# (!) Spoiler Alert (!) -- \[Any Details Provided are Subject to Change\] (Part 1)

**URL:** <https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280>\
**Category:** Spoilers\
**Created:** [November 13, 2015, 3:16am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280 "2015-11-13T03:16:19Z")\
**Posts on this page:** 20\
**Page:** 233

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**Author:** ![Sheba](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sheba/32/45190_2.png) [@Sheba](https://community.gemsofwar.com/u/Sheba)\
**Post date:** [November 16, 2017, 5:49am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/4687 "2017-11-16T05:49:45Z")

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In that case, @en9nhcet really needs to improve; 1512 Rhynax could, after all, carry 24192 Goblins then. Only owning 3284 means a lot of wasted potential and loss of power. But maybe en9nhcet is still only starting out, so it’s super-understandable. 😁You’ll get there, friend! Don’t give up, keep opening these chests for Goblins and you’ll win all the matches soon enough!

…On that note, if one Rhynax can carry 16 normal Goblins… what about the Goblin King? While we don’t know how much Zaejin royalty en9nhcet owns, I now wonder how many Goblin Kings 1512 Rhynax could carry.

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**Author:** ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)\
**Post date:** [November 16, 2017, 9:03am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/4688 "2017-11-16T09:03:29Z")

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Mono red is the standard color for the troops which means devs didn’t decide yet his colors.

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**Author:** ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)\
**Post date:** [November 16, 2017, 9:12am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/4689 "2017-11-16T09:12:18Z")

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Are we really get a Mythic next week without any notifications? (yeah I repeat myself)

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**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [November 16, 2017, 9:45am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/4690 "2017-11-16T09:45:40Z")

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> [@Jainus](#):
>
> Sea Troll is green/purple

Sea Troll has a lot of overlap on Venoxia (although a dual spawner) and then subsequently Kraken and Nyx overlapped them all for blue _spawners_ of the same exact colors whose spells all did something in addition to spawning blue, which I’ve always really disliked. Its part of the reason why Sea Troll is the worst troll (that and his traits are still awful). Forest Troll duplicates Templar’s colors and Templar converts red to green, but they at least fundamentally different in roles. I can see them wanting to “play it safe” here considering what happened after Forest Troll’s introduction strong _troop_ synergy despite the color synergy already existing (albeit _much_ more conditional and with _much_ less board turn over).

That being said, it is disappointing that he won’t bring any new color synergies to the table but just make existing ones take less effort, faster, or more potent, depending on the situation. Plus, subpar traits, which I guess will now be a quality of half the trolls with the other half being really good. Pyromania instead of Aflame would make much more sense since he synergizes with things that _cause_ burn because he creates red, he doesn’t need it himself, and I’m not sure why the “heart” traits are still being added at this rarity level other than “we couldn’t think of anything to put here, so heres a filler trait”.

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**Author:** ![Nephilim](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nephilim/32/29092_2.png) [@Nephilim](https://community.gemsofwar.com/u/Nephilim)\
**Post date:** [November 16, 2017, 2:40pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/4691 "2017-11-16T14:40:54Z")

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I thought the next one was 24th, a week tomorrow.

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**Author:** ![PGSundling](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/pgsundling/32/39480_2.png) [@PGSundling](https://community.gemsofwar.com/u/PGSundling)\
**Post date:** [November 17, 2017, 3:15am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/4692 "2017-11-17T03:15:44Z")

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Does anyone know when the GW troops will be in guild chests? Shouldn’t it be like another week to end this rotation, so like 11/27? Please tell me the devs aren’t going to do another rotation.

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**Author:** ![Saltypatra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/saltypatra/32/59750_2.png) [@Saltypatra](https://community.gemsofwar.com/u/Saltypatra)\
**Post date:** [November 17, 2017, 3:17am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/4693 "2017-11-17T03:17:49Z")

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![arriving soon](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/8/6/8607150e14116f0f25e692e6db7ccf0104251c1d.jpg)

Worldbreaker will be joining us early. Please be aware that Worldbreaker is the December mythic that is arriving a little sooner. 😉

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**Author:** ![Rickygervais](https://avatars.discourse-cdn.com/v4/letter/r/b77776/32.png) [@Rickygervais](https://community.gemsofwar.com/u/Rickygervais)\
**Post date:** [November 17, 2017, 3:23am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/4694 "2017-11-17T03:23:05Z")

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> [@Saltypatra](#):
>
> Worldbreaker will be joining us early

So he’s coming this friday?

