# (!) Spoiler Alert (!) -- \[Any Details Provided are Subject to Change\] (Part 1)

**URL:** <https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280>\
**Category:** Spoilers\
**Created:** [November 13, 2015, 3:16am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280 "2015-11-13T03:16:19Z")\
**Posts on this page:** 20\
**Page:** 328

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**Author:** ![XLS78](https://avatars.discourse-cdn.com/v4/letter/x/b2d939/32.png) [@XLS78](https://community.gemsofwar.com/u/XLS78)\
**Post date:** [July 31, 2018, 12:59pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6611 "2018-07-31T12:59:02Z")

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> [@TimeKnight](#):
>
> There is actually Drool’Goth coming later.

Best news of the update! 😁

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**Author:** ![Taransworld](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taransworld/32/17324_2.png) [@Taransworld](https://community.gemsofwar.com/u/Taransworld)\
**Post date:** [July 31, 2018, 5:52pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6612 "2018-07-31T17:52:25Z")

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Spoiler courtesy of Macawi

**Name:** Sunspear #14016  
**Code:** Hunter  
**Kingdom:** Pridelands #3005  
**Augment:** Raksha  
**Talent Trees:** Forest, Water, Death  
**Traits:** Fire Brand, Fireproof, Heatwave  
**Weapon:** FlameSoul #1215  
**Bonus Color:** Red  
**Bonus Weapon:** Green  
**Release Date:** 8/31/2018

**Name:** Frostmage #14018  
**Code:** Frostmage  
**Kingdom:** Glacial Peaks #3011  
**Augment:** Elemental  
**Talent Trees:** Water, Arcane, Storms  
**Traits:** Water Heart, Arcane Surge, Frostbite  
**Weapon:** Orb Of Winter #1218  
**Bonus Color:** Purple  
**Bonus Weapon:** Blue  
**Release Date:** 9/28/2018

**Name:** Thief #14017  
**Code:** Thief  
**Kingdom:** Zaejin #3004  
**Augment:** Goblin  
**Talent Trees:** Cunning, Shadow, Wind  
**Traits:** Greedy, Fast, Sneak Attack  
**Weapon:** Skeleton Key #1214  
**Bonus Color:** Purple  
**Bonus Weapon:** Brown  
**Release Date:** 11/2/2018

**Name:** Warpriest #14019  
**Code:** Warpriest  
**Kingdom:** Leonis Empire #3025  
**Augment:** Not Available  
**Talent Trees:** War, Light, Morale  
**Traits:** Not Available  
**Weapon:** War Symbol #1219  
**Bonus Color:** Yellow  
**Bonus Weapon:** Red  
**Release Date:** Not Available

**Name:** Shaman #14020  
**Code:** Shaman  
**Kingdom:** Wild Plains #3027  
**Augment:** Tauros  
**Talent Trees:** Forest, Water, Light  
**Traits:** Not Available  
**Weapon:** Spirits Staff #1217  
**Bonus Color:** Brown  
**Bonus Weapon:** Green  
**Release Date:** Not Available

Class graphics here:

> [@(!) Spoiler Alert (!) -- \[Any Details Provided are Subject to Change\] (Part 1)](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change/1280/6329):
>
> [Classes1][Classes5][Classes4][Classes3][Classes2][Classes7][Classes6][Classes8][Classes9][Classes10][Classes11][Classes12][Classes13][Dragon%20Class]

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**Author:** ![GameTagwastaken](https://avatars.discourse-cdn.com/v4/letter/g/7ab992/32.png) [@GameTagwastaken](https://community.gemsofwar.com/u/GameTagwastaken)\
**Post date:** [July 31, 2018, 6:22pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6613 "2018-07-31T18:22:16Z")

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Awesome!

They are all being added to 8 and 9 star kingdoms. Without looking at the files, we can expect these five kingdoms to be the next ones after since they (will) have 16 troops and no class yet.

Blackhawk  
Blighted Lands  
Darkstone  
Drifting Sands  
Grosh-nak

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**Author:** ![RedRoseWarrior](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/redrosewarrior/32/41880_2.png) [@RedRoseWarrior](https://community.gemsofwar.com/u/RedRoseWarrior)\
**Post date:** [July 31, 2018, 7:19pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6614 "2018-07-31T19:19:38Z")

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> [@TimeKnight](#):
>
> I agree that Delve would be the new mode, likely a weekend one like Bounty, but with Delve troop. Maybe it’s about digging to find the Underworld, discovering those 6 artifacts (Coin Purse/Gold Ring/Priest’s Chalice/King’s Crown/Genie’s Lamb/Sacred Treasure) from Vault along the way. They’re also just each of 6 single colors, ranging from Common to Mythic, so it might be spacial unobtainable cards like Towers.

