# Ship's Cannon, working as intended?

**URL:** <https://community.gemsofwar.com/t/ships-cannon-working-as-intended/15239>\
**Category:** Support\
**Created:** [November 12, 2016, 10:19pm UTC](https://community.gemsofwar.com/t/ships-cannon-working-as-intended/15239 "2016-11-12T22:19:36Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![HappyGilmore](https://avatars.discourse-cdn.com/v4/letter/h/c68b51/32.png) [@HappyGilmore](https://community.gemsofwar.com/u/HappyGilmore)\
**Post date:** [November 12, 2016, 10:19pm UTC](https://community.gemsofwar.com/t/ships-cannon-working-as-intended/15239/1 "2016-11-12T22:19:36Z")

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So when you kill something with first shot of the cannon, it can miss one of the other shots in its burst. In other words, if there is one target, it will fire 1 shot (kill target) and fire 2 shots at nothing. If there are 2 troops, and first shot kills one of them it is possible for other 2 to miss the other troop. It seems to chose targets before firing, not after each shot. So its possible to miss the shots, is that as intended? Its flavorful, but makes the troop a lot worse lol.

cheers.

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**Author:** ![Mufasha](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mufasha/32/1327_2.png) [@Mufasha](https://community.gemsofwar.com/u/Mufasha)\
**Post date:** [November 13, 2016, 5:22am UTC](https://community.gemsofwar.com/t/ships-cannon-working-as-intended/15239/2 "2016-11-13T05:22:21Z")

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Also this mechanic is unplayabley slooooowwww

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**Author:** ![utfanx2](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/utfanx2/32/525_2.png) [@utfanx2](https://community.gemsofwar.com/u/utfanx2)\
**Post date:** [November 20, 2016, 6:55am UTC](https://community.gemsofwar.com/t/ships-cannon-working-as-intended/15239/3 "2016-11-20T06:55:59Z")

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Can confirm; highly broken. Troops that target 2 random enemies seem to work fine, but this one shoots at ghosts.
