-metadata">

**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [September 1, 2018, 11:19pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6774 "2018-09-01T23:19:17Z")

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> [@TheIdleOne](#):
>
> Disease does a good job slowing down explosions and initial fills.

Only the initial fills with normal gem matching honestly. As explosions+storms tends to create extra turns i hardly felt any impact in the few times i was affected by it. It doesn’t helps a lot that Cleanse was prevalent until Ishbaala nerf.

But i agree we have poor options to apply this debuff and maybe the devs prefer it this way because players in general don’t enjoy having a harder time to fill and cast their spells.

**[Sarcasm]** Also why even do something about these debuffs anyway? The devs already programmed the A.I to cheat the players constantly. **[/Sarcasm]**  
 ![1535696364341](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/2/1/21a725fce3dc75cd5a754d64c736359c1ad7affd.gif)

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<div class="post-metadata">

**Author:** ![Fleg](https://avatars.discourse-cdn.com/v4/letter/f/5e9695/32.png) [@Fleg](https://community.gemsofwar.com/u/Fleg)\
**Post date:** [September 2, 2018, 1:52am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6775 "2018-09-02T01:52:41Z")

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If you combine disease with jinx trait it’s extremely hard to get mana, but silence trumps them both.

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