# Soulforge blunder, don't craft War & Peace

**URL:** <https://community.gemsofwar.com/t/soulforge-blunder-dont-craft-war-peace/55937>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [June 24, 2019, 8:58am UTC](https://community.gemsofwar.com/t/soulforge-blunder-dont-craft-war-peace/55937 "2019-06-24T08:58:01Z")\
**Posts on this page:** 1\
**Showing post:** 11

<div class="post-metadata">

**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [June 24, 2019, 3:35pm UTC](https://community.gemsofwar.com/t/soulforge-blunder-dont-craft-war-peace/55937/11 "2019-06-24T15:35:09Z")

</div>

> [@Fourdottwoone](#):
>
> > Actually can someone explain how you get War & Peace?
> 
> The Khaziel and Adana quest lines are interlocked. Khaziel gets put on hold part way through until you’ve completed Adana, then Sparkgrinder shows up in Khaziel to continue the quest.

Just expanding on this:

> [@War and Peace Event (the Return)](https://community.gemsofwar.com/t/war-and-peace-event-the-return/1508/5):
>
> There’s no level requirement but it does require you to have completed the Khaziel storyline and first the quest in Adana.

> [@Any cities I should complete immediately for weapons or heroes?](https://community.gemsofwar.com/t/any-cities-i-should-complete-immediately-for-weapons-or-heroes/35446/16):
>
> Khaziel’s quest line for War and Peace (weapon), though it requires you to have done the first quest or so in Adana before you can do the last few quests in Khaziel (they require you to have met Sparkgrinder).

I think the other part to consider is that the Devs may decide to stop giving War and Peace as a quest reward, which would make it eligible for the Soulforge.

On the whole, it did seem a little bit like, “Ah, let’s just get the Soulforge change out there and we’ll iron out the kinks as we go/deal with problems when we get there” – which to me is _absolutely fine_ – **as long as** a post is made about it to say,

_“Hey, we thought we’d just get these changes out to you as soon as possible 🤗 (Yayyy)! There are a couple of issues to be aware of – [names issues]. We plan to address these over [rough time period]. In the meantime, however, we don’t think they will cause too many problems, and we’ll be more than happy to help you out should they occur.”_

I really think that’s all it would take to mitigate a lot of the uncertainty, discussions, criticism, etc.!

I do appreciate the generosity and good will of putting the Event Weapons solution forward as soon as possible, now that they’ve figured out how to implement it(!!!) – it does seem strange, though, not to have the jump on the communications side of it (streaming and player dissemination not only didn’t cover this, but shouldn’t really be relied on to convey important details).

---

_[View the full topic](https://community.gemsofwar.com/t/soulforge-blunder-dont-craft-war-peace/55937)._
