# (!) Spoiler Alert (!) -- \[Any Details Provided are Subject to Change\] (Part 1)

**URL:** <https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280>\
**Category:** Spoilers\
**Created:** [November 13, 2015, 3:16am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280 "2015-11-13T03:16:19Z")\
**Posts on this page:** 20\
**Page:** 139

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [April 10, 2017, 9:39am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2792 "2017-04-10T09:39:13Z")

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> [@Gouki](#):
>
> how often a _Deathmark_ to all enemies results in… well absolutely nothing happening at all which is not so rare.

thats why im thinking about putting lv1 deathknight on 1st position defense if at all 😈

> [@Gouki](#):
>
> should just make sure that this unique trait can’t just be out-stunned, by either add Thick Head to this class or by

in such case the trait would be too op actually,  
i dont know do you remmember the times when maw could devour via skull hits? it would be something similiar - theoretically a low chance but in the end happemning too much and being not able to protect from it

at this point its a matter of personal opinion but im sure the majority would think the same i do about it being too op if not stunnable

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [April 10, 2017, 9:53am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2793 "2017-04-10T09:53:02Z")

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This trait does like half of what the spell of _Death_ does which i can just recast infinitely, i don’t see how this could ever be op as a oneshot trait especially linked to the heros death.  
Sure you could field a lv1 Deathknight, but what’s the point of that?  
You could just use _Death_ or any Hero Class with _Creeping Death_ equipped, get some extra damage and be able to recast the spell whenever you want, and not having to sacrifice a troop for it.

Noone will actually be playing this class the way it is now, and i get we are all happy about the 4-match _Deathmark_ being avoided, but this should not result in making Deathknight useless.

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [April 10, 2017, 9:58am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2794 "2017-04-10T09:58:40Z")

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deathknight is far from useless and i dont understand how can you not see the concept,  
it was lv1 on **defense** so that its killed as fast as possioble: to give time for deathmark to proc and to reduce chances/opportunities for attacker to stun it (which is just an early experimental idea)

and you can use creeping death **with** deathknigh class if you didnt notice, providing that the hero gets mana to actually cast it but you know on defense teams its not always the case

and the strong point of deathknight on offense would be that its less likely to be stunned yet most likely to be killed first so you will actually get a one-cast-death-spell-worth of effect rather guaranteed

there are much worse traits out there among hero classes and legendary units

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [April 10, 2017, 10:04am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2795 "2017-04-10T10:04:55Z")

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But why get your hero killed deliberately when there already are a couple of ways in the game to spread _Deathmarks_ without sacrificing anything?

I can get Death ready to fire quicker than the AI takes to kill off my hero, even one without class stats, and after Death is cast there is not even a need for Deathknights trait, multiple Deathmarks don’t stack, and i generally can recast Death before most of its Deathmarks expired(or more rarely actually procced). There really is no upside on that.

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [April 10, 2017, 10:15am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2796 "2017-04-10T10:15:58Z")

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> [@Gouki](#):
>
> why get your hero killed deliberately when there already are a couple of ways

its an offensive tool **that doesnt require mana**. using it you can ensure mana goes to other ways even the ones that also use deathmark effect - it does not exclude using death or any other mana using method

sure i dont say its best method but its a method and not a bad one either

edit:  
so far we dont have many _deadly_ traits:

- we have a couple of traits that have instakill chance - them being usable multiple times but the chance to proc is very low
- we have multiple usable traits that deal very little damage
- not even one of them (if i remmember correctly) is unstunnable

the difference would be this trait has a higher chance but is usable only once

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [April 10, 2017, 10:24am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2797 "2017-04-10T10:24:51Z")

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> [@Gouki](#):
>
> But why get your hero killed deliberately when there already are a couple of ways in the game to spread Deathmarks without sacrificing anything?

Elspeth on hero seems like a valid option. Death Mark everything on the very first turn, get a replacement knight and a load of mana of your choice to boot.

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [April 10, 2017, 10:28am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2798 "2017-04-10T10:28:06Z")

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> [@Fourdottwoone](#):
>
> Elspeth on hero

why did i not think about it, looks like fun 😃

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [April 10, 2017, 10:39am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2799 "2017-04-10T10:39:31Z")

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Elspeth was the first option that came to mind when i read the change to the trait, and if any Deathknight sacrifice strategy would make some kind of sense it would definitely involve her.

Still you would forgo any kind of plannable strategy with random knight troops, and you would not gain anything from it that you could not achieve in a more efficient or reliable way. You get your Deathmarks out a bit quicker, but basing a strategy on Deathmarks and random Lance and Winter knights appearing is not really a reliable race in the first place.^^

Also, how exciting and epic does a mighty hero class feel, if its only purpose is to die fast…i don’t understand how anyone can see this as good design. Rather rename the class immediately to Dead Knight.

