# Something wrong in the ranks

**URL:** <https://community.gemsofwar.com/t/something-wrong-in-the-ranks/7865>\
**Category:** Support\
**Created:** [June 2, 2016, 8:11pm UTC](https://community.gemsofwar.com/t/something-wrong-in-the-ranks/7865 "2016-06-02T20:11:45Z")\
**Posts on this page:** 1\
**Showing post:** 18

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**Author:** ![Zelarith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zelarith/32/1642_2.png) [@Zelarith](https://community.gemsofwar.com/u/Zelarith)\
**Post date:** [June 2, 2016, 9:20pm UTC](https://community.gemsofwar.com/t/something-wrong-in-the-ranks/7865/18 "2016-06-02T21:20:18Z")

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A long while ago, back when 1.0.8 came out, I created one of my first posts :

> [@Ennemy threat level evaluation & reward scouting](http://community.gemsofwar.com/t/ennemy-threat-level-evaluation-reward-scouting/2625):
>
> Hi, I was thinking about what could possibly influence traistone drops and what SHOULD influence traitstone drops. Sure, everyone agrees, higher difficultyshould mean higher rewards, but that would lead to problems because fighting a single troop on Warlord 4 is often easier than fighting 4 troops on Hard, and thus, should give lower rewards. That’s why, in my opinion, the game should be able to “analyse” the strength of a team and place a number on it. It should analyse the initial stats of…

I think my algorithm back there was more on point that the one currently used while it obviously needed some tweaks.

I’m not saying it’s even close to good, nor that we could even achieve something we could all agree on calling “good enough”, but the current system is really clueless, and most likely bugged.

I see my own team’s battle score evolving while I didn’t tweak it a tiniest bit !

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