# So Labyrinth Banner Nerfed again?

**URL:** <https://community.gemsofwar.com/t/so-labyrinth-banner-nerfed-again/86067>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [October 9, 2024, 4:31pm UTC](https://community.gemsofwar.com/t/so-labyrinth-banner-nerfed-again/86067 "2024-10-09T16:31:31Z")\
**Posts on this page:** 1\
**Showing post:** 5

<div class="post-metadata">

**Author:** ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)\
**Post date:** [October 9, 2024, 7:06pm UTC](https://community.gemsofwar.com/t/so-labyrinth-banner-nerfed-again/86067/5 "2024-10-09T19:06:23Z")

</div>

> [@Rastafar](#):
>
> But the game freezes when you use the Pharoah too much,

Can’t blame you for missing this actual reply from Kafka, so here it is:

> [@\[Reported\] The Maze Banner is broken ... Again](https://community.gemsofwar.com/t/reported-the-maze-banner-is-broken-again/85989/35):
>
> re: Khafru - we’ve got a potential fix for this in the next game update v8.2 - it cannot be fixed on the fly like the banner can as it required a coding change which means it requires a client update - or full game update where it goes through the full QA and store submission process. Also, probably not a Khafru specific issue, but it does seem to trigger more often with this troop, possibly even just due to the popularity of the troop and other factors, so it was easiest to encounter and notice with this troop. Hopefully the change we’ve made will solve this but it isn’t straight forward so we’ll know it worked if no one encounters the issue again in 8.2.

That’s the good news, we now have a timeline for it getting fixed.

> [@Rastafar](#):
>
> so the wonder weeks of having give 3 red are done? What the hell is wrong with the devs?

What’s “wrong” with the devs was that somebody on their end broke it _to begin with_, not that they fixed it within days [instead of years](https://community.gemsofwar.com/t/not-a-bug-stealth-change-to-maze-banner/77735). I bet one of the first standard steps they ran was a trace/blame on the banner assets file to figure out what got changed when. (Speaking of when, at what point _did_ it get broken anyway?)

Honestly, if this had happened to any non-Maze banner I would have still reported it upon discovery anyway. I’m not _against_ a major rework of banner Mana bonuses generally, but that’s the type of thing that CANNOT be rolled out in stages – it has to get done to all 80-ish banners simultaneously, else it would be completely unfair to whichever banners get missed.

---

_[View the full topic](https://community.gemsofwar.com/t/so-labyrinth-banner-nerfed-again/86067)._