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [April 10, 2017, 10:47am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2800 "2017-04-10T10:47:27Z")

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arent you forgetting half of the classes have less useful traits then him?  
his trait is actually useful, and you are free to use a weapon of your choice along with it

> [@Gouki](#):
>
> Dead Knight

funny, i may use it 😁

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [April 10, 2017, 11:17am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2801 "2017-04-10T11:17:56Z")

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I didn’t forget, it is the limited usefulness of some other classes, that makes me fight the addition of yet another one of such limited usefulness 😉

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [April 10, 2017, 11:27am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2802 "2017-04-10T11:27:01Z")

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i can agree with desire to make those classes more useful, but please not by strenghtening an instakill mechanic 😆

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [April 10, 2017, 11:35am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2803 "2017-04-10T11:35:40Z")

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I think this is were the disconnect lies between us. Personally i’d give him a trait that had nothing to do with _Deathmark_ at all. But it seems the Devs are commited to do so and with the current iteration of the trait the class will be really weak, and i’d rather see the class being somewhat useful even if it means to use a mechanic i personally don’t like much in a meaningful way.  
Not 4/5-match _Deathmark_ kind of meaningful !!! But something more than it is now.

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [April 10, 2017, 11:39am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2804 "2017-04-10T11:39:59Z")

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Death mark all enemies _and 25% chance to summon Death_ when i die?

tbh it feels too strong to me to add there anything but if u must buff it add anything but not strengthen the death mark please 😅

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**Author:** ![yonizaf](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/yonizaf/32/1435_2.png) [@yonizaf](https://community.gemsofwar.com/u/yonizaf)\
**Post date:** [April 10, 2017, 11:59am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2805 "2017-04-10T11:59:05Z")

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###Next week’s event troop

 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/2/e/2eab02d5d1f867c82d63dadc632159c34a9e1263.jpg)

This spoiler image is fan-assembled from game files, and is UNOFFICIAL

REMINDER: All future troop details are subject to change at any time. (Retrieved 2017-04-10)

**Prince Azquila**  
Epic / Suncrest / Stryx Knight  
Spell: **Wrath of the Sky** (13 Blue/Yellow) - Summon a Lightstorm. Deal [Magic+5] damage to an enemy. If the enemy dies, all allies gain 5 Attack.  
Traits: Naga Slayer / Stryx Shield - Allied Stryx gain 2 Armor. / Holy Armor  
Requires: **Minor Wind, Arcane Blade** Traitstones  
Max stats: Attack - 17; Life - 21; Armor - 23; Magic - 8 (When fully ascended and level 20)  
Flavor Text: You are the wind beneath my wings.  
Will arrive in 7 days ( **2017-04-17** ).

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [April 10, 2017, 12:32pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2806 "2017-04-10T12:32:53Z")

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just +2 armor for allied stryx? thats silly low

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**Author:** ![Ozball](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ozball/32/36110_2.png) [@Ozball](https://community.gemsofwar.com/u/Ozball)\
**Post date:** [April 10, 2017, 12:33pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2807 "2017-04-10T12:33:36Z")

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It is basically an armour version of the Bond traits, so 2 is probably from that.

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**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [April 10, 2017, 1:59pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2808 "2017-04-10T13:59:44Z")

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Now my question is… are they going to retcon a bunch of existing Bond traits into those? Or just have them both… Because we’ve seen some Undead Shield traits in spoilers already.

Other candidates for this obviously include Mechs, Knights, Dwarves…

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**Author:** ![Anubis](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/anubis/32/20759_2.png) [@Anubis](https://community.gemsofwar.com/u/Anubis)\
**Post date:** [April 10, 2017, 2:01pm UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2809 "2017-04-10T14:01:22Z")

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One of the most beautiful if not the most beautiful _-_

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**Author:** ![h0m1n1d](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/h0m1n1d/32/17565_2.png) [@h0m1n1d](https://community.gemsofwar.com/u/h0m1n1d)\
**Post date:** [April 12, 2017, 12:23am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2810 "2017-04-12T00:23:19Z")

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I like the new trait more than match 4 random dm…

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [April 12, 2017, 4:52am UTC](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/2811 "2017-04-12T04:52:51Z")

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I think a few retcons of the ubiquitous bond traits into the new armour versions wouldn’t hurt…

[Previous page](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280.md?page=138)

[Next page](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280.md?page=140)
