# (!) Spoiler Alert (!) -- \[Any Details Provided are Subject to Change\] (Part 1)

**URL:** <https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280>\
**Category:** Spoilers\
**Created:** [November 13, 2015, 3:16am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280 "2015-11-13T03:16:19Z")\
**Posts on this page:** 20\
**Page:** 181

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**Author:** ![mraider94](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mraider94/32/21939_2.png) [@mraider94](https://community.gemsofwar.com/u/mraider94)\
**Post date:** [July 18, 2017, 9:15pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/3640 "2017-07-18T21:15:14Z")

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valk/justice/mab

@Fourdottwoone would you feel better if they simply changed the type of link. Say a water link.

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**Author:** ![Nimhain](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nimhain/32/47049_2.png) [@Nimhain](https://community.gemsofwar.com/u/Nimhain)\
**Post date:** [July 19, 2017, 12:56am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/3641 "2017-07-19T00:56:47Z")

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> [@Drathas](#):
>
> Any insight how an Enraged troop acts when Charmed?

Enraged doesn’t affect Charmed at all.

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**Author:** ![Drathas](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/drathas/32/7344_2.png) [@Drathas](https://community.gemsofwar.com/u/Drathas)\
**Post date:** [July 19, 2017, 1:03am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/3642 "2017-07-19T01:03:00Z")

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Might be a nice counter to enraged if charm triggered the effect.

Food for though.

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**Author:** ![Zelfore](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zelfore/32/22295_2.png) [@Zelfore](https://community.gemsofwar.com/u/Zelfore)\
**Post date:** [July 19, 2017, 1:33am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/3643 "2017-07-19T01:33:43Z")

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Considering the AI, are we even certain the Wisp will activate the spell immediately? I’ve gone against a firing squad of empowered Astral Spirits before and they only ever seemed to cast every other turn. Wisp could quite possibly work the same way.

Full Mana on an AI Troop =/= always Immediate Cast. Just saying.

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [July 19, 2017, 2:05am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/3644 "2017-07-19T02:05:15Z")

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Tested things out with a Valk and 3 War Sphinx(to simulate how it might feel against multiple Wisps) and the AI fired the War Sphinxes at first opportunity every time, it seems War Sphinxes spell has a higher priority due to the inherent extra turn, Goblins behave the same.  
Other observations; the jumble casts did not result in 4-matches all too often, but with consecutive casts often enough to extend the loop by a cast or more now and then.  
At 4x speed it didn’t feel annoying, however with a charm in the mix these loops could potentially be quite destructive. The loop would break ‘naturally’ (no WS filled, no 4-match) on a regular basis, and quite often by the AI’s skull OCD.

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**Author:** ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)\
**Post date:** [July 19, 2017, 5:00am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/3645 "2017-07-19T05:00:58Z")

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It seems that the “Charm a random enemy” should be removed… Even without that, this troop is a little bit more powerful than War Sphinx. Or else, add a “OR charm a random ally”.

There should be a golden rule: Empowered troops should not be able to do damage… or only small one like Dust Devil.

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**Author:** ![Courtenay](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/courtenay/32/25096_2.png) [@Courtenay](https://community.gemsofwar.com/u/Courtenay)\
**Post date:** [July 19, 2017, 5:15am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/3646 "2017-07-19T05:15:12Z")

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I agree; the new troop looks too powerful. One of it’s abilities should be removed, or it should cost a lot more mana.

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**Author:** ![Zelfore](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zelfore/32/22295_2.png) [@Zelfore](https://community.gemsofwar.com/u/Zelfore)\
**Post date:** [July 19, 2017, 5:37am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/3647 "2017-07-19T05:37:26Z")

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> [@turintuor](#):
>
> There should be a golden rule: Empowered troops should not be able to do damage…

Astral Spirit  
Faunessa  
Gob-Chomper  
Keghammer  
Lamia  
Siren  
Spirit Fox  
& Tau

Including Dust Devil, that’s 9 of 14 empowered troops that deal damage. One of which uses Charm as well, so…

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**Author:** ![Drathas](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/drathas/32/7344_2.png) [@Drathas](https://community.gemsofwar.com/u/Drathas)\
**Post date:** [July 19, 2017, 5:39am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/3648 "2017-07-19T05:39:58Z")

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Shhhh.

