# (!) Spoiler Alert (!) -- \[Any Details Provided are Subject to Change\] (Part 1)

**URL:** <https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280>\
**Category:** Spoilers\
**Created:** [November 13, 2015, 3:16am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280 "2015-11-13T03:16:19Z")\
**Posts on this page:** 20\
**Page:** 142

<div class="post-metadata">

**Author:** ![Amadan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/amadan/32/7653_2.png) [@Amadan](https://community.gemsofwar.com/u/Amadan)\
**Post date:** [April 18, 2017, 4:31pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2852 "2017-04-18T16:31:31Z")

</div>

That’s the only way I can translate “ignore enemy Traits”. I mean, it’s all datamined and pre-release so who knows either way - but the way it **sounds** to me, sounds like a really bad idea.

---

<div class="post-metadata">

**Author:** ![Mekkalyn](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mekkalyn/32/21868_2.png) [@Mekkalyn](https://community.gemsofwar.com/u/Mekkalyn)\
**Post date:** [April 18, 2017, 4:51pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2853 "2017-04-18T16:51:46Z")

</div>

> [@Amadan](#):
>
> We already have skull damage…  
> then traits to reduce skull damage…  
> then Stun, to disable traits that reduce skull damage…  
> then Thick Head, to prevent Stun to keep reduced skull damage…  
> …and now a trait to bypass Thick Head, to stun, to deal full skull damage?

Thank you for voicing my thoughts perfectly.

Couldn’t agree more.

I am not happy with this Enraged status effect that is going to chew through my front tank. How exactly are you supposed to counter this other than killing the enraged troop before he can cast or gain the effect?

---

<div class="post-metadata">

**Author:** ![Amadan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/amadan/32/7653_2.png) [@Amadan](https://community.gemsofwar.com/u/Amadan)\
**Post date:** [April 18, 2017, 5:12pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2854 "2017-04-18T17:12:06Z")

</div>

You Stun him, to disable his Enrage, to protect your Thick Head, so you can’t be Stunned, so that your trait works!

\*_circus music\*_

😛

---

<div class="post-metadata">

**Author:** ![Mekkalyn](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mekkalyn/32/21868_2.png) [@Mekkalyn](https://community.gemsofwar.com/u/Mekkalyn)\
**Post date:** [April 18, 2017, 5:13pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2855 "2017-04-18T17:13:26Z")

</div>

Oh yeah how could I have forgotten! Lol

---

<div class="post-metadata">

**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [April 18, 2017, 5:14pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2856 "2017-04-18T17:14:14Z")

</div>

I don’t think this needs a specific counter, though i’d say cheap attack reducers kind of already are. Double skull damage once after the cast, double of nothing is still nothing.  
There is tons of effects in the game that increase troops attacks many times over permanently. I don’t see a temporary attack increase as a danger. There are also a lot of ways to disable displace or instantly kill trait-driven frontline tanks in the game already, i don’t see _Enraged_ as more of a threat than those, but time will tell i guess.

---

<div class="post-metadata">

**Author:** ![Nahoaix](https://avatars.discourse-cdn.com/v4/letter/n/898d66/32.png) [@Nahoaix](https://community.gemsofwar.com/u/Nahoaix)\
**Post date:** [April 18, 2017, 6:04pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2857 "2017-04-18T18:04:14Z")

</div>

> [@Mekkalyn](#):
>
> How exactly are you supposed to counter this other than killing the enraged troop before he can cast or gain the effect?

I think thats what dispel is designed for. and soon they’ll introduce a new trait that brings immunity to dispel.

---

<div class="post-metadata">

**Author:** ![Rasper](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/rasper/32/2363_2.png) [@Rasper](https://community.gemsofwar.com/u/Rasper)\
**Post date:** [April 18, 2017, 6:04pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2858 "2017-04-18T18:04:25Z")

</div>

I’m guessing enraged only applies to Skull damage, but…

Would an enraged Wraith be able a death mark or freeze an impenetrable troop?  
Would an enraged troop be frozen when hitting Bone Dragon?  
Would an enraged Mab be able to mana burn an immune troop?  
Would an enraged troop prevent The Dragon Soul from coming back to life?