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<div class="post-metadata">

**Author:** ![Saltypatra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/saltypatra/32/59750_2.png) [@Saltypatra](https://community.gemsofwar.com/u/Saltypatra)\
**Post date:** [November 17, 2017, 3:23am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/4695 "2017-11-17T03:23:43Z")

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Next Friday. 🙂

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**Author:** ![The\_Unforgiven](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/the_unforgiven/32/24199_2.png) [@The\_Unforgiven](https://community.gemsofwar.com/u/The_Unforgiven)\
**Post date:** [November 17, 2017, 3:26am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/4696 "2017-11-17T03:26:58Z")

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Considering it’s now slower to get mana it seems like a strange time to release mythics with a higher than normal mana requirement.

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**Author:** ![Ghaleon](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ghaleon/32/24539_2.png) [@Ghaleon](https://community.gemsofwar.com/u/Ghaleon)\
**Post date:** [November 17, 2017, 3:28am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/4697 "2017-11-17T03:28:26Z")

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Remember nothing is final til the troop is actually released. It could be changed at the very last minute.

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<div class="post-metadata">

**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [November 17, 2017, 3:50am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/4698 "2017-11-17T03:50:36Z")

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The Mythic is:

 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/7/6/76101dccafca5a9f2823f68fb84a11f9aed5dc63.jpg)

## THE WORLDBREAKER

Mythic Divinion Fields Dragon-Centaur

 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/e/5/e59b68da9e75948d8e200b1d51c1e9e8ea58c3f1.jpg) **Vorpal Blade** (32 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/1/0/10ce8c1632e1b44b901cf49f5ee24b26bd224718.png) Green/Red/Yellow): Explode 18 Gems on the Board. Deal [Magic + 5] damage to all enemies.&nbsp;  
&nbsp;  
&nbsp;  
&nbsp;  
MAX 20 ![Attack](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/a/8/a8e8a84f3ae47e50cfee4a27be942daf4f5d4a19.png), 25 ![Life](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/f/f/ff1996ee53d88b509d130d818fa410b77d9a8e00.png), 20 ![Armor](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/b/3/b3473f587fb951521a4a68534cafff135b727387.png), 9 ![Magic](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/f/2/f2e044efa9e303e2a7fd877206d7c3c27f2fe1a5.png)  
&nbsp;

> **Indigestible: Immunity to Devour.**
>
> | | | |
> | --- | --- | --- |
> | 24 | ![Minor Fire Traitstone](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/8/8/881270c40727d4d3a1f9bc076d58e834170d8ecc.png) | Minor Fire Traitstone |
> | 32 | ![Major Fire Traitstone](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/d/6/d62d47f496fd3e959f996ea157241fbfc0e9aa0c.png) | Major Fire Traitstone |
> | 16 | ![Runic Fire Traitstone](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/2/c/2c6b1b6bdb605f6cdac6dfb2e6c7aed7777fc326.png) | Runic Fire Traitstone |
> | &nbsp; | | |

> **Infernal Armor: Reflect 25% of Skull damage.**
>
> | | | |
> | --- | --- | --- |
> | 32 | ![Major Fire Traitstone](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/d/6/d62d47f496fd3e959f996ea157241fbfc0e9aa0c.png) | Major Fire Traitstone |
> | 9 | ![Arcane Beast Traitstone](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/d/9/d998d973d595017de9d60e425d70deb3b290457a.png) | Arcane Beast Traitstone |
> | 9 | ![Arcane Storm Traitstone](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/9/f/9f33e6e549ebe2586fe5624c89b729aa39dd75ff.png) | Arcane Storm Traitstone |
> | &nbsp; | | |

> **Insane Growth: Gain 4 to a random Skill on 4 or 5 Gem matches.**
>
> | | | |
> | --- | --- | --- |
> | 12 | ![Arcane Beast Traitstone](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/d/9/d998d973d595017de9d60e425d70deb3b290457a.png) | Arcane Beast Traitstone |
> | 12 | ![Arcane Storm Traitstone](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/9/f/9f33e6e549ebe2586fe5624c89b729aa39dd75ff.png) | Arcane Storm Traitstone |
> | 4 | ![Celestial Traitstone](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/0/c/0cf63f944764bff4f23622d15b3b07777bb421e9.png) | Celestial Traitstone |
> | &nbsp; | | |

_Exile target artifact, enchamant or land._

Scheduled for 11/23/2017. All future troop details are subject to change at any time.