Now people will be all over my super powerful 4x Tau team.

😉

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [July 19, 2017, 5:52am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/3649 "2017-07-19T05:52:51Z")

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I’m not sure we need to rush to see this Wisp thing massively nerfed before it comes out. Yes it looks annoying, and isn’t benchmarked against the existing pool of troops. Buffing the older stuff would help, but that’s not likely to happen any time fast.

It has a spell that does a bit too much for the cost, and has three useful traits. Let’s be honest, this may see a little use in invade teams, but has the potential to be very annoying on defence teams - therefore it fails my basic rule request on new additions: we want stuff which is _fun to use_, not stuff which is _no fun to be against_. More variety and cool options in team comps, yes; more no-brain grief options for the AI, no thanks.

My suggestion here would be a mild change: increase mana cost to 10, and change its traits:

- Stealthy - adds to its annoyance factor as you can’t counter it with a Fox or other drain of your own - also it’s bright fluorescent glowing blue, so it’s gonna stand out - Stealthy both doesn’t seem to fit and is another irritation factor - replace it with Magic Heart or Fey Bond or something generic
- Magic Link - not happy with it having Empowered and Magic Link together - either it gets a fast cast off at the start, or it gets to fill up fast and cast often, but not both - one of these has to go, and I suggest it’s this one - replace it with Nimble or Alert or maybe Invigorated - the troll potential of stacking multiple Wisps with multiple Magic Links worries me
- tweak the other traits and it can keep Empowered

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**Author:** ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)\
**Post date:** [July 19, 2017, 6:18am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/3650 "2017-07-19T06:18:51Z")

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There was also Scale Guard. And Scale Guard/Astral Spirit/Spirit Fox were a stupid 4-of-them META so one or two troops could be killed at the start of the battle thanks to the event bonus… Note that Scale Guard was kicked of the “Empowered VIP club” ;-).

Other troops cannot kill that much troops at the start of the battle so I prefer to put them in the “small damage” category: Gob-Chomper/Keghammer/Faunessa/Siren/Tau.

Remain Lamia: I don’t know and I will test it 😉 . Maybe I overestimate the damage of Charm…

But whatever, this new troop almost combines spells of two troops + dispel (cancel any Barriers, quite helpful versus Kerberos team). And as said @Jainus, his 3 traits are quite nice…  
I understand well that he should be the new anti-Kerberos team but in this case, he doesn’t need Empowered.

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [July 19, 2017, 8:52am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/3651 "2017-07-19T08:52:50Z")

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> [@mraider94](#):
>
> would you feel better if they simply changed the type of link. Say a water link.

Well, water link would make Wisp/Wisp/Famine/Wisp slightly less powerful, blue is the only color that team doesn’t need. I suspect that those three Wisps would still easily fill up Famine as a side effect of looping, preventing you from getting spells off after your very first turn.

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**Author:** ![Strawnyy](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/strawnyy/32/30688_2.png) [@Strawnyy](https://community.gemsofwar.com/u/Strawnyy)\
**Post date:** [July 19, 2017, 11:47am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/3652 "2017-07-19T11:47:33Z")

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Whats charmed? new effect?

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**Author:** ![yonizaf](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/yonizaf/32/1435_2.png) [@yonizaf](https://community.gemsofwar.com/u/yonizaf)\
**Post date:** [July 19, 2017, 12:09pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/3653 "2017-07-19T12:09:28Z")

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Check out Lamia, Incubus and Imp of Love. It’s dealing an enemy’s attack as damage to the troops above and below.

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**Author:** ![ehansen24](https://avatars.discourse-cdn.com/v4/letter/e/67e7ee/32.png) [@ehansen24](https://community.gemsofwar.com/u/ehansen24)\
**Post date:** [July 19, 2017, 2:14pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/3654 "2017-07-19T14:14:44Z")

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Not only do we get Dark Traitstones two weeks in a row, but Dark Traitstones come back again on August 28th. What’s going on? 3 out of 7 weeks are Dark Traitstones?