That is an interesting idea and I would love to see that if that’s the case then awesome. However those artifacts seem to be from the Vault kingdom, so maybe the Vault will be an actual kingdom with there being only 6 and every kingdom when it’s first released has had 6 troops

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**Author:** ![The\_Freak](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/the_freak/32/32738_2.png) [@The\_Freak](https://community.gemsofwar.com/u/The_Freak)\
**Post date:** [July 31, 2018, 8:34pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6615 "2018-07-31T20:34:57Z")

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> [@RedRoseWarrior](#):
>
> there being only 6 and every kingdom when it’s first released has had 6 troops

Actually every kingdom since I started playing over 2 years ago has begun with 8 or 9 troops… so there goes that theory.

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**Author:** ![RedRoseWarrior](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/redrosewarrior/32/41880_2.png) [@RedRoseWarrior](https://community.gemsofwar.com/u/RedRoseWarrior)\
**Post date:** [July 31, 2018, 8:36pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6616 "2018-07-31T20:36:09Z")

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ok true there

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<div class="post-metadata">

**Author:** ![XLS78](https://avatars.discourse-cdn.com/v4/letter/x/b2d939/32.png) [@XLS78](https://community.gemsofwar.com/u/XLS78)\
**Post date:** [July 31, 2018, 9:58pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6617 "2018-07-31T21:58:07Z")

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“Delve” sounds to me like a game mode to get ingots. Wasn’t there a tease of something like that at some point?

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**Author:** ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)\
**Post date:** [August 1, 2018, 12:35am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6618 "2018-08-01T00:35:34Z")

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Skeleton Key: Deal X damage to the first and last enemies, boosted by my Gold. If an enemy dies, gain an Extra Turn.  
Flame Soul: Choose a Mana Gem. Deal X damage to each enemy of that color and Burn them. Give all allies of the matching color 4 Attack.  
Orb of Winter: Deal X damage to all enemies. Deal 5 bonus damage for every Frozen enemy.

Frostbite: 25% chance to Freeze a random enemy when an ally casts a spell.  
Sneak Attack: Deal 7 damage to the last enemy on 4 or 5 matches.  
Heatwave: Create a Firestorm at the start of every turn.

The choice of the trees for the Hunter class is super strange:

- doesn’t have the Cunning tree which have the Hunter’s talent…
- all his traits are fire-based and no fire tree… but all the opposite: Water and Forest…

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [August 1, 2018, 12:50am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6619 "2018-08-01T00:50:55Z")

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> [@turintuor](#):
>
> Frostbite: 25% chance to Freeze a random enemy when an ally casts a spell.  
> Sneak Attack: Deal 7 damage to the last enemy on 4 or 5 matches.  
> Heatwave: Create a Firestorm at the start of every turn.

Perma Red storm? finally :o

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**Author:** ![Presto](https://avatars.discourse-cdn.com/v4/letter/p/cc9497/32.png) [@Presto](https://community.gemsofwar.com/u/Presto)\
**Post date:** [August 1, 2018, 1:02am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6620 "2018-08-01T01:02:18Z")

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Events for Aug/Sept now available.

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**Author:** ![Fuligin](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fuligin/32/35476_2.png) [@Fuligin](https://community.gemsofwar.com/u/Fuligin)\
**Post date:** [August 1, 2018, 1:17am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6621 "2018-08-01T01:17:22Z")

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> [@turintuor](#):
>
> The choice of the trees for the Hunter class is super strange:
> 
> - doesn’t have the Cunning tree which have the Hunter’s talent…
> - all his traits are fire-based and no fire tree… but all the opposite: Water and Forest…

I’m going to call it what it is: Complete and utter garbage. Wtf is going on in the devs’ heads if we’re going to have to whine and beg and plead for _the tree most suited to the class_ like we did with Mechanist and Titan?

Who on earth wakes up in the morning and goes “oh you know what would be good today, mixing up the talent trees and intentionally screwing over all but the most important classes like Priest and Bard”? Who the hell does this, and more importantly, do they even play their own game?

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**Author:** ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)\
**Post date:** [August 1, 2018, 1:20am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6622 "2018-08-01T01:20:21Z")

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Apparently, there is a rule for this kind of choice: the class should have the tree with the good weapon buff talent.  
Hunter will get a Polearm so he will need the Water tree. So maybe devs didn’t want to give both Fire and Water trees…

For Forest and Death there is no reason to give Hunter class these trees.

