# So how is everyone experiencing the console cascades?

**URL:** <https://community.gemsofwar.com/t/so-how-is-everyone-experiencing-the-console-cascades/26097>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [June 21, 2017, 7:21pm UTC](https://community.gemsofwar.com/t/so-how-is-everyone-experiencing-the-console-cascades/26097 "2017-06-21T19:21:59Z")\
**Posts on this page:** 1\
**Showing post:** 265

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**Author:** ![Stan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/stan/32/29888_2.png) [@Stan](https://community.gemsofwar.com/u/Stan)\
**Post date:** [June 29, 2017, 4:30pm UTC](https://community.gemsofwar.com/t/so-how-is-everyone-experiencing-the-console-cascades/26097/265 "2017-06-29T16:30:51Z")

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In case anyone didn’t notice, Sirrian did post about this in a different thread about 9 hours ago:

> [@Devs: How many moves does the AI look "ahead"?](http://community.gemsofwar.com/t/devs-how-many-moves-does-the-ai-look-ahead/26600/8):
>
> I think we’ve been pretty up-front about that a number of times since it was implemented 15-18 months ago. Usually you don’t even notice this behavior kicking in though… it was mainly included to stop unpleasant amounts of extra turns happening when a troop/board started looping, and seldom kicked in until at least 3-5 extra turns had been obtained. After we re-balanced the number of gems created during gem-spam to not scale off magic, it became quite rare in fact. I think it was only when t…

Why he would post there and not here where this thread is exploding, I don’t know…

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