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**Author:** ![Zippity](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zippity/32/20287_2.png) [@Zippity](https://community.gemsofwar.com/u/Zippity)\
**Post date:** [July 19, 2017, 5:17pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/3655 "2017-07-19T17:17:06Z")

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Never forget the _almost_ (I think they pushed back one of the troops) Arcane Blades in 3 out of 4 weeks.

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**Author:** ![yonizaf](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/yonizaf/32/1435_2.png) [@yonizaf](https://community.gemsofwar.com/u/yonizaf)\
**Post date:** [July 19, 2017, 5:24pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/3656 "2017-07-19T17:24:56Z")

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That was on the previous kingdom’s event, and the kingdom before that was when we got Spirit twice in 3 weeks. That’s too much to be a coincidence. I believe they do it on purpose, for the reason I suggested above (most people get new kingdom event troop from event chests).

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**Author:** ![Crow](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/crow/32/44074_2.png) [@Crow](https://community.gemsofwar.com/u/Crow)\
**Post date:** [July 23, 2017, 4:44am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/3657 "2017-07-23T04:44:57Z")

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I fully agree and not all users have the same needs for stones, and i believe us the forum’s users are a marginal size of the whole player base. Let us be patient. 😃

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**Author:** ![yonizaf](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/yonizaf/32/1435_2.png) [@yonizaf](https://community.gemsofwar.com/u/yonizaf)\
**Post date:** [July 24, 2017, 6:48am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/3658 "2017-07-24T06:48:43Z")

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> [@yonizaf](#):
>
> Some of you may remember Xathenos being mentioned in this thread as a possible mythic (if you don’t remember, just search the thread). He was now added to the future troops list as a mythic

As a follow-up to the above, two new weapons are now added to the files: **Heart of Xathenos** and **Soul of Xathenos**.

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<div class="post-metadata">

**Author:** ![yonizaf](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/yonizaf/32/1435_2.png) [@yonizaf](https://community.gemsofwar.com/u/yonizaf)\
**Post date:** [July 24, 2017, 7:43am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/3659 "2017-07-24T07:43:42Z")

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![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/f/9/f94314622084847e9a989b33860cbf5dc8f1ce71.jpg)

 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/9/e/9ea9e977e820e9b08295aba4c96fc9233e7efb94.jpg)

These spoiler images are fan-assembled from game files, and UNOFFICIAL

REMINDER: All future troop details are subject to change at any time. (Retrieved 2017-07-24)

**Dwarven Gate**  
Common / Khaziel / Dwarf Construct  
Spell: **Password** (10 Blue) - Gain [Magic+3] Armor, boosted by Dwarven Allies. All other allies gain Barrier and 5 Mana. [1:1]  
Traits: Dwarf Shield - Allied Dwarves gain 2 Armor. / Repair - Gain 1 Armor on 4 or 5 Gem matches. / Stoneskin  
Requires: **Minor Water, Arcane Stoic** Traitstones  
Max stats: Attack - 0; Life - 33; Armor - 34; Magic - 11 (When fully ascended and level 20)  
Flavor Text: Speak friend and enter.  
Will arrive in 7 days ( **2017-07-31** ).

**King Highforge**  
Legendary / Khaziel / Dwarf  
Spell: **1000 Year Grudge** (15 Brown/Red) - Stun the last 2 enemies and deal [Magic+3] damage to them, boosted by ally Dwarves. Summon a random Dwarf. [x6]  
Traits: Dwarf Bond / Fortitude - Immune to Stun, Poison, Disease, Death Mark and Devour. / Stone Loyalty - All Dwarves start battle with 50% Mana.  
Requires: **Minor Earth, Arcane Lava** Traitstones  
Max stats: Attack - 18; Life - 32; Armor - 14; Magic - 10 (When fully ascended and level 20)  
Flavor Text: The King under the Mountain.  
Will arrive in 7 days ( **2017-07-31** ).

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