# Skip Battle/Resolve Battle feature

**URL:** https://community.gemsofwar.com/t/skip-battle-resolve-battle-feature/74054
**Category:** Feature Requests and Game feedback
**Created:** [February 4, 2022, 6:07am UTC](https://community.gemsofwar.com/t/skip-battle-resolve-battle-feature/74054 "2022-02-04T06:07:40Z")
**Posts on this page:** 5
**Page:** 1

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### Author: ![Slayer213](https://avatars.discourse-cdn.com/v4/letter/s/bc8723/32.png) [@Slayer213](https://community.gemsofwar.com/u/Slayer213)
#### Post date: [February 4, 2022, 6:07am UTC](https://community.gemsofwar.com/t/skip-battle-resolve-battle-feature/74054/1 "2022-02-04T06:07:40Z")

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Simple feature - add a checkbox before a battle which says ‘Skip Battle/Resolve Battle’ - this would help in saving time when fighting against really low level teams. In fact, it would just save time period!

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### Author: ![kamosloki](https://avatars.discourse-cdn.com/v4/letter/k/cdc98d/32.png) [@kamosloki](https://community.gemsofwar.com/u/kamosloki)
#### Post date: [February 4, 2022, 6:17am UTC](https://community.gemsofwar.com/t/skip-battle-resolve-battle-feature/74054/2 "2022-02-04T06:17:44Z")

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Given how much of the game is farming low level battles I can safely predict this will never happen

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### Author: ![G0blin0verL0rd7](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/g0blin0verl0rd7/32/72891_2.png) [@G0blin0verL0rd7](https://community.gemsofwar.com/u/G0blin0verL0rd7)
#### Post date: [February 4, 2022, 6:48am UTC](https://community.gemsofwar.com/t/skip-battle-resolve-battle-feature/74054/3 "2022-02-04T06:48:02Z")

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🤫Do you want to give the devs more ideas for monetization 🤫 🙃 🙃

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### Author: ![Slayer213](https://avatars.discourse-cdn.com/v4/letter/s/bc8723/32.png) [@Slayer213](https://community.gemsofwar.com/u/Slayer213)
#### Post date: [February 4, 2022, 7:10am UTC](https://community.gemsofwar.com/t/skip-battle-resolve-battle-feature/74054/4 "2022-02-04T07:10:11Z")

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On 2nd thoughts, i realized this would be abused actually as GoW does not have an energy system so ppl would just use it to auto level accounts & break the game.

This works on games which have energy system to limit the players. Wont work here.

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### Author: ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)
#### Post date: [February 4, 2022, 7:34am UTC](https://community.gemsofwar.com/t/skip-battle-resolve-battle-feature/74054/5 "2022-02-04T07:34:42Z")

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This is kind of an aspect of how power creep can be an issue. Many people say “don’t nerf [troop], buff everything else instead [making everything fun]!”

- Sometimes, part of what makes a Troop fun is simply comparative power. Being able to blast through enemies/battles/challenges by virtue of this, or in ways that you previously couldn’t, like when TPK and Lightning Strike made continual screen-shaking and increased mana generation more the norm. Buffing everything else could potentially take _away_ some of fun of stronger Troops much the same as nerfing – and I think I’ve heard Sirrian express an understanding of this in a Q & A once, suggesting that maybe the meta just needs to shift a bit every few months or so. Having a smoother power curve between certain dud troops and crazy badass troops is maybe something that could be worked on more frequently, though (and I also think slight meta shifting could happen more often, emphasis on slight).

- I say _can_ be an issue, because this can be avoided with an appropriate challenge/reward curve, resulting in ~ progress ~. I think GoW has an issue with this, atm. For a large part, at least once everything is unlocked, beginners and end-gamers face the same challenges for the same rewards.

In this case, players progress their collection/strength, but challenges don’t always increase in tandem to get the rewards they need/more advanced rewards. Thus we have grind. 😕 ¯\_(ツ)\_/¯

The Underworld is an example of game progression, but its implementation was acknowledged soon after release to be grindier than intended, due to the weight of rewards at lower levels.
