# Skull bait is back?

**URL:** <https://community.gemsofwar.com/t/skull-bait-is-back/31718>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [October 18, 2017, 2:04am UTC](https://community.gemsofwar.com/t/skull-bait-is-back/31718 "2017-10-18T02:04:08Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![nando1881](https://avatars.discourse-cdn.com/v4/letter/n/a88e4f/32.png) [@nando1881](https://community.gemsofwar.com/u/nando1881)\
**Post date:** [October 18, 2017, 2:04am UTC](https://community.gemsofwar.com/t/skull-bait-is-back/31718/1 "2017-10-18T02:04:08Z")

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> **[Screenshot](https://prnt.sc/gyr1hc)**
>
> Captured with Lightshot

I`ve faced some teams that still skips some skulls, so is that random?

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**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [October 18, 2017, 2:08am UTC](https://community.gemsofwar.com/t/skull-bait-is-back/31718/2 "2017-10-18T02:08:32Z")

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It never left. It was just less reliable since they could take a random move instead of skulls, and most spell priority was above skull priority, so you couldn’t skull bait if they had full mana. They’ll still do both these without AI sliders (like they did before in guild wars) you just can’t make them flat out _ignore_ skulls on PvP defense in favor of hard looping.

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**Author:** ![DEMONorANGEL](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/demonorangel/32/41260_2.png) [@DEMONorANGEL](https://community.gemsofwar.com/u/DEMONorANGEL)\
**Post date:** [October 18, 2017, 2:10am UTC](https://community.gemsofwar.com/t/skull-bait-is-back/31718/3 "2017-10-18T02:10:54Z")

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what lol. before sliders they always took skulls.

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**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [October 18, 2017, 2:13am UTC](https://community.gemsofwar.com/t/skull-bait-is-back/31718/4 "2017-10-18T02:13:41Z")

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When they put in sliders, they changed the _base_ AI. They stopped having 100% skull priority at that time (basically, spell priority was brought up to skull level, and they were given the chance to do a “random” move against priority). Unless this base AI was also reverted (which there was no patch notes on that), then we will just have the AI that everyone had in Guild Wars last patch for all PvP matches - meaning yes, they will get distracted by skulls over mana, but will still favor casting spells if they can.

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**Author:** ![stahp](https://avatars.discourse-cdn.com/v4/letter/s/8797f3/32.png) [@stahp](https://community.gemsofwar.com/u/stahp)\
**Post date:** [October 18, 2017, 2:48am UTC](https://community.gemsofwar.com/t/skull-bait-is-back/31718/5 "2017-10-18T02:48:30Z")

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Worse: Psion/famine is back.
