# Sirrian's post explaining AI behavior

**URL:** <https://community.gemsofwar.com/t/sirrians-post-explaining-ai-behavior/9231>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [July 7, 2016, 12:34pm UTC](https://community.gemsofwar.com/t/sirrians-post-explaining-ai-behavior/9231 "2016-07-07T12:34:07Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Sirrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sirrian/32/35758_2.png) [@Sirrian](https://community.gemsofwar.com/u/Sirrian)\
**Post date:** [July 7, 2016, 12:42pm UTC](https://community.gemsofwar.com/t/sirrians-post-explaining-ai-behavior/9231/2 "2016-07-07T12:42:12Z")

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> [@Request AI refinement](http://community.gemsofwar.com/t/request-ai-refinement/6749/32):
>
> There’s actually quite a bit more to it than you listed, but big-picture-wise you’re not far off Determine a priority on colors… based primarily on what I need, and secondarily on what I should deny (sometimes in this step it MAY put denial as its #1 priority, usually not though, despite what you might think… I believe when it DOES deny it’s just very memorable, and recall bias kicks in) If there is a 4/5 skull match, take it if there is 4/5-match of a color, then take it (preference for 5’s …

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