# Side effects of the Mab nerf

**URL:** <https://community.gemsofwar.com/t/side-effects-of-the-mab-nerf/9864>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [July 19, 2016, 6:19pm UTC](https://community.gemsofwar.com/t/side-effects-of-the-mab-nerf/9864 "2016-07-19T18:19:46Z")\
**Posts on this page:** 1\
**Showing post:** 42

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**Author:** ![Spherix](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/spherix/32/2388_2.png) [@Spherix](https://community.gemsofwar.com/u/Spherix)\
**Post date:** [July 21, 2016, 2:11am UTC](https://community.gemsofwar.com/t/side-effects-of-the-mab-nerf/9864/42 "2016-07-21T02:11:51Z")

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Is 13 gems too hard if you’re trying? No, and every color but brown has a targeted transform, along with plenty of other generators. Are the conditional effects on some other troops affected by the change powerful enough? No, but they’re already thinking about fixing that:

> [@2.0.1 Arrives!](https://community.gemsofwar.com/t/2-0-1-arrives/9573/71):
>
> So we’ve upped that number, because 10 is just too easy to get if you build a team around it, and we want the extra effects to be really neat.
> 
> We’ll probably rework troops like Dire Wolf at some stage to be a little (lot) more interesting with what they do.

I don’t see the point of all the moaning. Constructive suggestions for how those troops could be brought up to par would be worthwhile. Complaining about known issues that they already plan to address accomplishes relatively little.

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