# Small Wishes For Troops!

**URL:** https://community.gemsofwar.com/t/small-wishes-for-troops/25725
**Category:** Gameplay Chat (PC/Mobile)
**Created:** [June 17, 2017, 2:57pm UTC](https://community.gemsofwar.com/t/small-wishes-for-troops/25725 "2017-06-17T14:57:45Z")
**Posts on this page:** 5
**Page:** 2

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### Author: ![DonBoba](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/donboba/32/25457_2.png) [@DonBoba](https://community.gemsofwar.com/u/DonBoba)
#### Post date: [June 18, 2017, 1:09pm UTC](https://community.gemsofwar.com/t/small-wishes-for-troops/25725/21 "2017-06-18T13:09:05Z")

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Agreed with this. In todays high magic world, 2-3 magic dont make a huge difference, but at least 3 at a time is better.

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### Author: ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)
#### Post date: [June 18, 2017, 1:11pm UTC](https://community.gemsofwar.com/t/small-wishes-for-troops/25725/22 "2017-06-18T13:11:08Z")

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Maybe also make it that it drains the first enemy troop magic with 3 in each 4-5 gem matches instead of a random one.

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### Author: ![zachraziel](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zachraziel/32/3836_2.png) [@zachraziel](https://community.gemsofwar.com/u/zachraziel)
#### Post date: [June 18, 2017, 1:36pm UTC](https://community.gemsofwar.com/t/small-wishes-for-troops/25725/23 "2017-06-18T13:36:48Z")

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> [@Eika](#):
>
> to ‘Decrease all enemies magic by 1’
> 
> Moloch aleady has it. However I think they could had added one more magic to its already existed trait: Decrease a random enemy’s Magic by 3 on 4 or 5 gem matches

Unfortunately Moloch and Plague affect ‘skill’ points which can be anything from life, armour, attack or magic (or nothing most times). But a tweak to affect all enemy magic by one, effectively doubles the reduction that it previously had, (vs an entire team of course).

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### Author: ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)
#### Post date: [June 18, 2017, 1:39pm UTC](https://community.gemsofwar.com/t/small-wishes-for-troops/25725/24 "2017-06-18T13:39:55Z")

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Ure right, I always thought Moloch took away 1 magic on every enemy troop on each 4-5 gem matches. I still couldnt believe it even if I checked his trait now… His Legendary trait also needs to be looked at.

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### Author: ![zachraziel](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zachraziel/32/3836_2.png) [@zachraziel](https://community.gemsofwar.com/u/zachraziel)
#### Post date: [June 18, 2017, 2:54pm UTC](https://community.gemsofwar.com/t/small-wishes-for-troops/25725/25 "2017-06-18T14:54:06Z")

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Well I’d be quite biased to say to boost him, I still use Moloch a great deal, especially more so after Guild Wars. His spell can two-shot anything at the right time, draining the mana is just an added bonus.

But it seems the only time DRACOS gets any love is when you require that _extra_ impervious troop.

Edit: for example, Rock Troll. Today was the first (and probably last) time I’ve used him. Purely against a Death Knight/Kerberos/Forrest Guardian team in GW, for the fact he could stun DK and then not be devoured. Being buffed for the week sealed the selection, but will he get used again by me?

I’m all for buffing the troops that aren’t in people’s view as a viable, worthwhile addition to their team.

[Previous page](https://community.gemsofwar.com/t/small-wishes-for-troops/25725.md?page=1)