---

<div class="post-metadata">

**Author:** ![DonBoba](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/donboba/32/25457_2.png) [@DonBoba](https://community.gemsofwar.com/u/DonBoba)\
**Post date:** [April 18, 2017, 6:21pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2859 "2017-04-18T18:21:31Z")

</div>

> [@Rasper](#):
>
> Would an enraged Mab be able to mana burn an immune troop?

Mab isn’t mana burning people on her attacks. She mana burns them on her ability cast.

---

<div class="post-metadata">

**Author:** ![Rasper](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/rasper/32/2363_2.png) [@Rasper](https://community.gemsofwar.com/u/Rasper)\
**Post date:** [April 18, 2017, 6:24pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2860 "2017-04-18T18:24:22Z")

</div>

> [@DonBoba](#):
>
> > [@Rasper](#):
> >
> > Would an enraged Mab be able to mana burn an immune troop?
> 
> Mab isn’t mana burning people on her attacks. She mana burns them on her ability cast.

Aye, but does the “ignore enemy Traits” apply only to skull hits, or is it universal until you attack? That was why I added it. If it is skull hit only then enrage on any but top troop is useless, so the Corrupted Urska enrages random ally is pretty pointless.

---

<div class="post-metadata">

**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [April 18, 2017, 6:36pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2861 "2017-04-18T18:36:16Z")

</div>

Since the enraged effect gets resolved on attack, my guess it only counts for attacks aswell.  
Anyways i don’t think Corrupted Urska is pointless, the enrage effect lasts until the troop attacks, so whoever it falls on will have that effect still in case the troops before it get destroyed. Also chances to enrage the first troop with its spell are pretty high depending on how many purple gems you can destroy(in my experience 2-3 gems is a given) up to 100% if you get 4 purple gems in the explosion.

---

<div class="post-metadata">

**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [April 18, 2017, 6:38pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2862 "2017-04-18T18:38:02Z")

</div>

> [@yonizaf](#):
>
> Baba Yaga  
> Epic / Urskaya / Fey Mystic  
> Spell: Speak No Evil (14 Green/Purple) - Deal [Magic+1] damage to the last 2 enemies, and Silence them. Then summon Yaga’s Hut.

Well that’s clearly over-powered as drafted. Damage two enemies and silence them and summon an Epic? For 14 mana? On an Epic troop. Sorry, that’s ridiculous power-creep.

And noting that the troop it summons gets bonus damage to silenced enemies… well the synergy would be cool I guess. But that summon spell is over-the-top. Nuts.

> [@yonizaf](#):
>
> King Mikhail  
> Legendary / Urskaya / Wildfolk Knight  
> Spell: Urska Might (16 Brown/Yellow) - Explode a row. Deal [Magic+1] damage to all enemies. Deal 10 more damage if I am Enraged.  
> Traits: Leader / Armored / Angry Bear - Gain Enraged when matching Brown Gems.

Leader means +3 Magic too. He enrages trivially as he charges, then the spell hits for Magic+11 AoE damage? That’s gonna be how much? Over-powered as hell… for 16 mana…

I hope those ones get toned down a little to be somewhere near the numbers of other troops. Krystenax might match that AoE, but nothing else comes close at the cost. And Nax should be toned down, not the new line of what is sensible.

---

<div class="post-metadata">

**Author:** ![efh313](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/efh313/32/34349_2.png) [@efh313](https://community.gemsofwar.com/u/efh313)\
**Post date:** [April 18, 2017, 6:41pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2863 "2017-04-18T18:41:03Z")

</div>

> [@yonizaf](#):
>
> Enraged - Deal double attack damage and ignore enemy Traits. Ends after an attack.

I am not sure how I feel about this…

The wording of “ATTACK” dmg is confusing. Do they actually mean SKULL dmg? Or ANY dmg done while “attacking”?

If it is SKULL dmg then I don’t think this is a problem. Its annoying, its “going down the rabbit hole” as was mentioned above, but its a single shot and then its over, though paired with a well placed KoS, or lucky BD cast and it could be devastating.

If however it is ANY dmg then it can be entirely OP, even if it’s just a one time cast… (I personally, do not believe that it will be this.)

---

<div class="post-metadata">

**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [April 18, 2017, 6:44pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2864 "2017-04-18T18:44:19Z")

</div>

> [@Jainus](#):
>
> Well that’s clearly over-powered as drafted. Damage two enemies and silence them and summon an Epic? For 14 mana? On an Epic troop. Sorry, that’s ridiculous power-creep.
> 
> And noting that the troop it summons gets bonus damage to silenced enemies… well the synergy would be cool I guess. But that summon spell is over-the-top. Nuts.

