# Skullbeard Question

**URL:** <https://community.gemsofwar.com/t/skullbeard-question/36009>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [February 21, 2018, 5:13am UTC](https://community.gemsofwar.com/t/skullbeard-question/36009 "2018-02-21T05:13:47Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Fleg](https://avatars.discourse-cdn.com/v4/letter/f/5e9695/32.png) [@Fleg](https://community.gemsofwar.com/u/Fleg)\
**Post date:** [February 21, 2018, 5:13am UTC](https://community.gemsofwar.com/t/skullbeard-question/36009/1 "2018-02-21T05:13:47Z")

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If there are several skulls on the board and Skullbeard creates 5 more making a skull 4-some, should this be an extra turn? Currently it isn’t.

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**Author:** ![Sin\_Ogaris](https://avatars.discourse-cdn.com/v4/letter/s/ccd318/32.png) [@Sin\_Ogaris](https://community.gemsofwar.com/u/Sin_Ogaris)\
**Post date:** [February 21, 2018, 5:23am UTC](https://community.gemsofwar.com/t/skullbeard-question/36009/2 "2018-02-21T05:23:00Z")

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> [@Papa](#):
>
> The skulls created by Captain Skullbeard don’t match prior to his explosions. Only skulls left after the explosions match. Currently the only effect of the generated skulls is to do a little extra damage to the first troop when exploding.

My bad, thanks for correcting me.

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**Author:** ![Papa](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/papa/32/26282_2.png) [@Papa](https://community.gemsofwar.com/u/Papa)\
**Post date:** [February 21, 2018, 5:28am UTC](https://community.gemsofwar.com/t/skullbeard-question/36009/3 "2018-02-21T05:28:42Z")

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The skulls created by Captain Skullbeard don’t match prior to his explosions. Only skulls left after the explosions match. Currently the only effect of the generated skulls is to do a little extra damage to the first troop when exploding.
