# Single Troop Defenses

**URL:** <https://community.gemsofwar.com/t/single-troop-defenses/24808>\
**Category:** Official News\
**Created:** [May 29, 2017, 2:15am UTC](https://community.gemsofwar.com/t/single-troop-defenses/24808 "2017-05-29T02:15:14Z")\
**Posts on this page:** 1\
**Showing post:** 372

<div class="post-metadata">

**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [May 31, 2017, 1:51pm UTC](https://community.gemsofwar.com/t/single-troop-defenses/24808/372 "2017-05-31T13:51:54Z")

</div>

> [@Fourdottwoone](#):
>
> That sounds like an excessive waste of time to me.

it seems, for the console ai, they had to score spells in some kind of way in order to decide their priority over gem matching

> [@AI on Unity (Lack of Skull Baiting in GW)](https://community.gemsofwar.com/t/ai-on-unity-lack-of-skull-baiting-in-gw/24571/53):
>
> each spell is also given a priority. This priority is generally higher than skull matches, but that is all dependent on what steps that spell has (e.g. summoning a troop with a full team is pointless, so that lowers the priority of the spell, where if there is room to summon, it has a higher priority)

i dont see it as a waste of time

---

_[View the full topic](https://community.gemsofwar.com/t/single-troop-defenses/24808)._
