# Side effects of the Mab nerf

**URL:** <https://community.gemsofwar.com/t/side-effects-of-the-mab-nerf/9864>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [July 19, 2016, 6:19pm UTC](https://community.gemsofwar.com/t/side-effects-of-the-mab-nerf/9864 "2016-07-19T18:19:46Z")\
**Posts on this page:** 1\
**Showing post:** 25

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**Author:** ![Spherix](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/spherix/32/2388_2.png) [@Spherix](https://community.gemsofwar.com/u/Spherix)\
**Post date:** [July 20, 2016, 1:07pm UTC](https://community.gemsofwar.com/t/side-effects-of-the-mab-nerf/9864/25 "2016-07-20T13:07:27Z")

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I can’t say whether 13 is too hard or not, but the point of the change was

> [@2.0.1 Arrives!](https://community.gemsofwar.com/t/2-0-1-arrives/9573/71):
>
> 10 is just too easy to get if you build a team around it

It’s not supposed to just be a freebie. You have to create the situation for it to occur, and might have to give up a quad-match for it. If they wanted you to get the conditional effect every time, they wouldn’t have made it **conditional**.

I think people are misinterpreting this:

> [@2.0.1 Arrives!](https://community.gemsofwar.com/t/2-0-1-arrives/9573/1):
>
> Conditional effect based on number of gems on the board increased required Gems from 10 to 13, as 10 was too easy to achieve, and 13 would still be achieved in 80% of those cases.

The 80% doesn’t refer to instances of you casting the spell, but 80% of the instances in which you try to create the circumstances in which you’d get the conditional effect. In other words, if you’re not actively engineering those circumstances, the conditional effect will be a very rare event. If you are trying, you’re only intended to succeed 80% of the time.

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