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<div class="post-metadata">

**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [November 17, 2017, 3:51am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/4699 "2017-11-17T03:51:45Z")

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Blob matches still generate ludicrous amounts of mana, and there are still some semi-consistent ways to trigger blobs. Whats strange is the relative magnitude of the spell _for_ that mana, given troops already pioneering the damaging-exploder combo (The Dragon Soul, Infernus). I think the _idea_ is that the additional explosions make it easier for him to self fill so they increased his cost to compensate, but it is common knowledge for anyone that frequently plays exploders that a _huge_ chunk of your mana generated comes from board refresh cascades, which makes there be very little functional difference between 10 explosions and 26+.

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [November 17, 2017, 5:06am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/4700 "2017-11-17T05:06:13Z")

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Explode 18 gems may as well be written as ‘destroy all gems on the board and collect their mana’…

This spell is likely to be highly self sufficient, as well as dishing out high aoe damage, especially with plenty of rng chances for his trait to buff his magic stat. In the unity build board clear explosions seem to have a higher chance of landing a 4+ and looping than they used to… let’s keep his cost at that daft-looking 32 and see how he plays… it probably makes him a second exploder ‘ finisher behind Gorgotha or Infernus… if we find him unusable we feed back here and let’s get him buffed…

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**Author:** ![Drathas](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/drathas/32/7344_2.png) [@Drathas](https://community.gemsofwar.com/u/Drathas)\
**Post date:** [November 17, 2017, 5:28am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/4701 "2017-11-17T05:28:44Z")

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Going to go well with Bard and Dragon classes😁

Though I’m looking at placing him an all Centuar team of:

Artema  
Herdmaster  
Worldbreaker  
Oracle w/ Lion and Tiger or Dawnbringer if and when I craft it.

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<div class="post-metadata">

**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [November 17, 2017, 5:46am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/4702 "2017-11-17T05:46:51Z")

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nevermind\_

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<div class="post-metadata">

**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [November 17, 2017, 7:47am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/4703 "2017-11-17T07:47:25Z")

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No, I think he will be plenty usable because of how powerful exploders are in general, especially when combined with good secondary effects (damage being _extremely_ powerful). He’ll fill just fine because of “Unity mana” (cascades, blobs, and exploderstorm-cascadeblobs). It is the _attempt_ to balance him in this way that has me worried, because _most_ of his fills will be from “Unity mana”, thus further cementing it as “the way the game is supposed to be” and yet another thing that has potential to be divisive if it ever gets changed. I already have a bunch of teams I know he’ll work in _because_ of Unity mana.

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<div class="post-metadata">

**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [November 17, 2017, 8:04am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/4704 "2017-11-17T08:04:41Z")

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> [@Jainus](#):
>
> Explode 18 gems may as well be written as ‘destroy all gems on the board and collect their mana’

Yep, pretty close.

> [@TDS to mythic pros cons?](https://community.gemsofwar.com/t/tds-to-mythic-pros-cons/31214/6):
>
> And for anyone interested in the math that supports these empirical findings, for a number of explosions n, the expected gems exploded, g(n), is as follows: g(n) = 36\*(1-(55/64)n) + 24\*(1-(29/32)n) + 4\*(1-(15/16)n) And Mana gain is 70% of that, or: m(n) = 0.7 \* g(n) [In Google graph form!](https://www.google.com/search?safe=off&rlz=1C1CHFX_enUS604US604&q=graph+f%28x%29+%3D+36*%281-%2855%2F64%29%5Ex%29+%2B+24*%281-%2829%2F32%29%5Ex%29+%2B+4*%281-%2815%2F16%29%5Ex%29&oq=graph+f%28x%29+%3D+36*%281-%2855%2F64%29%5Ex%29+%2B+24*%281-%2829%2F32%29%5Ex%29+%2B+4*%281-%2815%2F16%29%5Ex%29&gs_l=psy-ab.3..0i71k1l4.0.0.0.197876.0.0.0.0.0.0.0.0..0.0....0...1..64.psy-ab..0.0.0....0.7sRCPc2xttM)

g(18) ≈ 56.31, which means you’re blowing up all but 8 gems on average.

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<div class="post-metadata">

**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [November 17, 2017, 8:39am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/4705 "2017-11-17T08:39:56Z")

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Yes unity mana is seriously a thing. The unity build didn’t just speed up the game by quadrupling the animation speed. Leads to my sense that the game swings ever further along that spectrum from chess to whackamole.

Re Worldbreaker, kinda shame that the game’s biggest mythic yet can’t do something a little more imaginative and flavourful than explode with aoe. My kids could write that.

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<div class="post-metadata">

**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [November 17, 2017, 9:07am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/4706 "2017-11-17T09:07:19Z")

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> [@Jainus](#):
>
> Worldbreaker, kinda shame that the game’s biggest mythic yet can’t do something a little more imaginative and flavourful than explode with aoe.

Its not exactly _earth shattering_, is it?

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