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**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [August 1, 2018, 1:23am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6623 "2018-08-01T01:23:14Z")

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> [@Fuligin](#):
>
> Who the hell does this, and more importantly, do they even play their own game?

Apparently they do and they consider the next Mythic too strong, so it gets a Mythic trait with 50% chance to summon an Epic Troop.

Even a 100% chance summon would be a disappointing trait for a Mythic… If people are actually being paid for this job i want to volunteer some hours of my day to develop, and submit some alternatives to be considered. And the best of all:

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/0/8/08f6eba59ef8da218daf666fd0cde71e944868be.jpg)

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<div class="post-metadata">

**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [August 1, 2018, 2:03am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6624 "2018-08-01T02:03:47Z")

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respect to them for making Drool’Goth 😛

can’t wait. should be changed from Cosmetic to some kind of buff for only Zuul’Goth. Zuul needs it.

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**Author:** ![DEMONorANGEL](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/demonorangel/32/41260_2.png) [@DEMONorANGEL](https://community.gemsofwar.com/u/DEMONorANGEL)\
**Post date:** [August 1, 2018, 2:08am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6625 "2018-08-01T02:08:11Z")

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hey i invented the name drool goth  
. i should get stock in the company lol

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<div class="post-metadata">

**Author:** ![Fuligin](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fuligin/32/35476_2.png) [@Fuligin](https://community.gemsofwar.com/u/Fuligin)\
**Post date:** [August 1, 2018, 2:09am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6626 "2018-08-01T02:09:55Z")

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> [@turintuor](#):
>
> Apparently, there is a rule for this kind of choice: the class should have the tree with the good weapon buff talent.

I think I’ve read about this. It’s the magic buff for the class weapon?

**Then just make specialised trees with the one relevant weapon talent.** Why the hell are we still seeing a hot mess of talent musical chairs when the simplest solution would be to make them “share” talent trees which differ in the weapon magic buff slot but are otherwise similar… certainly not this dumpster fire of a take where the Titan class also shares Runepriest’s Dwarven tree and can stun on receiving skull damage (this, btw, really needs to go).

> [@Razzagor](#):
>
> Even a 100% chance summon would be a disappointing trait for a Mythic…

Make it 200% (two Tomb Spiders) and it’d still be garbage, nevermind how it’s almost impossible to put together a Zhul’Kari team with decent control synergy thanks to AW having the same colours as The Widow Queen.

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<div class="post-metadata">

**Author:** ![Taransworld](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taransworld/32/17324_2.png) [@Taransworld](https://community.gemsofwar.com/u/Taransworld)\
**Post date:** [August 1, 2018, 2:18am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6627 "2018-08-01T02:18:53Z")

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Good news… We finally got a nice update to the Weekly events… 🙂

Lots to see there. 😃

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<div class="post-metadata">

**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [August 1, 2018, 2:19am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6628 "2018-08-01T02:19:45Z")

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> [@Fuligin](#):
>
> Make it 200% (two Tomb Spiders) and it’d still be garbage, nevermind how it’s almost impossible to put together a Zhul’Kari team with decent control synergy thanks to AW having the same colours as The Widow Queen.

I wish all troops could be designed by the same team¹ who created Krystenax and Euryali, because these are two summoners with reasonable sinergy with what they summom.

¹: I suspect not all troops are designed by the same people, because there is clearly a huge discrepancy in terms of creativity and mechanics. It’s ok to have some troops more generic, specially at low rarities, but not outright poorly designed, specially if they are Mythics, when there are, still, tons of new effects that could be created, or simply mixing some old ones in a sensible way.

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<div class="post-metadata">

**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [August 1, 2018, 2:25am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6629 "2018-08-01T02:25:58Z")

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you can have one of my peasants. does that count?

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<div class="post-metadata">

**Author:** ![Strat](https://avatars.discourse-cdn.com/v4/letter/s/2bfe46/32.png) [@Strat](https://community.gemsofwar.com/u/Strat)\
**Post date:** [August 1, 2018, 3:27am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/6630 "2018-08-01T03:27:57Z")

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I don’t think anyone in charge of design and balance has been hands on for awhile. I noticed they slid the Friday Mythic out of the Divine race, but have failed to address an unhealthy percentage of Divines still in PvP for some time now.

In addition how hard would it be for the developers each weekly event to run a report and adjust the bottom 2-4 completely unused troops from that specific kingdom. Breathing a bit of new life into it. Look at this weekly Event in Bright Forest for example…

@Razzagor yeah you put my previous criticism of balance/design in eloquent PC way. I think I compared it to a Blindfolded, drunk intern, throwing darts to determine stats/perks. Perhaps I was too harsh… Or perhaps that’s the most cost effective method.

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