Kinda disagree a bit here, it is basically a Satyr musician + a summon for 2 extra mana. Sure sounds efficient but not alarming at all, utilizing the summon as allways comes with a bit of opportunity cost, so i don’t think this will be dangerous, as efficient as it may be.

> [@Jainus](#):
>
> Leader means +3 Magic too. He enrages trivially as he charges, then the spell hits for Magic+11 AoE damage? That’s gonna be how much? Over-powered as hell… for 16 mana…

Fully agree here, with how trivial becoming enraged for this troop is, basically making it a given the bonus for it is too high. And a row explosion on top of that? wtf…Needs tuning.

---

<div class="post-metadata">

**Author:** ![DonBoba](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/donboba/32/25457_2.png) [@DonBoba](https://community.gemsofwar.com/u/DonBoba)\
**Post date:** [April 18, 2017, 6:44pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2865 "2017-04-18T18:44:20Z")

</div>

There is attack damage and ability/magic damage.  
It applies on skull hits.

---

<div class="post-metadata">

**Author:** ![yonizaf](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/yonizaf/32/1435_2.png) [@yonizaf](https://community.gemsofwar.com/u/yonizaf)\
**Post date:** [April 18, 2017, 6:44pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2866 "2017-04-18T18:44:54Z")

</div>

> [@Jainus](#):
>
> Damage two enemies and silence them and summon an Epic? For 14 mana? On an Epic troop. Sorry, that’s ridiculous power-creep.

Satyr Musician damages two enemies and silences them, while being an Ultra Rare and only costing 12. I think the addition of a summon for 2 mana is not that overpowered, surely when summoning is not always possible, so rest of the time it’s just (almost) the same spell with an increased cost.

---

<div class="post-metadata">

**Author:** ![DonBoba](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/donboba/32/25457_2.png) [@DonBoba](https://community.gemsofwar.com/u/DonBoba)\
**Post date:** [April 18, 2017, 6:46pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2867 "2017-04-18T18:46:44Z")

</div>

And not like its summoning anything worthwile.

---

<div class="post-metadata">

**Author:** ![efh313](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/efh313/32/34349_2.png) [@efh313](https://community.gemsofwar.com/u/efh313)\
**Post date:** [April 18, 2017, 6:47pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2868 "2017-04-18T18:47:53Z")

</div>

What I expected. 😉

If there is really a concern about it being OP, then I think a fair compromise would be to say that the enraged troop inflicts dbl dmg on the opponent and deals his Attack to himself. Sort of the all out, no concern for the consequences charge.

Maybe? 🤔

---

<div class="post-metadata">

**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [April 18, 2017, 6:52pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2869 "2017-04-18T18:52:17Z")

</div>

> [@Gouki](#):
>
> basically a Satyr musician + a summon for 2 extra mana

> [@yonizaf](#):
>
> Satyr Musician damages two enemies and silences them, while being an Ultra Rare and only costing 12. I think the addition of a summon for 2 mana is not that overpowered

I actually feel Satyr musician is a bit strong for a UR, should at least cost more… but anyway…

A summon effect is worth more than 2 mana, especially when it’s summoning an Epic troop that will have pretty solid stats. When summons first appeared, they cost some 10+ mana in spells that didn’t do much else. The old ones might be a bit weak, but summoning a full strength troop into battle shouldn’t be an under-costed side effect on an already strong spell.

(note that this complaint applies to Nax as well, who has better damage numbers and gets a summon on top of any other AoE troops)

---

<div class="post-metadata">

**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [April 18, 2017, 7:19pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2870 "2017-04-18T19:19:47Z")

</div>

I like the designs but agree with the balance queries… those numbers don’t seem quite right…

---

<div class="post-metadata">

**Author:** ![Rasper](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/rasper/32/2363_2.png) [@Rasper](https://community.gemsofwar.com/u/Rasper)\
**Post date:** [April 18, 2017, 7:25pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2871 "2017-04-18T19:25:49Z")

</div>

Well, we are a good 6-7 weeks away, so things are likely to fluctuate quite a bit

[Previous page](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280.md?page=141)

[Next page](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280.md?page=143)
